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I'll keep my eye out for an update, as I see it was last updated this year and especially within the last two months. So it's not like this mod is "abandoned". But there is indeed some major bugs that need to get fixed.
This is a refreshed install (verify game, remove cache, mods, and moduserdata) with just the core mod running, so it's not a load order, bad leftover data, or conflict issue.
DO NOT waste your time with this crap.
"548 but it still crashes on the menu." I have the same problem. I there any way to go back to previous version ?
For best results, please clear your cache and start a new game . All reported bugs have been addressed. Notable changes include a complete rework of Defensive Pacts and the addition of a new Game Option, Defensive Alliances , which transforms Defensive Pacts into logical, fully connected alliances—preventing absurd situations where one ally attacks another and you're forced to betray one.
If you are using Sapiens make sure to apply the fixes patch here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369765269
Important Notice: Due to major ongoing backend changes, compatibility with EUI, IGE, and Really Advanced Setup is temporarily suspended. Rest assured—full support will return once the core mod overhaul is complete.
steamcommunity.com/sharedfiles/filedetails/?id=3369765269
Do i really have to remove cache, remove mod data, each time i want to start a save?
I'm in the early modern era, capital size is 77, researching scientific revolution, Huge Marathon, turn 1167, JAN 1390 AD. Specialists in capital: 4 Writers, 3 Engineers, 2 Scientists, 2 Artists, 10 Merchants, 8 Unemployed. Empire happiness is 44. It appears like the unemployed citizens are costing 10 gold each?
@Oxidized2+ Yes. Dunno if just nobody mentioned this before and isn't intentional but for a while this is always the case.
I can say that they were there as recently as little over a year ago. Before that they existed as far back in the mod as I remember playing. I can't remember for sure, but I think they are what led me to find this mod in the first place. They worked with the monopoly system. Each corporation needed specific monopolies in order to be founded.
Well thats too bad, but it is what is.
Can't even remember the last time corporations were still around if ever. No corporations in the mod. Monopolies are handled without them.