Sid Meier's Civilization V

Sid Meier's Civilization V

288 ratings
City-State Diplomacy Mod (CSD) for Brave New World
File Size
14.042 MB
Jul 11, 2013 @ 9:12pm
Jun 18, 2015 @ 7:41pm
38 Change Notes ( view )

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City-State Diplomacy Mod (CSD) for Brave New World

City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

- Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
- Includes 1 new great person (Great Diplomat), 1 new specialist (Civil Servant), and 1 new Improvement (Embassy).
- Includes 2 buildings, 7 national wonders and 6 world wonders, each with unique promotions and bonuses for city-state diplomacy.
- Includes 7 new World Congress Resolutions, and all existing Resolutions have been revamped.
- Includes 10 new City-State quests.
- Includes a new resource, Paper, used for diplomatic units.
- Modified policy tree to incorporate CSD buildings.
- Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
- AI trained to intelligently spend gold on units and buildings, to more intelligently vote in the World Congress, and to offer more dynamic diplomatic relations.

This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game. That said, incompatibilities do exist. This mod will not work with other .dll mods, for example. When in doubt, ask me below or on the mod's civfanatics page:

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with TextEdit). When you open this file, you will see sections that look like this:
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)


To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file.

If you are using Enhanced User Interface, delete the CityView.lua file from the following folder:
C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\MODS\City-State Diplomacy Mod (CSD) for Brave New World (v 20)\Assets\UI\InGame\CityView

Note: CSD - BNW v.26 has a modified .dll. For an older version of this mod without a modified .dll, please look here:
Popular Discussions View All (2)
Dec 31, 2014 @ 6:28am
[Question] Stopping Barbarian Hordes
[SAP] TheLazySamurai [SCRUB]
Jan 29, 2015 @ 6:30am
I'm getting an error that has to do with with the mod.
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JEELEN Sep 3 @ 12:33pm 
@martzpablo Check out the Great Spy mod for spies. ;)
marlzpablo Aug 18 @ 3:36pm 
Can't diplomats be used as spies like it use to be in the original Civilization
Leidendes Tuix Jul 24 @ 11:59am 
is this compatible with jdf mods?
YOU WON 2 FREE IPOD NANOS Jul 24 @ 5:37am 
Nevermind, I fixed it.
YOU WON 2 FREE IPOD NANOS Jul 24 @ 5:27am 
Sorry for bothering uou then. But, would you know what mod that is? I looked through all my mods and can't seem to pin it down.
Gazebo  [author] Jul 23 @ 8:27pm 
That's probably a different mod.
YOU WON 2 FREE IPOD NANOS Jul 23 @ 7:39pm 
Oh, and spit errors at me every 5 seconds?
YOU WON 2 FREE IPOD NANOS Jul 23 @ 7:39pm 
Is the mod supposed to rename settlers to "clans" and remove the ability to manage citizens?
barack obunga Jun 16 @ 5:58pm 
When I built the roman forum in one of my matches, my game instantly crashes when the unit is spawned? Are there any mods that may effect this, such as unit retextures?
Froggy Jun 13 @ 7:53am 
've managed to push out a few great diplomats, and used those to build embassies in a few city states, but as expected, other civs have done the same in other city states.
Now, is it possible to raze their embassies to establish my own? Or how do I wrest control of these extra votes in the World Council?