The Elder Scrolls V: Skyrim
1014 ratings
Quest: No Mercy
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Posted:
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5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Troubleshooting

"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.

"The Quest doesn't start"
- The quest was made before I was fully aware of Story Manager functionality, and as such sometimes the quest itself fails to launch. If this happens, turn off the mod, save your game in a "safe" area (away from mod areas), then load the mod again and give it another shot, this usually jump starts the scripts into action.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal to help me continue to make them.
Any small contribution is welcome. Thankyou.
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487 Comments
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christoph May 13, 2013 @ 2:52pm 
@AcesHigh was that on the side of the road near the river? or right next to the road? coz ive been up and down the road stated but cant find anything :/
wolfman May 7, 2013 @ 10:27pm 
nice little quest getting ready to get your others
Dovakien May 6, 2013 @ 12:26pm 
(sorry for my bad Englisch) Realy cool mod, I anjoyed playing it.
superficialbob May 1, 2013 @ 6:29pm 
just ran across this quest not realizing it was a mod, very well made!
marsouin Apr 26, 2013 @ 5:03am 
Dracula , for ya problem , just suscribe and go check in the place that you can activate and desactivate the mod below option and it may be desactivate
DraculaCronqvist Apr 22, 2013 @ 3:50pm 
I had to unsubscribe temporarily. After re-subscribing, the content is still gone. Any way to fix this problem?
Regent Apr 19, 2013 @ 7:53am 
Just a small piece of praise from me. I had forgotten that I had installed this mod so when I ran accross it purely by accident in-game I thought it was a real Bethesda made quest.
AcesHigh Apr 18, 2013 @ 8:49am 
I can´t find the messenger at the place pinpointed. There is blood on the ground and a torch. But no corpse, nor any note... how to start the quest? (and having some note on the journal?)
emile heskey Apr 14, 2013 @ 6:10am 
13ORANGES WHY ARE YOU SO TALENTED?
half_surt--->[DE] Apr 11, 2013 @ 9:49am 
thanks a lot for this story