The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,281 ratings
Quest: No Mercy
 
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File Size
Posted
Updated
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 Change Notes ( view )

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Quest: No Mercy

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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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688 Comments
Ratbutcher Jan 29 @ 3:28am 
THIS WAS A MOD?
I subbed to this mod (and the other quest mods) ages ago, and never actually tried them out and eventually forgot about them. Recently I got back into skyrim, I just happened to come across this chapel. I ran the whole thing the whole time I was thinking it was just some part of Dawnguard I never found. I honestly had no idea it wasn't bethesda made. 100% lore friendly and immersive. Blends right in to the game.

Also the dungeons in the chapel made me feel like I was in a 1st person version of Rogue. Very fun.
Imair Dec 30, 2016 @ 2:05pm 
Never mind hahaha there was a vigilant praying in front of the place i'm supposed to put the artifact, I thought the quest arrow was pointing to him. :D
Imair Dec 30, 2016 @ 2:04pm 
Ive figured out that if you just go to the chapel and get to a certain point the quest starts. However I'm stuck at one of the later stages of the quest, where I drop off the artifact I picked up to one of the Vigilants at the Beacon. There's no dialogue option to let me drop it off.
dormdude Sep 30, 2016 @ 12:28am 
for some reason i found the body at that spot show in the picture but it started the quest "And A Relm Of Deadra". I've beaten that quest now and searched the entire road between Riften and Ivarstead twice and it's the only body i can find. Soooo any help?
JayJ Mad Aug 21, 2016 @ 11:33am 
Enjoyable quest, nice loot. Good job!
TheRiverEridanus Aug 12, 2016 @ 8:07pm 
Anyone else find the easter egg when you fall from the Undercroft sewers down the hole into the water where if you submerge and look up it changes from the cave to what looks like the roof of a temple?
Salaam Aug 3, 2016 @ 5:23pm 
I only have the memory to download one of these quest mods... Which one would you consider the best?
Nathan Drake Jul 31, 2016 @ 3:27am 
Nice mod
EDGELORD Jul 21, 2016 @ 9:54am 
For some odd reason, the Mod isn't even in affect for me, despite having already subscribed. Any suggestions on how to fix it?
Lyudmilia Jul 15, 2016 @ 1:30pm 
Still a problm with Potema's Catacombs