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City-State Diplomacy Mod (CSD) for Brave New World
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13.348 MB
Jul 11, 2013 @ 9:12pm
May 19 @ 3:18pm
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Description
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

- Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
- Includes 1 new great person (Great Diplomat), 1 new specialist (Civil Servant), and 1 new Improvement (Embassy).
- Includes 2 buildings, 7 national wonders and 6 world wonders, each with unique promotions and bonuses for city-state diplomacy.
- Includes 7 new World Congress Resolutions, and all existing Resolutions have been revamped.
- Includes 10 new City-State quests.
- Includes a new resource, Paper, used for diplomatic units.
- Modified policy tree to incorporate CSD buildings.
- Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
- AI trained to intelligently spend gold on units and buildings, to more intelligently vote in the World Congress, and to offer more dynamic diplomatic relations.

This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game. That said, incompatibilities do exist. This mod will not work with other .dll mods, for example. When in doubt, ask me below or on the mod's civfanatics page: http://forums.civfanatics.com/showthread.php?t=392543

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with TextEdit). When you open this file, you will see sections that look like this:
___
/*
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)
*/

INSERT INTO CSD (Type, Value)
VALUES ('GIFT_OPTION', 2);
____

To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file.

If you are using Enhanced User Interface, delete the CityView.lua file from the following folder:
C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\MODS\City-State Diplomacy Mod (CSD) for Brave New World (v 20)\Assets\UI\InGame\CityView

Note: CSD - BNW v.23 has a modified .dll. For an older version of this mod without a modified .dll, please look here: http://steamcommunity.com/sharedfiles/filedetails/?id=203283339
Popular Discussions View All (1)
4
Jul 6 @ 7:52am
I'm getting an error that has to do with with the mod.
McNinja
253 Comments
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Jorge de Starplayer Jul 7 @ 5:36am 
Thank you.
Gazebo  [author] Jul 6 @ 7:44am 
Delete the files in your C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\Cache folder, restart civ, enable CSD and try it again. Sometimes, if you load a new game, the cache needs to be reset.
Jorge de Starplayer Jul 5 @ 7:31am 
i installed this mod and i can build diplomatic units - but i have no paper and i can't build any building or wonder that gives paper (i cant see the buildings in the civilopedia either)
please help
dmarshal_99 Jun 24 @ 3:00pm 
Thanks
Gazebo  [author] Jun 23 @ 7:46pm 
The Grand Temple- check out the civilopedia for it!
G
dmarshal_99 Jun 22 @ 12:05pm 
I'm really liking this so far, but can someone tell me how civs are getting extra "religious authority" votes in the UN? I haven't noticed this before so I'm assuming it's from this mod.
Gazebo  [author] Jun 15 @ 11:17am 
Unfortunately no, because I don't have access to that mod's source dll. I'd look into the combined DLL version of this mod, as it includes Civ IV diplomacy features, which has a 'transparent diplomacy' option that is comparable to the Diplomacy Value mod:

http://forums.civfanatics.com/showthread.php?t=518556
Sirisma Jun 14 @ 7:21am 
Any way you could make a compatibility update for that? I had wanted to use that mod too but it also makes my game not work right.
Gazebo  [author] Jun 13 @ 6:13am 
They both use DLLs, so you cannot use them together (see note above).
G
Not Credit To Tea Jun 12 @ 10:23pm 
This mod caused my Diplomacy Value mod to stop working (a mod that display the value for each modifier). When I turned this mod on, that mod stopped working; when I turned this off, diplomacy value start showing again. I can't decide which one to keep =(