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Frankly, I'm surprised you even got there as 542 is the most stable of all (You can actually restart//reroll the game atleast thrice before it CTDs).
This usually happens with memory problems (playing with HUGE map and atleast turn 150+) and AI unit movement from my encounters with this.
I'd recommend removing the Modded Civilizations and other misc for now... Although, im not really sure as I was able to get to Quick Speed turn 250 late game with ALL sapiens modlist (including future worlds)
Mods used:
- Gaia's Core Mod (v 542)
- Sapiens (v 538)
- Sapiens Fixes (v 542)
- EUI Compatibility (v 542)
- Sapiens Civilization Pack (v 542)
- InfoAddict (v 22)
- Wharves for Sapiens (v 4)
Anyone has the same problem?
I tried cutting out the blocker to get it loaded, but if I have sapiens enabled IGE fails to start in game with an error referencing the InfoTooltipInclude.lua file line 265 in Gaia's Core mod.
Have fun
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.
If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
Best regards Dschissl ;-)
@M0tuWeth I just sent you a friend request.
I want a save way to share the old versions of this mod to all of you guys without getting it corrupted by some internet trolls. Any suggestions?
We even activated several (around 20 i guess) other mods with version 538 i found in my folder!
The only thing thats missing is EUI. So for those of you (myself included) that enjoyed EUI, that'll not be working anymore, but despite that, all other features and mechanics that made this mod so great are working! As the game progresses though there are some visual bugs. Unti icons and the notification icons and even sometimes the terrain uses weird looking pics from the game content. U can still hover over and get the info though... bit annoying but it works and thats what matters, right?
You profile's private, so I can't see if you have any links or folders I might get them from.
i'm reading all this posts here for a long time and i feel every one of you, because this mod was by far the best content update for Civ5 since, i don't know, Brave New World, at least for me. It added so much cool new stuff along with the possibility to play it on very large maps like the one in the "YNAEMP-Mod", which i did. I mean, it took me hundreds of hours to get the victory and i even had to ask Gaia for a specific mod (in the correct version of course), that, for whatever reason, disappeared in my modlist. They were uploading the mod into their list again and it worked!!
I think every one of you can feel my joy and the relief i felt for playing this game even further that i've been playing for hundreds of hours to bring it to an end!
It makes me feel really sad to see no more activity from Gaia since such a really long time.
I'll miss you Sapiens </3
It would go such a long way.
Hopefully the modder will return.
https://forums.civfanatics.com/resources/categories/civ5-modpacks.113/?page=5
https://forums.civfanatics.com/resources/gaia-for-civilization-v-v-8.23798/
To track down a previous version of the Gaia's Core Mod for Sid Meier’s Civilization V, here are a few solid routes you can explore:
- Mod DB: This site hosts version 8 of the mod, uploaded back in 2015. It’s a great place to start if you're looking for older releases.
- CivFanatics Forums: The mod’s creator has a thread here with version history and compatibility notes. You might find earlier versions or links shared by the community.
- Steam Workshop: While the current version is listed, older versions may be mentioned in the “Change Notes” or “Discussions” section.
1. Manual population allocation did not work (I think that entire right bar on the city management screen was dysfunctional)
2. There was a turn where the game crashed and there was nothing I could do to stop it from crashing on that specific turn.
(i won't pretend to be related in any way to coding but lua.log had a runtime error from CORE\Utils\DataCache\GameInfoCache.lua:224: attempt to call global 'setmetatable' (a nil value)) -- related to No. 2
I was also playing with future worlds + compatibility so that may explain why I haven't seen many people mention that last bug
A minor fix to make it more playable:
Reloading the save lets you make peace with city-states, or you can trade for peace with them from another civ.
🅰𝕍𝔾𝕍𝕊𝕋 WARD made a pretty good list of all the bugs. I don't think he included this but you can't enable Tech Trading or World Map trading anymore, and some modded civs aren't working
This is my favorite mod for Civ V. PLEASE come back and just make it work!
I´ve created some maps and loaded on nexus.
https://www.nexusmods.com/civilisationv/mods/32
I don´t konw how to upload on steam. So if someone wants to feel free to do.
And by the way, Gaia i´m a big fan, but your current version crash the map creation tool -.-
Also some kind of a problem with Sea Doctrine technology. Previous bug #11 is happens only with that technology
1. City states drops relations till 0 in 1 turn.
2. Imposible to decline war with city states if they were allies with your enemy at that time, you become an eternal enemy
3. Imposible to burn captured cities.
4. Even if AI wants to become a vassal its imposible because of value of trade is -999 999 (old problem
5. Imposible to build an embassy with great emissar - he just stands still
6. unable to load texture [Uflag_PORTUGAL_Twohander.dds
7. Jin He's treasure also giving crushes
8. Monopoly page is empty
9. List of all builings is also empty.
10. Game crushes when i try to see all types of religions
11. Game crushes when choosing any free Technology after building Great University.