1691 ratings
Quest: No Mercy
File Size:
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 change notes ( view )
In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.


- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.

Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.

Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)

Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.

Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.

Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.

Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***

Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.


- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.


"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.

"The Quest doesn't start"
- The quest was made before I was fully aware of Story Manager functionality, and as such sometimes the quest itself fails to launch. If this happens, turn off the mod, save your game in a "safe" area (away from mod areas), then load the mod again and give it another shot, this usually jump starts the scripts into action.


- Now available in Russian - http://modgames.net/load/250-1-0-11394

If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.

If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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LymskiBlu Dec 14 @ 12:36pm 
how do I start This?
el_pul_pi Dec 8 @ 3:14am 
TheFlamingLemon Nov 29 @ 11:24am 
I think that this was definitely your best quest, with The Bigger They Are being second. On this quest I think there need to be more enemies in the later part of the quest, but other than that, best modded quest I've played.
The Warden [NL] Nov 23 @ 3:36am 
But if u have dawnguard it the hall will be destroyed
rhutchinson101 Nov 6 @ 4:48pm 
This is an EPIC mod, & i've not even finished it yet. 10/10.
john.knox19 Oct 13 @ 8:00am 
You should make the quest end when you deliver all the artifacts to stendars beacon. Like after you take the Holy chalice etc.. to the top of Stendars Beacon and place them in that chest. I think that would be a more realistic ending that would fit the story line better.
KnightEye Sep 13 @ 3:26pm 
there is no body at the point on the map? any other way to start quest?
RangerRex Sep 5 @ 7:38pm 
Cools quest i have ever played. Can you make more vigil of stendarra quest?
DiGiTaL CLeaNeR Sep 2 @ 11:42pm 
This is a cool mod! You should add it to the Skyrim Mod's Wiki. http://tes-mods.wikia.com/wiki/Skyrim_Mods
Zaelox Sep 2 @ 7:16pm 
So, the catacombs for The wolf queen awakened are not there. Is there a fix for this incompatability? Anything I can do with my load order to fix it, or do I just need to uninstall the mod?