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City-State Diplomacy Mod (CSD) for Brave New World
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14.046 MB
Jul 11, 2013 @ 9:12pm
Dec 15, 2014 @ 9:09pm
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City-State Diplomacy Mod (CSD) for Brave New World

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Description
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

- Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
- Includes 1 new great person (Great Diplomat), 1 new specialist (Civil Servant), and 1 new Improvement (Embassy).
- Includes 2 buildings, 7 national wonders and 6 world wonders, each with unique promotions and bonuses for city-state diplomacy.
- Includes 7 new World Congress Resolutions, and all existing Resolutions have been revamped.
- Includes 10 new City-State quests.
- Includes a new resource, Paper, used for diplomatic units.
- Modified policy tree to incorporate CSD buildings.
- Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
- AI trained to intelligently spend gold on units and buildings, to more intelligently vote in the World Congress, and to offer more dynamic diplomatic relations.

This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game. That said, incompatibilities do exist. This mod will not work with other .dll mods, for example. When in doubt, ask me below or on the mod's civfanatics page: http://forums.civfanatics.com/showthread.php?t=392543

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with TextEdit). When you open this file, you will see sections that look like this:
___
/*
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)
*/

INSERT INTO CSD (Type, Value)
VALUES ('GIFT_OPTION', 2);
____

To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file.

If you are using Enhanced User Interface, delete the CityView.lua file from the following folder:
C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\MODS\City-State Diplomacy Mod (CSD) for Brave New World (v 20)\Assets\UI\InGame\CityView

Note: CSD - BNW v.26 has a modified .dll. For an older version of this mod without a modified .dll, please look here: http://steamcommunity.com/sharedfiles/filedetails/?id=203283339
Popular Discussions View All (2)
5
Dec 31, 2014 @ 6:28am
[Question] Stopping Barbarian Hordes
[SAP] FkYou_UseMyWarframe_God
5
Jan 29 @ 6:30am
I'm getting an error that has to do with with the mod.
McNinja
440 Comments
< >
Sgt42donuts Apr 15 @ 10:17am 
Are there plans for horde balancing? Is it possible to set it so there is more than one way to accomplish the quest (either kill X amount of units before X turns or drive all barbarians away from the borders)?
Gazebo  [author] Apr 9 @ 6:43am 
Yes, delete both. Also, use the CSD version on the civfanatics website, not this one (this one has a DLL).

G
JollyPumpkin Apr 9 @ 4:16am 
Thanks! One more thing, I am using CP and CBP too but I am supposed to delete the lua folder in both CP and CBP when using no eui compatibility? Or just the lua folder in CBP?
Gazebo  [author] Apr 6 @ 3:01pm 
Jolly,

Clear your cache.

Unseen,
Yes, from buildings only.
UnseenReal Apr 6 @ 2:20pm 
Stupid question but how do you receive the paper resource? Is it only through buildings?
JollyPumpkin Apr 3 @ 5:42am 
I am not seeing the diplomatic units. I have paper.
manumontero Apr 2 @ 8:56am 
I don't understand, does this mod modyfy the tech tre at all (the policy tree mention refers to patronage, right?)
If I understand correctly, it should work with a mod that modifies the techtree
Sidewinder Fang Mar 17 @ 6:13am 
This is a really really nice mod, probably one of the best I've seen, I really appreciate the effort you've put into it. That said, it seems to have undergone multiple changes over its lifespan including changing many of the names of the buildings and wonders in it, redering some of your screenshots somewhat outdated.

I'd appreciate it if you could perhaps put a summary list of the name of each feature added/changed in the mod description, or at least update the screenshots, it really helps when figuring out if its compatible or not with other mods. thats said, great work, 9/10, if not for that one minor issue 10/10.
[USA] PooHead Mar 10 @ 12:33am 
If some other civ builds and embassy in a city states area, can you ever destroy it? how do you get a vote from them once someone has gotten there first?

Can you play this mod in multiplayer?
BaddestnewsBears Feb 25 @ 4:31pm 
I am sorry for bothering you again I have another problem. The Embassy Improvement from the Great Diplomat. I placed 3 through the game and I got no +1 world congress vote for each one. I was the first to place them in the city state and only 1 of them is on a strategic resource. Or am I misreading the Embassy improvement ability. I am using version 23v