The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,402 ratings
Quest: No Mercy
 
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File Size
Posted
Updated
5.684 MB
Feb 24, 2012 @ 5:44pm
Sep 13, 2012 @ 9:19am
9 Change Notes ( view )

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Quest: No Mercy

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In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
Description
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.

- Compatible with all Bethesda DLC. No Prerequisites.
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Patch 1.7 Notes

- Fixed facegen bug on NPCs.

- New title image.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements (courtesy of Joseph.Russell)
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.

- All my mods are fully compatible with Dawnguard.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sorcery

- Quest: Sea Of Ghosts

- Quest: And the Realms of Daedra

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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708 Comments
Bethus Mar 26 @ 10:24pm 
I liked and will play another mods of your collection. :steamhappy:
Carrot Stronginthearm Mar 10 @ 10:00pm 
What the hell. I didn't realise I had this installed and did this quest the other day. It was really engaging and kinda spooky, better than quite a bit in the vanilla game. 10/10, 12/10 with rice, thanks for making.
axelfan008 Feb 24 @ 10:23pm 
Hey, so, Right now I'm doing 'Wolf Queen Awakened', but the hole in the wall of the Temple of the Divines leads to the final part of the Deep Caverns. Is there any way to fix that short of teleporting into the Catacombs?
kirin Feb 2 @ 5:45am 
RIP, the vigilants of stendarr are punching bags in both mods and canon LOL.
Storm_at_Sea Jan 29 @ 6:30am 
Quite short and simple, but not bad for a beginning effort at quests. :snowflake_ar:
I was able to start the quest by putting setstage 11006522 0 in my console. Hope this helps anyone still struggling with getting the quest working.
quinanrae Dec 12, 2017 @ 8:01pm 
I want to like this mod but I can't seem to get it to work properly. I stumbled across the Chapel before finding the body so I don't know if that's a problem but once I did find the body it started Realms of Daedra instead of No Mercy. And when I found Stendarr's Beacon and tried to put the Chalice on the pedestal nothing happens.
3 Dog Knight Dec 12, 2017 @ 4:27pm 
Another really nicThirteenOranges. Not a long quest, but great environments and lore friendly.
Lag Queen Nov 21, 2017 @ 11:26am 
This is so cool! I was legitimately scared when wandering around those dark corridors :D
Aleksei Raukov Nov 12, 2017 @ 1:32pm 
I never saw blessed dagger only sword. Wheres daggers anyone knows?