The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2144 ratings
Quest: No Mercy
 
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File Size
Posted
Updated
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 Change Notes ( view )

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Quest: No Mercy

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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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678 Comments
Sugar Daddy Jun 29 @ 4:41am 
Well, I completed the dungeon without activating the quest and now I can't activate the pedestal in Stendarr's Beacon with the chalice in my inventory. What should I do?
Valkyrie Thorn Jun 24 @ 4:28pm 
I appear to be experincing a glitch. I go to enter Potema's Catacombs, but I end up in the Deep Caverns. I'm going to try uninstalling and reinstalling the mod, but I just thought I should let you know that the glitch was occuring.
c r a c K May 30 @ 9:17am 
Same thing happened to me cant find the vigilant
SilverTheModka May 30 @ 2:49am 
the event happened just a little ways away from where the body should have been
SilverTheModka May 30 @ 2:43am 
hey i've had this mod subscribed for a couple weeks now but only today i actually came to use is and i can't find the dead vigilant, i watched a video to find the exact location og where he was but he wasn't there for me, i have the dawnguard dlc and i think it may have been caused by an event where there were a few dead vigilants and vampires that had the vigilants' clothes on, is there a way i can jumpstart the quest without finding the body?
rcbecker1 May 25 @ 10:03am 
Any chance of working some kind of allies into the mod such as Vigilants since you are Stendars Agent? Also make the Stendar temple a place of refuge being able to clean and fix it after qust.
Feeferallie May 14 @ 10:36pm 
I enjoyed your mod. I thought it fit in very well with the whole Skyrim experience! I had fun!
rcbecker1 May 14 @ 8:48pm 
A short pleaasant quest. Very well done. Suggestion, Maybe a marker to find the dead vigialint?
Jacs.widget Mar 18 @ 9:34pm 
The dungeon has kind of an old school feeling, which I liked a lot. Great mod.
Jimbles Notronbo Mar 1 @ 8:09pm 
dank memees