1744 ratings
Quest: No Mercy
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 change notes ( view )
In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

---------
Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
---------

---------
Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
---------

---------
Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
---------

---------
Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
---------

---------
Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
---------

---------
Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
---------

---------
Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
---------

---------
Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
---------

---------
Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
---------

---------
Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
---------

---------
If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
---------

---------
If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
---------
633 Comments
< >
f0rest Jan 21 @ 8:55am 
I can't find that dead guy... I'm am exactly where i am suppose to be but i can't find him
WaldoHatesYou|R♣H| Jan 21 @ 7:51am 
when i read the note it starts the realm of the deadra quest for me:(
just_a_deadly_zinja Jan 19 @ 5:29pm 
Not particularly long, but wickedly done, I love the undercroft and underground, where the water flows down the steps. Plus seeing zealots get their rears handed to them is always good.
If you want a half hour to an hours distraction? Get this mod.
I ninja'd all the holy relics and sold them to the thieves guild.
wildmick Jan 15 @ 3:46am 
Getting to drag the uppity, obnoxious Stendarr nut-jobs 'into the light' (with a proverbial boot up their butts!) for a change was quite refreshing! Nice job!
the diesel Jan 7 @ 8:09pm 
seriously good mods, thanks!
LymskiBlu Dec 14, 2014 @ 12:36pm 
how do I start This?
el_pul_pi Dec 8, 2014 @ 3:14am 
TheFlamingLemon Nov 29, 2014 @ 11:24am 
I think that this was definitely your best quest, with The Bigger They Are being second. On this quest I think there need to be more enemies in the later part of the quest, but other than that, best modded quest I've played.
The Warden [NL] Nov 23, 2014 @ 3:36am 
But if u have dawnguard it the hall will be destroyed
rhutchinson101 Nov 6, 2014 @ 4:48pm 
This is an EPIC mod, & i've not even finished it yet. 10/10.