1441 ratings
Quest: No Mercy
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5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Troubleshooting

"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.

"The Quest doesn't start"
- The quest was made before I was fully aware of Story Manager functionality, and as such sometimes the quest itself fails to launch. If this happens, turn off the mod, save your game in a "safe" area (away from mod areas), then load the mod again and give it another shot, this usually jump starts the scripts into action.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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589 Comments
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taff2g Apr 17 @ 10:29am 
Totally forgot I downloaded this, until I came across that poor dead woman!! Nice quest.Thanks.
DoominaBottle Apr 15 @ 6:03am 
A great quest but there does seem to a bug where gwens body from the road if you pass through the area without searching it after a few days in game time.
Sprocketz Apr 14 @ 8:39pm 
As the quest is rather quick, it does fit quite nicely for a lower level character.
ThirteenOranges  [author] Apr 8 @ 1:32pm 
@Nappa: Ghosts aren't abominations, they are just spirits. The damage bonus is applied to unnatural "races" that were brought about by the Daedra, nothing with origins in Nirn.
11cjlow Apr 7 @ 9:13pm 
for some reason when trying to go into the catacombs for 'the wolf queen awakened' quest i get popped over to the chapel. has this happened to anyone else?
fairylegz Mar 31 @ 5:33pm 
how can i start the quest?
BaconFor3ver Mar 30 @ 12:58pm 
was indeed fun
BaconFor3ver Mar 30 @ 12:58pm 
hmm,i expected it longer,but hey,goodjob on the quest!
BaconFor3ver Mar 30 @ 12:28pm 
These Quests are everywhere,so i told myself <<dah fuq,ima try it out>> and here i am,havn't tried it out yet,i might give you my opinion about it btw! :D i got a certain amount of hype for it...
RoZFoZ Mar 30 @ 4:23am 
so i unsubed because i was having problems with my mods, however did'nt delete it. So on my way to treva's watch i come across a chapel, by heck it was alot of fun!