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Quest: Sorcery
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File Size:
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22.460 MB
Sep 12, 2012 @ 4:40pm
Sep 26, 2012 @ 1:54pm
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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
The forgotten treasure of a great Sorcerer lies hidden in a long abandoned tower, kept away from the world and its perils for many long years. Time has come to unravel the Sorcerer's mysteries. Travel to the mountains of the West Reach to find the Sorcerer's Tower and uncover it's many secrets. What perils guard The Treasure, and what ordeals must be survived to gain access to The Sorcerer's Realm?

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Features

- Travel to surreal magical realms in search of a mysterious treasure.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Many unique environments and locations to explore.

- Additional stories, quests and secrets exist throughout the West Reach mountains.

- Compatible with all Bethesda DLC. No Prerequisites.
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***Please read the notes and troubleshooting guide below before posting comments***

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Notes

- Sorcery can be started by reading A Sorcerer's Folly. Available in the Bards College and in some book form lists.

- The quest can also be started by stumbling upon the locations during exploration.

- Exploration is key. Don't just stick to the path if you want to see everything that Sorcery has to offer.

- Taking followers in this mod is supported, but may encounter minor issues in certain places. Remember, fast travel will always return your follower to you. However, followers will never join you in the Magical Realms

- The mod also features a short series of books that can be found as random book spawns, and one or two specific locations.

- If you have a mod that lets you wear multiple Rings:don't equip more than one of the red, yellow or purple rings at any given time

- Quests include:
+ Sorcery (Side)
+ Atulg's Bounty (Misc)
+The Grahlwraith (hidden)

- Atulg's Bounty is not started within the confines of new quest areas. It is started in Skyrimby finding the body of a Penitus Oculatus agent on the road leading from Falkreath to Cyrodiil/Hammerfall, near the edge of the map.

- Areas include:
+ West Reach Pass
+ The Sorcerer's Tower
+ White Tooth Gorge
+ Lake Hjalfaar
+ Hjalfaar Glacier
+ Numerous magical Realms
+ White Lodge

- How to find Hjalfaar Valley:Hjalfaar Valley can be accessed via the West Reach river which runs through the pass.
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Patch 1.4

- Fixed a bad string in the Sorcery objectives.

- Cleared the Alias' for quest items manually before shutting down the quest.

- New title image.

- Slightly different placement for rings. Should be easier for people to find.
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Patch 1.31

- Fixed an old String for the West Reach Pass location.

- Set interiors and Realms as no reset zones.
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Patch 1.3

- Fixed some small issues with water sounds and some gaps in a cliff.

- Other similar misc changes.
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Patch 1.2

- Fixed an issue in the .bsa archive that was breaking things a little.
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Troubleshooting Q&A

Q: What could make the game crash to the desktop
A: If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

1) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

2) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does...


Q: One of the rings fails to work. Help?
A: Sometimes the game doesn't initialize the scripts from the .bsa. Theres a couple of ways to kick it into action. 1) Relaunch the mod (turn it off, save, turn it on, start from scratch) 2) Add another version of the ring to your inventory, using the console.
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Voice Acting

Ariana Siarkiewicz [Viridiane][viridian-echoes.com]
as Asciene Maurard
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If you enjoy this quest, please rate and try out my other Quest mods

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: No Mercy

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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DONATIONS
I can only continue to make mods with the generosity of the people who use them. If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com.
Any contribution of any size is welcome. Thankyou.
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Popular Discussions View All (2)
19
Aug 7 @ 6:15am
Codes for this mod
Frozenstiff
0
Mar 19 @ 7:35am
Socery Quest correct Red Ring code would help please and ever so much, grovel my LORD
hambledonman
1,209 Comments
< >
LittleRaskol Aug 25 @ 4:57pm 
For some reason this mod conflicts with two scripts changed by the Unofficial Skyrim Patch: TrainedAnimalScript.psc and DialogFollowerScript.psc. Is there any particular reason for this? I'd rather not lose out on bug fixes from the USKP to use this mod.
BusterBrown Aug 23 @ 3:59pm 
cant complete the quest! got the treasure, went out of the realm, but when iam out she trys to talk to me but she has now voive and all dialouge options I have are "You know..."

surely it has something to do with UFO but I moved it under that in loadorder and nothing changed
Ruffing Aug 18 @ 6:30pm 
i'm having a really annoying issue with this, the "treasure" won't stop fucking following me, even when dismissed. i'm starting to understand why the mage went through so much trouble locking it up...for now i'm gonna have to disable her to preserve my sanity.
daboss0151 Aug 17 @ 8:33am 
anyone know the id of the drwoned sword?
supercatviii Aug 14 @ 3:43pm 
Great mod, blends in nicley with the rest of the game, plot and enviroments are really well done Bethsda should offer you a job ;) one small criticism the rings are hard to find( all 3 can be found -no cheats needed) its like looking for a needle in a hey stack, maybe your going for attention to detail kind of thing but it is painful! but other than that AWSOME thanks, am looking forward to trying your other mods
Swiss Cheese Aug 11 @ 11:15am 
does anyone know the ID for the red ring? I can't seem to find it by the dead wizard
Hoe Jockey Aug 11 @ 1:07am 
I disenchanted the unique weapon after completing the misc quest. Can someone tell me what it does?
Hoe Jockey Aug 10 @ 11:10pm 
After Asciene and I parted ways, is there a way to re-engage her as a follower?
Curtanese Aug 9 @ 11:49am 
Do you need the SKSE?
Darkstorne Aug 3 @ 4:15pm 
This is incredible. Your environment design skills are Bethesda quality. Anyone looking for a high quality quest mod - this is it.

Critique - the rings are a little too difficult to find (had to watch a Youtube video for the red one) but after that everything was perfectly balanced. Asciene could also say something that feels a little more... conclusive, at the end. As it stands the quest just kinda ends without any real narrative payoff. Finally, journals have a few typos, and the swearing should definitely be removed - just doesn't fit the world at all.

Other than that, perfection. The side quests are also beautifully designed - I love how they naturally lead from one to the next. Great exploration opportunities too. Seriously impressive mod.