The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2106 ratings
Quest: No Mercy
File Size
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 Change Notes ( view )

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Quest: No Mercy

In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.


- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.

Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.

Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)

Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.

Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.

Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.

Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***

Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.


- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.


- Now available in Russian -

If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.

If you enjoy my mods, please make a small donation via PayPal[] to, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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Jacs.widget Mar 18 @ 9:34pm 
The dungeon has kind of an old school feeling, which I liked a lot. Great mod.
The one and only Batman Mar 1 @ 8:09pm 
dank memees
Insane Assylum Cherry Paul Mar 1 @ 8:09pm 
Really enjoyable mod, but the fix for the Potema's Catacombs didn't totally go through (or I've gotten a new error involving it [When you go to the Catacombs from the Temple of the Divines, you end up at the end of the tunnel under the chapel. Just an fyi that there's still some bugs. Still, really good mod.
Xchine Nov 29, 2015 @ 1:20pm 
you need dlc for this?
The one and only Batman Nov 18, 2015 @ 12:28pm 
Was expecting Left 4 Dead
tramper Nov 6, 2015 @ 6:43pm 
Conflicting with Realms of Daedra, Sister Gwen has both the her note and Oranols Fate, if you open Sister Gwens letter the quest that starts is Realms of Daedra, even though you didn't read or open the book Oranols Fate, not the proper quest No Mercy.
tramper Nov 5, 2015 @ 8:33pm 
Great mod, however i have found if i leave it too long and my skill level increases, its disappeared from my quests and even re reading the note doesn't set it off again, or am i missing something ?
[DD]Meikitamemo Oct 23, 2015 @ 9:27am 
Ok lol.....

I tried multiple things and literately nothing seemed to work.
I rebooted the game walked to the well that i exit from and it worked xD

So if you have this issue try to reboot game and walk to the well for some weird reason that worked for me o.O

Well my comment that i posted like a few minutes ago is worthless now xD
Anyways great mod :)
[DD]Meikitamemo Oct 23, 2015 @ 9:23am 
Hey :)

I used your mod and everything worked fine and dandy.
There is however one issue that i cannot seem to bypass.
When i reach the surface it doesn't update the Quest to bring the holy Chalice to a certain location.
I do have loads of mods installed though about 105 mods in total.

I saw other people had this issue to but no one actually left behind a solution to this issue anyone know?
I will leave the quest for what it is now , but i doubt any of my mods are causing conflict with this mod.

If anyone knows how to get this fixed let me know :) Because it was a fun Quest: Mod indeed.
I could type all the mods that i have to make it even easier but that will take a whole long time for me to type that xD

But if you do need it just let me know and i will type it :) but if i do it under here the comment will be damn long xD

Thanks in advance to the Community :)
krymzonbladez Oct 12, 2015 @ 3:56pm 
I always wondered about the non-evil types, so sad and very good.