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[BNW] Smart AI
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1.012 MB
Mar 1 @ 6:27am
Mar 9 @ 1:33pm
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Description
Non-Steam download site:
http://www.ninakoru.com/civilization-v/downloads.php

This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is to make the AI perform better, respecting how AI works.

V2 version treat some economic-related issues, on next version I will refine the economic department, unit build priorities and focus on diplomacy issues.

This mod replaces BNW Core Assembly (Dll), any other mod that also edits the core dll would be incompatible with it. All lua and/or database mods should work with this mod without problems.

This mod is in beta stage, should be stable anyways. I strongly encourage people to give feedback on how the mod really works, and any crash that may occur.

V1 changes:
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- AI ranged units are always able to move AND shoot on the same turn. (fully tested)

- AI should not attack over and over a city with 1 HP remaining. (partially tested)

- AI should use air sweep missions/interceptions more consistently. (fully tested)

- AI now doesn't randomly embark to water tiles (partially tested)

- AI should use Great people more effectively, plant some improvements, early, and later use GP powers. (partially tested)

- AI will not use obsolete/no value items as part of a deal if asked to balance things out. (partially tested)

- AI will now choose promotions in a more random fashion, still prioritizing on better promotions. (fully tested)

V2 changes:
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- AI will start disbanding archeologists if there are not valid targets. Stop making archeologists sooner than on the original dll. (partially tested)

- AI will enphasize a bit more on workers. (fully tested)

- AI will purchase units and buildings in cities under certain conditions, on the original only purchase units for operations and for defensive purposes, and no building purchase. (fully tested)

- AI will disband long obsolete units like triremes on industrial era. (fully tested)

- AI will evaluate with a decent importance science grand strategy at renaissance, on original was largely ignored until apolo program and latest eras. (fully tested)

- AI will make better policy choices ignoring grand strategy until medieval and giving less importance to opening branches vs unlocked branches. (partially tested)

- AI will upgrade more units per turn if there are lots of units that can be upgraded. Will also upgrade air units more often. (fully tested)

- Corrected an unusual bug that could make the game crash when a settler was ordered by AI. (partially tested)
Popular Discussions View All (1)
1
Aug 24 @ 7:04pm
How do you know if this mod is turned on and working?
DeltaOmega553
155 Comments
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swagboypenguin Sep 13 @ 11:15am 
I just wish the AI would not call me bloodthirsty after taking out civilizations that they told me to make war with in the first place. It would also be nice if they didnt denounce me every chance they get because im bloodthirsty and i have too much land... i mean realisticly wouldnt the point were i am allies with all the city-states, have a lot of land, and have a rockin millitary be when they would start kissing my butt so i wouldnt kill them rather than just sitting there denouncing me?
Schlomo Shekelstein Sep 7 @ 5:34am 
How do you plan to get past the fact that the building AI and AI that makes unit decisions are controlled seperately?
Cobleguy Aug 26 @ 12:15am 
Maybe add a link where we can download it from the internet for Mac users... You will end up with more players with this mod. And I can't find a good AI upgrade mod that can be downloaded for a Mac. It would be great if there was one.
A Mighty Muffin Aug 25 @ 5:15am 
how do you add this to a multiplayer game?
259 Aug 24 @ 7:03pm 
Finally the AI actually attacks with all ranged first before melee units. Much better and less annoying.
Dr.Stell # THE BUTT STABBER Aug 16 @ 2:02pm 
I will get this mod but not until a few updates later
Commander Rainbow Smash Aug 6 @ 10:23am 
Great mod
rohirrimelf Aug 2 @ 10:46am 
would love to find a good ai improvement mod on steam workshop
rohirrimelf Aug 2 @ 10:45am 
how can i find whoward69 mod. i thought by reading on the forums that the maker of this mod has stopped working on it?
Frankus Jul 30 @ 10:33am 
I'd go as far as to say this is what the AI should've been changed to with a patch.

Vanilla AI is... Okay at best.
This mod makes the AI tolerable and intelligent enough to actually perform.