The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,562 ratings
Quest: Sorcery
 
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File Size
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22.460 MB
Sep 12, 2012 @ 4:40pm
Sep 26, 2012 @ 1:54pm
10 Change Notes ( view )

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Quest: Sorcery

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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
The forgotten treasure of a great Sorcerer lies hidden in a long abandoned tower, kept away from the world and its perils for many long years. Time has come to unravel the Sorcerer's mysteries. Travel to the mountains of the West Reach to find the Sorcerer's Tower and uncover it's many secrets. What perils guard The Treasure, and what ordeals must be survived to gain access to The Sorcerer's Realm?

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Features

- Travel to surreal magical realms in search of a mysterious treasure.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Many unique environments and locations to explore.

- Additional stories, quests and secrets exist throughout the West Reach mountains.

- Compatible with all Bethesda DLC. No Prerequisites.
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***Please read the notes and troubleshooting guide below before posting comments***

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Notes

- Sorcery can be started by reading A Sorcerer's Folly. Available in the Bards College and in some book form lists.

- The quest can also be started by stumbling upon the locations during exploration.

- Exploration is key. Don't just stick to the path if you want to see everything that Sorcery has to offer.

- Taking followers in this mod is supported, but may encounter minor issues in certain places. Remember, fast travel will always return your follower to you. However, followers will never join you in the Magical Realms

- The mod also features a short series of books that can be found as random book spawns, and one or two specific locations.

- If you have a mod that lets you wear multiple Rings:don't equip more than one of the red, yellow or purple rings at any given time

- Quests include:
+ Sorcery (Side)
+ Atulg's Bounty (Misc)
+The Grahlwraith (hidden)

- Atulg's Bounty is not started within the confines of new quest areas. It is started in Skyrimby finding the body of a Penitus Oculatus agent on the road leading from Falkreath to Cyrodiil/Hammerfall, near the edge of the map.

- Areas include:
+ West Reach Pass
+ The Sorcerer's Tower
+ White Tooth Gorge
+ Lake Hjalfaar
+ Hjalfaar Glacier
+ Numerous magical Realms
+ White Lodge

- How to find Hjalfaar Valley:Hjalfaar Valley can be accessed via the West Reach river which runs through the pass.
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Patch 1.4

- Fixed a bad string in the Sorcery objectives.

- Cleared the Alias' for quest items manually before shutting down the quest.

- New title image.

- Slightly different placement for rings. Should be easier for people to find.
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Patch 1.31

- Fixed an old String for the West Reach Pass location.

- Set interiors and Realms as no reset zones.
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Patch 1.3

- Fixed some small issues with water sounds and some gaps in a cliff.

- Other similar misc changes.
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Patch 1.2

- Fixed an issue in the .bsa archive that was breaking things a little.
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Troubleshooting Q&A

Q: What could make the game crash to the desktop
A: If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

1) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

2) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does...


Q: One of the rings fails to work. Help?
A: Sometimes the game doesn't initialize the scripts from the .bsa. Theres a couple of ways to kick it into action. 1) Relaunch the mod (turn it off, save, turn it on, start from scratch) 2) Add another version of the ring to your inventory, using the console.
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Voice Acting

Ariana Siarkiewicz [Viridiane][viridian-echoes.com]
as Asciene Maurard
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If you enjoy this quest, please rate and try out my other Quest mods

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: No Mercy

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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DONATIONS
I can only continue to make mods with the generosity of the people who use them. If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com.
Any contribution of any size is welcome. Thankyou.
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Popular Discussions View All (15)
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1,364 Comments
jeff Apr 15 @ 1:50pm 
THE YELLOW RING IS GONE
barryhodkinson1 Apr 15 @ 10:59am 
Really enjoyable mod, with a great reward. Thank you.
Tophat42~ Mar 4 @ 1:33pm 
For some odd reason the yellow rinf doesnt teleport me anywhere, is this meant to happen or am i doing something wrong??
pigwing Feb 22 @ 11:13am 
Just about to dump this mod, Really Sick of Aescene's bitching about the dark. Like every 30 seconds. Get over it. I used to feel sorry for her, now I just Toggle her IA. I'm sorry if this seems hateful, but modder should know.
pigwing Feb 22 @ 11:05am 
我就是要和赛亚人对波 yup, a whiny one.
so, another bodyguard for me?
TheCacklingCreep Feb 5 @ 11:27am 
This mod could have been so much better, it had a nice buildup but the easy twist and poorly VA'd follower kinda ruined it, along with the 2 unoriginal planes. Loved the idea behind the rings. Btw, there's a bug in the valley that makes summoning atronachs impossible as the summon under the map.
-Warchild- Jan 24 @ 5:09pm 
the red ring, if you can't find it, i had to... move the wizard that was in the water in the library, he was floating on top of the red ring.
pigwing Jan 23 @ 10:31am 
and ALL the rings are there, 2 are loose, on shelves (2end floor?), & I believe 1 is on the ground by a dead wiz, but cannot remember which
pigwing Jan 23 @ 10:28am 
a tough part. Saiha, aim a destruction spell at the carved faces on the next isl, should transport. or, just toggle collision and float there. (tho that defeats the purpose)