The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1985 ratings
Quest: No Mercy
File Size
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 Change Notes ( view )

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Quest: No Mercy

In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.


- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.

Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.

Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)

Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.

Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.

Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.

Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***

Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.


- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.


- Now available in Russian -

If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

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If you have the time, please answer this quick survey[] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.

If you enjoy my mods, please make a small donation via PayPal[] to, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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lamenthree Oct 5 @ 4:55pm 
This mod was really awesome!!! I LOVE the Vigilants of Stendarr so this was really cool to play too. I just stumbled upon the Chapel and went through the quest not knowing it was a mod until reading the note. Really well done job :)
Yourdler Sep 22 @ 3:52pm 
I read the note off of the Vigalent and started the quest "And the Realms of Daedra"
Kaaskop S> hats Sep 14 @ 2:10am 
The quest is bugged at the 'returning to surface'' part. When I reach the surface after going through the Chapel nothing happens as in completing the quest.
tmurtland99 Sep 13 @ 2:51pm 
i like it i guess, but as far as i can tell, it's a little short. i stumbled upon the chapel, killed the unseen and nothing else has happened. i escaped through the little sewer and nothing else. did i perhaps miss something?
Jordh Sep 2 @ 11:56pm 
I found this in my game yesterday and until now I thought it was an official quest. xD
I have two problems though:
- One of the quest parts said I should return to the surface – which I did. But the quest didn't move on. (But I didn't try to get to a correct location using clairvoyance because I want to finiosh the Nightingale questline before.)
- It seems like my followers got lost in the caves under the citadel. I've played for about half an hour in other locations since then, but my followers won't appear and catch up (I haven't tried fast travel yet because I had no need to do so).
mycastlecellar Aug 17 @ 1:51pm 
No mod is worth a donation or payment! We paid for the game. If you can't keep it free then go work for a Gaming Company. It should be fun to create new and exciting mods to be shared with friends and the people who play them. NOT get paid for them. I will subscribe; but I will NOT PAY you for the pleasure of your mod. Remove it if you will but I can still play in other Modders/Authors mods who don't mind sharing their talent with the world.
it says that it's compatable with dawnguard, but do i need it? whenever i see a mod like this, it worries me that i NEED a DLC, which kinda can piss me off that i need a DLC that i can't afford
HetosCZ Aug 10 @ 6:02am 
Your mods are awesome!
Imperial Sattech Jul 27 @ 7:06am 
I got the note but it starts the realms of daedra quest and i dont know what to do
Deer God Jul 8 @ 10:26am 
Didn't know I had this mod after I downloaded a long pack of mods, and I just randomly stubled across the chapel, spent like 20 minutes trying to figure out if it was vanilla or not,

In short you did well blending this mod into the game.