2933 ratings
Quest: Sea Of Ghosts
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42.348 MB
Apr 21, 2012 @ 10:48am
Mar 30, 2013 @ 1:35pm
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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
The Sea Of Ghosts are the cold and dangerous waters on the northern coasts of Tamriel. Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.

As featured in PC Gamer magazine, Gamespot's Top 5 Mods of the Week and MachinimaRealm

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Features

- THE ROOTS OF THE HOUSE: Two new world spaces and a lenghty original dungeon and a brand new quest along with a much requested Cabin on board the Winter's Warmth.

- SEASTONE EXPANSION: A new area with a house for purchase, a dock, and many secrets to uncover.

- A number of new quests, varying in length and type across varied new locations.

- Hire a ship to travel to many all new locations throughout The Sea Of Ghosts.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Fully voice acted dialogue, featuring professional voice actors.

- Additional stories and peripheral events.

- Compatible with all Bethesda DLC. No Prerequisites.
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***Please read the notes and troubleshooting guide below before posting comments***

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Notes

- The Winter's Warmth is available for hire at the Solitude Docks. Just talk to Roggnar (see Screenshots).

- SEASTONE EXPANSION: Seastone Manor can be purchased from the For Sale sign at The East Empire Company Warehouse (see Screenshots) for 15000 septims.

- You can travel between locations using the map on the ship. Read the Crew Handbook for more information on how the mod works.

- Exploration is key. A number of quests in this mod require the player to search for the objectives, rather than blindly following compass markers.

- Go Solo. Taking followers in this mod is not advised, as there are many locations that require jumping or activators to move around.


- Current "Quest" Content include:
+ Sea Of Ghosts (Side)
+ The Ajald Mystery (Side)
+ The Roots of the House (Side)*
+ Roggnar's Hierloom (Misc)
+ Lost Sujamma (Misc)
+ Boots (Misc)
+ To Kill A Corsair (Misc)
+The Standing Stones (hidden)
+Seastone Manor (hidden)*
+The Padomaic Flower (hidden)*
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Troubleshooting

Comment Guide:
- I am happy to receive your thoughts and feedback on the mod if your comments are relevant and polite.

- Please check comments before posting problems. If a problem has already been addressed/resolved in the description, I will delete posts unless they give new information.

Invisible Ship:
- A rare bug sometimes occurs in which the boat fails to render in the Solitude Docks. The physics should still be there and function normally. Save/Load may fix the issue. The boat still loads in all other locations, it only happens in the Solitude Docks. It is a bug in the Game/CK that causes the boat not to LOD properly, there is no fix in the CK.

"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.
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V1.41

- Story Manager setup for misc Quests (to fix Skyrim 1.7 dialogue issue)

- Fixed map texture in .bsa

- Updated lore to fit with Dragonborn lore updates (regarding House Telvanni)
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V1.4

- Added a new unique model for the Seafarer's Blade. The model is from the original Weapons of the Third Era pack.

- Replaces all of Endryn's dialogue. Now sounds much better...hopefully.

- Fixed another facegen issue. Characters faces should now appear properly (please let me know if they dont)

- New title image that better represents the theme of the overall mod.
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V1.3 The Roots of the House Expansion

- Adds two new world spaces, a new dungeon, a new quest centering around the remnants of The Great House Telvanni, and a new hidden quest.

- Adds a cabin below decks on The Winter's Warmth for the player to rest and store items.
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V1.2 Seastone Expansion

- Adds a new player location, player house and hidden secrets.
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V1.1 Patch

- Attempted fix for the Ancient Ritual affecting future casting visual effects (feedback on this issue happening in future would be helpful. The fix will not affect any save where this bug already manifested.

- Some groundwork for the first expansion.

- Optimization of scripts in archive.
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Voice Over Credits

-Brittany Morgan Williams-
Characters: Rithleen
Websites: http://cni2.sfcasting.com/talent/profile/184413, http://brittanymorganactressmodel.blogspot.co.uk/
Contact for Voice Over Work at bmw4acting@gmail.com

-Myself-
Characters: Roggnar, Basks-In-Shade

-Hellcat5-
Characters: Endryn
Mods: http://steamcommunity.com/id/hellcat5/myworkshopfiles/
(Also assisted with some technical advice and problem solving)
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If you enjoy this quest, please rate and try out my other Quest mods

- Quest: Sorcery

- Quest: And the Realms of Daedra

- Quest: No Mercy

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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DONATIONS
I can only continue to make mods with the generosity of the people who use them. If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com.
Any contribution of any size is welcome. Thankyou.
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Popular Discussions View All (4)
4
Aug 18 @ 3:35pm
Argoth
esyv
8
May 12 @ 7:40am
language
raffaele.sarti
2
Sep 19, 2013 @ 6:44pm
skyrim error 16
DeMexica
1,966 Comments
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smhill5kids Aug 18 @ 12:42pm 
the crabslayer dagger and the dagger u get from under the standing stones island in the cave cant be put on wepon racks or displays incase u dident know still love the mod and plz add on to it
smhill5kids Aug 18 @ 8:01am 
this i can say is one of the best mods i have ever played but the prospectors pickaxe dosent count as a pickaxe you cant mine with it and i just wish there were a few more people to man the boat and more quests because the quests are so good i love the mod though thanks for making it
Cap'n Xela Aug 17 @ 3:59pm 
030 So good. :)
Kurochi Suzuki Aug 11 @ 6:47am 
Wonder why this was taken offf the Nexus?
Dysfunctioner66 Aug 10 @ 1:31pm 
beautifully made mod. i love it thank you soo much
Fragnash Aug 5 @ 7:54pm 
can anyone tell me what to do with the etched amulet tht u find in the seastone manor halls in the pool of water in front of the shrines? plz and thx
gabe.magee Aug 4 @ 11:17am 
Is this incompatible with wyrmstooth?
Soul Snare [ASTF2] Aug 1 @ 5:40pm 
HOW DO YOU START THE QUEST??????
john.stormm Jul 28 @ 7:30am 
Loved the scenery and the experiences. It was nostalgic checking out that old Telvanni stronghold. It also is working fine with Wyrmstooth. Great job!
Neko_D Jul 27 @ 9:38am 
Have you gotten any feedback on whether your mod is compatible with the Ol Arrow Knee mod? (http://www.nexusmods.com/skyrim/mods/34416/?) I'd like to use both but have the feeling that they're probably incompatible ...