The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1487 ratings
Quest: The Bigger They Are
File Size
4.744 MB
Feb 18, 2012 @ 11:13am
Sep 13, 2012 @ 8:54am
6 Change Notes ( view )

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Quest: The Bigger They Are

In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
A great hero of the Companions lies dead before he could defeat his greatest quest, the slaying of the great giant, Barlok'Gosh. Take up the arms of Holfir Giant Slayer and travel dangerous roads and caves to find Barlok'Gosh and finish what he started.


- A brand new quest to follow in the footsteps of a legendary slayer of giants.

- New dungeons and outdoor areas to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Wield the unique weapons and armor of Holfir Giant-Slayer.

- Fight the largest Giant skyrim has ever seen, Barlok'Gosh.

- Compatible with all Bethesda DLC. No Prerequisites.

Patch 1.4 Notes

- Fixed the facegen issue on NPCs.

- New title image.

Patch 1.3 Notes

- Fixed a Navmesh issue preventing followers leaving the giant's location by normal means.

Patch 1.2 Notes

- Improved the NavMesh to allow the Giant to attack the player on the bridge and to stop him attempting to run into areas too small for him.

- Followers should now follow you into Bodean's Path and to the giant's location.

- Slightly reduced the incoming giant damage modifier of Holfir's Plate armor, making the fight a little harder.

- Added a chest to the crashed cart by the pond, adding to the overall reward value of the quest.

Patch 1.1 Notes

- Fixed the issues with quest markers and log entries not showing, however, this will likely reset the quest's progress (but shouldn't get rid of quest items already obtained).

***If you have issues with this quest reset, you can use the console to 'SetStage' followed by the quest ID 'tos_TheBiggerTheyAreQST' followed by the stage numbers 10, 40 or 200. 200 is for quest completion)***


- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by reading Of Holfir Giant Slayer, a book that can be found in Whiterun's general store, the Bard's College, and as random loot in dungeons.


- Now available in Russian -

If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: No Mercy

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Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.

If you enjoy my mods, please make a small donation via PayPal[] to, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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dataroundup Mar 18 @ 11:26am 
Nice mod. Thanks!
duckluan Mar 11 @ 12:15pm 
love it
thorgrym2011 Feb 29 @ 10:03am 
How do I get the quest?
do I need to start a new game?
Peterus Feb 21 @ 6:25pm 
I tried this mod and I can get to monument but there is an area just to the west of ice sheet with sea wisps on it that I crash when I go near from any direction. It's the only thing that's made my game crash since I started playing on my pc. Also are the sea wisps part of this mod or one of my pther mods if so then that mods probably whats clashing for me.
*Logan* Nov 6, 2015 @ 6:57pm 
I've tried Mods that enlarge npcs such as animals and encountered serious lag.
What do you have to say about that issue on lower end systems?
Rated Down for now...
PwandaBoop Nov 2, 2015 @ 5:53pm 
I can't find the starter book. Halp.
Yeazzel Oct 24, 2015 @ 7:15pm 
love the name, love the story great work!
skymaster Oct 15, 2015 @ 11:06pm 
the bigger they are, the bigger.....crap they drop??? XD
Maddog -HH- Sep 20, 2015 @ 10:06am 
the harder they fall?
wolf14vargen14 Aug 21, 2015 @ 2:52pm 
i got a a quest mod idea there is a group of hunters find a dwarven ruin and they of course sends a a courier with a letter to the player to help them excevate the dwemer ruin but it turns out that it was a dwarven prison for magical creatures that try to escape so the player hasve to choose either to help the dangerus creatures escape or help the hunters kill the creatures