Sid Meier's Civilization V

Sid Meier's Civilization V

__Gaia's Core Mod__
129 Comments
Ishtar-Sama 9 hours ago 
@Party Mcfly: That is an ongoing issue with GAIA version 538 onwards.

Frankly, I'm surprised you even got there as 542 is the most stable of all (You can actually restart//reroll the game atleast thrice before it CTDs).

This usually happens with memory problems (playing with HUGE map and atleast turn 150+) and AI unit movement from my encounters with this.

I'd recommend removing the Modded Civilizations and other misc for now... Although, im not really sure as I was able to get to Quick Speed turn 250 late game with ALL sapiens modlist (including future worlds)
Wolfy Aug 31 @ 8:36am 
Party McFly Aug 30 @ 10:34pm 
I have a CtD when trying to load my save game. Loading an older autosave works, but a few turns later, the game crashes again.

Mods used:
- Gaia's Core Mod (v 542)
- Sapiens (v 538)
- Sapiens Fixes (v 542)
- EUI Compatibility (v 542)
- Sapiens Civilization Pack (v 542)
- InfoAddict (v 22)
- Wharves for Sapiens (v 4)

Anyone has the same problem?
vwinborn Aug 30 @ 2:01pm 
Blood-Tiger, on my computer they go into the C: drive Documents folder. \Documents\My Games\Sid Meier's Civilization 5\MODS
Blood-Tiger Aug 30 @ 10:48am 
@Ishtar-Tama Once the file is downloaded do I have to put it in some Civ 5 folder? if so which one
UnrefinedCatalyst Aug 27 @ 11:04pm 
Anyone know how to get IGE working with either of the two older versions that have been posted?

I tried cutting out the blocker to get it loaded, but if I have sapiens enabled IGE fails to start in game with an error referencing the InfoTooltipInclude.lua file line 265 in Gaia's Core mod.
Dschissl Aug 26 @ 11:26am 
@RUBY.ROSE: You mean hotseat or actuall online multiplayer?
RUBY.ROSE Aug 26 @ 2:41am 
Is there any way to get this working in multiplayer?
kcblacksmith Aug 25 @ 7:25am 
It is at Civfanatics.com within the Civ5 downloads. I searched for "Dschissl" and instantly found it.
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
Wolfy Aug 24 @ 5:11am 
@Dschissl Thank you! I think there were problems with the icons due to the conflict between gaia-core and eui, I turned it off and cleared the game cache and everything became fine, the game settings are relatively high.
yingcheng92 Aug 24 @ 12:52am 
@Dschissi thank you!
kcblacksmith Aug 23 @ 3:25pm 
Thank you for your help @Dschiss! It was very easy to download your v558. Regards - kcb
Dschissl Aug 23 @ 3:34am 
UPDATE: In a small civ-session of around 16 hours we lowered the graphic-settings to medium and this solved the problem. No more weird looking visual bugs with icons and shit. Just 16 hours of sapiens civ5, pure joy and fun!

I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.

If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content

https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/

Best regards Dschissl ;-)
UnrefinedCatalyst Aug 22 @ 10:03am 
@Dschissl I would recommend posting what you have into a google drive folder, the nexus mods website, or the CivFanatics website that kcblacksmith mentioned.

@M0tuWeth I just sent you a friend request.
M0tuWeth Aug 22 @ 3:29am 
Hi all, I am also a fan of Gaia's mods and miss so much the new updates. I do have Core 533, Sapiens 533 and Tile Conquest 531 in fully working state. Would be happy to be added to the friend list for further discussion of mods. Also I know there was big discord group, but I lost my account and for some reason there is no info how to join it.
kcblacksmith Aug 21 @ 6:02pm 
Are you aware of the CivFanatics website? There is a Civilization V section where you can post the goodies as a ZIP file. Everyone can grab it from there.
Dschissl Aug 21 @ 1:28pm 
With all that said, pls tell me what would be the best and/or savest way to make the folders available for you? I wouldn’t like to share some link here that’ll maybe corrupted in a few days. I had that happened a few weeks ago. Some user in a steam-thread posted a link for a solution of some kind and if u clicked the link you were redirected to a weird looking porn-site. I don’t want that shit here!
I want a save way to share the old versions of this mod to all of you guys without getting it corrupted by some internet trolls. Any suggestions?
Dschissl Aug 21 @ 1:28pm 
So i played a hotseat-testgame with a friend of mine on the giant earth map from the YNAEMP-Mod for about 180 turns. And i have to say, it works!
We even activated several (around 20 i guess) other mods with version 538 i found in my folder!
The only thing thats missing is EUI. So for those of you (myself included) that enjoyed EUI, that'll not be working anymore, but despite that, all other features and mechanics that made this mod so great are working! As the game progresses though there are some visual bugs. Unti icons and the notification icons and even sometimes the terrain uses weird looking pics from the game content. U can still hover over and get the info though... bit annoying but it works and thats what matters, right?
kcblacksmith Aug 19 @ 4:04pm 
@Dschissl - WOW! this is a significant find. BACK IT UP!!!! Thank you.
UnrefinedCatalyst Aug 19 @ 2:54pm 
@Dschissl Please post these versions of Sapiens and the Coremod please!
You profile's private, so I can't see if you have any links or folders I might get them from.
Wolfy Aug 19 @ 2:36pm 
I would like to get assurance that she reads the comments here 'cause this mod is dead.
Dschissl Aug 19 @ 1:22pm 
But to all fairness. You never know what is happening in someone's life. Maybe there was an accident or a dramatic life event. You never know. That all said, in my mod-folder i found the version 538 of sapiens, the version 548 of the CoreMod and the version 548 of sapiens_fixes. Its dated back to may the 5th in 2025. But i can remember that were also issues while playing this version, especially combined with the EUI-Mod from the Civ-fanatics-forum. I don't know how it'll work without EUI-Mod. I guess i never tested it. If this can help to bring this awesome mod back to a playable state and also bring back this awesome content with its joy to all the civ-lovers, like i am, then this will be my contribution to a timeless game!
Dschissl Aug 19 @ 1:22pm 
Hello @all
i'm reading all this posts here for a long time and i feel every one of you, because this mod was by far the best content update for Civ5 since, i don't know, Brave New World, at least for me. It added so much cool new stuff along with the possibility to play it on very large maps like the one in the "YNAEMP-Mod", which i did. I mean, it took me hundreds of hours to get the victory and i even had to ask Gaia for a specific mod (in the correct version of course), that, for whatever reason, disappeared in my modlist. They were uploading the mod into their list again and it worked!!
I think every one of you can feel my joy and the relief i felt for playing this game even further that i've been playing for hundreds of hours to bring it to an end!
It makes me feel really sad to see no more activity from Gaia since such a really long time.
A pack of Rolos Aug 18 @ 4:25am 
well it was fun while it lasted
I'll miss you Sapiens </3
Adanar Aug 16 @ 4:40am 
I really appreciate all the work Gaia puts into their mods, but it would be really good to just even get an acknowledgement of "hey, i know there's a lot of broken stuff at the moment, I know about it and am working on it when I can".

It would go such a long way.
Wolfy Aug 15 @ 10:13am 
Anyone has 58* - 599 version? I agree with the comment below
rwailes29 Aug 14 @ 2:37pm 
The mod is good, and the developer goes through to much garbage. That said, I freely admit this current version is buggy with city states and combat. If anyone has the ID for V 590-599, I'd appreciate it. Thank you
Hopefully the modder will return.
Athentus Aug 14 @ 1:25pm 
Well RIP this mod
dhancock_22 Aug 8 @ 4:52am 
Gaia please update or rerelease the previous version (599?)
Trockiy Aug 5 @ 10:51am 
Only diplomatic and scientific victory work. for some reason, everyone else writes that they are disabled. Has anyone experienced this? What should I do about it?
vwinborn Aug 2 @ 7:42am 
I have to leave for a family event, so I haven't checked these out yet, but they seem to lead to previous versions:

https://forums.civfanatics.com/resources/categories/civ5-modpacks.113/?page=5

https://forums.civfanatics.com/resources/gaia-for-civilization-v-v-8.23798/
kcblacksmith Aug 2 @ 6:08am 
The following is from Copilot AI.

To track down a previous version of the Gaia's Core Mod for Sid Meier’s Civilization V, here are a few solid routes you can explore:

- Mod DB: This site hosts version 8 of the mod, uploaded back in 2015. It’s a great place to start if you're looking for older releases.

- CivFanatics Forums: The mod’s creator has a thread here with version history and compatibility notes. You might find earlier versions or links shared by the community.

- Steam Workshop: While the current version is listed, older versions may be mentioned in the “Change Notes” or “Discussions” section.
OverClover Aug 1 @ 6:39pm 
Are we able to just get a pre-June 26th rollback? The modpack was pretty stable before this latest edition
Copperpaw Jul 31 @ 12:35pm 
i noticed he hasnt been on in 1k days too so who released this mod Version?
UnrefinedCatalyst Jul 30 @ 5:15pm 
is there any way I can get a version of the mod pre the June 26th update? I'm suffering from everything oEndxr and 🅰𝕍𝔾𝕍𝕊𝕋 WARD are suffering from.
Filipe Jul 30 @ 3:02pm 
Is this mod Working?
kcblacksmith Jul 28 @ 9:21am 
FYI - Gaia was "Last Online 1086 days ago". I am not holding my breath. Is anyone here have the skills to examine the current code in this mod and attempt a fix?
oEndxr Jul 28 @ 5:48am 
Two more issues I didn't see 🅰𝕍𝔾𝕍𝕊𝕋 WARD mention:
1. Manual population allocation did not work (I think that entire right bar on the city management screen was dysfunctional)
2. There was a turn where the game crashed and there was nothing I could do to stop it from crashing on that specific turn.
(i won't pretend to be related in any way to coding but lua.log had a runtime error from CORE\Utils\DataCache\GameInfoCache.lua:224: attempt to call global 'setmetatable' (a nil value)) -- related to No. 2

I was also playing with future worlds + compatibility so that may explain why I haven't seen many people mention that last bug

A minor fix to make it more playable:
Reloading the save lets you make peace with city-states, or you can trade for peace with them from another civ.
Loffas Jul 26 @ 7:40am 
Yeah buildings in a city does not show up
Alex Poland Jul 26 @ 1:44am 
Gaia, please update this mod I'm BEGGING you!

🅰𝕍𝔾𝕍𝕊𝕋 WARD made a pretty good list of all the bugs. I don't think he included this but you can't enable Tech Trading or World Map trading anymore, and some modded civs aren't working

This is my favorite mod for Civ V. PLEASE come back and just make it work!
c_lindh Jul 25 @ 4:18am 
I can't choose production with this version. I can't click on "choose production" or on the production queue in the city screen. Needless to say, it's completely unplayable. I've tried to start a new game with only this mod (after clearing cache etc) but still the same. Any ideas?
yingcheng92 Jul 24 @ 10:37am 
hopefully we may see an update at the end of this month. there are so many new features added in the modpack, it is just unfortunate that we can't explore all of them as of now.
mett89 Jul 24 @ 7:12am 
Hey community,
I´ve created some maps and loaded on nexus.

https://www.nexusmods.com/civilisationv/mods/32

I don´t konw how to upload on steam. So if someone wants to feel free to do.

And by the way, Gaia i´m a big fan, but your current version crash the map creation tool -.-
AgustinAbadi Jul 22 @ 7:28pm 
i really hope the next patch releases soon, this mod is the only thing keeping civ v interesting for me.
Terrible_Coughing Jul 22 @ 9:15am 
Why aren't the previous functioning versions not available while the new version is being debugged?
Dewmeister Jul 21 @ 8:36pm 
So when Im just using Gaia (both versions), this problem doesnt happen. But with Sapiens and most of the other mods, my game crashes when I found my first city. Ive tried using both UI and non-UI versions without EUI, but the problem remains. Every mod im using is V600, so idk where the issue is coming from.
Impossible to Buy a square in a captured cities
Also some kind of a problem with Sea Doctrine technology. Previous bug #11 is happens only with that technology
Wolfy Jul 20 @ 1:27pm 
@🅰𝕍𝔾𝕍𝕊𝕋 WARD Good list, i hope Gaia know about it
All bugs that I had detected:
1. City states drops relations till 0 in 1 turn.:csgox:
2. Imposible to decline war with city states if they were allies with your enemy at that time, you become an eternal enemy:d2bloodseeker:
3. Imposible to burn captured cities.:steamsalty:
4. Even if AI wants to become a vassal its imposible because of value of trade is -999 999 (old problem:steambored:)
5. Imposible to build an embassy with great emissar - he just stands still:tank:
6. unable to load texture [Uflag_PORTUGAL_Twohander.dds:karlee_sad:
7. Jin He's treasure also giving crushes:steamthumbsdown:
8. Monopoly page is empty:haedir:
9. List of all builings is also empty.:haedir:
10. Game crushes when i try to see all types of religions:steamsad:
11. Game crushes when choosing any free Technology after building Great University.:steamfacepalm: