1833 ratings
Quest: No Mercy
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5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
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Quest: No Mercy

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In 2 collections by ThirteenOranges
An Elder Scrolls Collection
11 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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645 Comments
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Lord Farquaad Apr 18 @ 9:19pm 
when i find the dead messenger it starts the realms of deadra quest, not this one
Sweet mod, It reminds me of the butcher level from Diablo 1. Also really cool map layout.
Peef_Rimgar Mar 21 @ 1:21am 
never mind its working now.
Peef_Rimgar Mar 21 @ 1:17am 
Ive can't seem to get this mod to work, I can't find the dead body and the chappel isn't even there any reasons why this might be
Alluminati Confirmed Mar 19 @ 8:21am 
How do i start the quest if there is no dead guy?
RangerRex Mar 9 @ 1:57pm 
@The Cure: The vigil still exist even after the hall is destroied but they have a weaker influnce in Skyrim then than any of the other provinces.
Kelen Thaedrin Mar 6 @ 9:33pm 
Fast travel marker for the chapel is about 80 feet in the air. My poor horse died several times in experiments.
The Cure Mar 1 @ 11:40am 
How does this work if the Stendarr Hall is already destroyed (due to Dawnguard)?
pauldanby3 Feb 24 @ 5:38pm 
excellent mod freind ive tried sea of ghosts mod again excellent but a little hard to complete
Ryu1029 Feb 19 @ 12:08am 
There is a conflict in my game : when i go into the Temple of The Divines 's catacombs, i end up in the sewers right next to the ladder that leads to the well.