Sid Meier's Civilization V

Sid Meier's Civilization V

731 beoordelingen
__Gaia's Core Mod__
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30.068 MB
7 nov 2020 om 10:56
20 mei om 7:10
1375 wijzigingsnotities (weergeven)
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__Gaia's Core Mod__

In 3 verzamelingen van Gaia
Sapiens Mods
49 items
Gaia's Core Mod (EUI)
5 items
Sapiens GOTM Mods
25 items
Omschrijving

This Mod is needed for Sapiens. Also works on its own.
Important: Clear Cache and ModUserData before using!
Windows only! Mac users please check out Gaia's Mods for Mac.
For EUI Users: use v1.28g with the required EUI Compatibility Patch.
NOT compatible with Ingame Editor (IGE). Use Gaia's IGE instead.
Use in conjunction with More Art Mod for best results.
Gaia's Core Mod provides thousands of additions and changes to CiV's systems and mechanics, some to rebalance the game and smooth out the experience, and others to enable other mods such Megalopolis, Named Ethnic Units or Sapiens, a huge overhaul mod that adds extra content and depth to nearly every aspect of CiV.

Changes range from simple balance tweaks to deep changes to the underlying code in order to improve stability, scalability, and modularity. Since inception of the mod, there have been thousands of adjustments based on player feedback, including quality-of-life and balance improvements, and the addition of many new game options.
12 More Terrain Luxuries
Lavender - Poppy - Amber - Olives - Coral - Lapis
Jade - Coffee - Tea - Tobacco - Perfume - Seals
10 More Bonus Resources
Lake Fish - Berries - Rice - Maize - Timber
Tin - Rubber - Flax - Coconut - Cactus
6 More City-State Luxuries
Manuscripts - Glass - Honey - Cheese - Paintings - Furniture
All Maps have more Lakes and longer Rivers, and a better distributon of CS Luxuries.



Monopolies and Corporations
Partly our own work, partly from Vox Populi.

U.I. Improvements
Partly our own work, partly from EUI by bc1 for compatibility with v1.29i (wip).
WHoward PNM UI Mods: Religion Spread, Promotion Tree and Military Log.

Improved A.I.
Partly our own work, partly from Artificial Unintelligence, AMB, Smart AI, and CP.

API extensions for enhanced moddability
Partly our own work, partly from WHoward's DLL - VMC, CP and NQMOD.

For additional credits see the text file inside.

If I missed someone, or you have copyright issues, sorry for that, please contact me!
Compatibility
For compatible mods please check out the Sapiens Mod Collection.
A little sign of appreciation
If you like this mod there's no need to buy me coffee, just give it a thumbs up and be welcome!
Populaire discussies Alles weergeven (12)
3
17 feb om 0:31
Русскоязычное коммьюнити и перевод
Silent Bob
13
19 mei om 15:49
BELANGRIJK: Game Difficulty
Gaia
8
23 mei om 12:43
BELANGRIJK: Mod Installation and Updates
Gaia
31 opmerkingen
KSM 11 uur geleden 
Is there any way to play this mod in multiplayer game? It seems that MPMPM doesn't support this mod.
Horny Rooster 28 mei om 7:03 
@Bummenphist, yes, forts and citadels along the water :P. You can move ships into them.
Horny Rooster 28 mei om 7:02 
Still getting a bug with Keldur Hall. Error unable to load splash screen for Keldur Hall. Game breaking and can't proceed. I think you said you addressed this, but you sorta did, sorta didn't cause on one playthru the error popped up, but I could continue to play through it, but this playthrough the error just stops all game progress and freezes the game.
Bummenphist 28 mei om 0:43 
Forts and citadels can increase unit XP. Is there a similar structure that can do this for naval an air units
The Pupper of Thyme 27 mei om 9:53 
I remember there was something that fixed Great Person Points Overflow in the settings, is that the disable Lua Hooks or was it something else ?
DerWolfmann Weltschmerz 26 mei om 7:27 
thanks for fixing the promotions on upgrade!
deathghost 24 mei om 1:37 
the issue was that i had an incorrect tipe of EUi or the one i had it was not working it has been replaced and now looks to be working perfectly thanks for the help :steamhappy:
Gaia  [auteur] 24 mei om 0:46 
@deathgost: the only thing I can think of is missing DLCs. Please make sure you have all of them. The ones related to Civs in particular ...

@aff486: this mod only loads after you select it in the mods selection screen, so your issue must be related to something else. Most likely a relic from other mods sitting in your DLC folder. Try wiping that and do a file integrity check afterwards.
deathghost 24 mei om 0:26 
im currently having an issue with mi tech, its just not allowing me to choose a tech after i build the first city, i already tried multiple fixes, its driving me crazy but the game its not crashing, its just not loading the tech choosing screen ,so im hoping its just somenthing dumb:steamsad:i already follow all the steps in the civ page but didnt work, please help i love this mod.
aff486 23 mei om 12:43 
It does not work, after you start the game and start a match, when closing and returning to the game the civilization no longer opens.
When I delete the files from the "Sid Meier's Civilization 5" folder, the game opens again, but when I try to carry the game the save is corrupted and does not open