Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilization IV Diplomatic Features
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4.034 MB
Apr 26, 2013 @ 1:50pm
Mar 26, 2016 @ 10:21am
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Civilization IV Diplomatic Features

In 1 collection by Putmalk
Putmalk's Mods
2 items
Description
Current Version: 11.0.0009
Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section)
Last Update: March 26th, 2016

This mod adds new diplomatic features as they appeared in Civilization IV.

  • Sharing Opinions: The AI will share their opinions of other leaders with you if they deem you a trustworthy ally.
  • Map Trading: Sell World Maps upon discovery of Military Science. Cost goes up depending on the quality and quantity of terrain that is to be discovered - don't be surprised to chalk up a lot of cash/luxuries/your map for a map! Maps that are equal (no unique territory between two civs) are worthless.
  • Technology Trading: Upon discovery of Scientific Theory, allows you to sell technology with other civs. The cost will be determined by how many turns left this technology has to be researched (by the purchasing civ). By default, Research Agreements are disabled, but you can re-enable them (and disable this feature) in Advanced Options.
  • Request Help: Replaces "Demand" with Civs whom you've declared a Declaration of Friendship with (no diplomatic penalty, AIs will give help if they're in a better shape than you)
  • Generous Offers: AIs whom you have DoF's with will offer you help if you need it (if you're low on GPT/Gold they will donate some, if you're low on happiness they will donate a luxury)
  • Vassalage: Enslave your defeated foes and create vassals! Vassals are your puppet states. You swear protection to them, and in turn, your Vassals provide you with tribute.

IMPORTANT NOTE:

This mod modifies the Civilization V Source Code (the DLL). It is not compatible with other mods that also modify the Civilization V Source Code (the DLL).

This mod modifies the Civilization V Lua. It MAY be compatible with other mods that also modify the Lua. Do to the amount of mods out there, and the number of potential conflicts, I cannot debug issues with this mod when used with other Lua mods. Please consult the github page for a full list of affected files.

It is highly recommended that you play the Community Patch Project version of this mod (does not require Community Balance Patch). The Community Patch Project also includes several bugfixes and general improvements to the game that will enhance your gameplay experience. It is the recommended Civilization IV Diplomatic Features experience.

Compatibility Patches

More compatibility patches may be added if they are necessary and easy to make.

C4DF + Enlightenment Era

CONTACTING THE MOD CREATOR:

I am coordinating with the Community Patch Project now. While this mod has it's standalone version on Steam, the primary (and most supported) version will be Civilization IV Diplomatic Features - Community Patch. The Community Patch Project is located here: http://forums.civfanatics.com/forumdisplay.php?f=497. If you want to play beta versions of this mod, check out Community Patch!

Alternate Download Link
Civilization IV Diplomatic Features - Version 11.0.0009[mega.nz] (Most Recent)
Civilization IV Diplomatic Features - Version 11.0.0008[mega.nz]
Civilization IV Diplomatic Features - Version 11.0.0007[mega.nz]
Civilization IV Diplomatic Features - Version 11.0.0004[mega.nz]
{LINK REMOVED}
Popular Discussions View All (25)
121
Dec 19, 2020 @ 3:59am
PINNED: POST SUGGESTIONS HERE
Putmalk
55
Aug 22, 2017 @ 6:16am
PINNED: MOD COMPATIBILITY THREAD
Putmalk
37
Dec 30, 2019 @ 9:31pm
Mod bugged?
KraKen
< >
1,865 Comments
DestrockQc Feb 29 @ 9:41pm 
I'm unable to find these dependancies required to use your mod :

- civilization iv diplomatic features - community balance patch
- (1a) civ iv diplomatic features - cp
sözümü kesmeyin Feb 25 @ 5:55am 
hata veriyo
Aetini Nov 9, 2023 @ 1:38pm 
There's no mac support and my testing with it proved unsuccessful to macgyver past it with or without mods. I crash when I try.
Jozeb Goebbles Oct 30, 2023 @ 9:06am 
Does it work for mac?
salmiesa Oct 29, 2023 @ 6:16am 
Also, as someone stated before, liberation doesn't always work, and also if another civ has vassals you can't vassalize them without liberation, which means you have to fight two wars to turn them into vassals.
salmiesa Oct 29, 2023 @ 6:14am 
Problem: sometimes when I declare war my vassals join me as they should, other times they don't join me. There also seems to be no way of getting them to join, as the enemy is grayed out in the trade tab. This can be pretty annoying sometimes. Apart from that, great mod.
HotDog Aug 21, 2023 @ 12:21pm 
Is there any up to date standalone version of this mod? It exists merged with other mods like Vox Populi and Gaia but I don't want the other features those mods include.
Ultra Jun 10, 2023 @ 8:41am 
where is the section that had a description of the mod with all the stats, seeing a science icon and trader (route) icon for darius doesn't tell me the specifics of how it works.
ebatoriya Jun 9, 2023 @ 3:41pm 
My vassals don’t want to join the wars I started and it’s bugged as hell. I start the war against civ and the game says that my vassals are already in war with it, BUT, actually, there’s isn’t any war. They don’t move units towards enemy, they don’t try to capture cities or something. In the diplomatic tab there’s no info that my vassals have a war with my enemy, but the game says that they are already at war. I can’t even propose to join the war. PLEASE. HELP!!!!!! There were some cases when my vassals joined the war immediately, but I can’t understand how it works!!:steamsad:
Big Skump Mar 9, 2023 @ 5:02am 
NPC civs won't give up their vassals even if they agree to a trade/peace deal