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https://www.reddit.com/r/skyrim/comments/2sw0nu/the_big_sea_of_ghosts_mod_walkthrough/?utm_source=share&utm_medium=web2x&context=3
It would be great but no-one seems to really have had a go at it and it looks like Thirteen has no interest in porting it over, but then that's his prerogative.
https://www.nexusmods.com/skyrimspecialedition/mods/16922
First off: I don't appreciate you stealing my title.
Secondly: Who needs SE when Oldrim has such an incredible plethora of mods?
How to start by Saggy Potato Bags.
Posted 22nd April 2012
Updated 31st March 2013
It disappeared for awhile for what ever reason, but if you'd manually downloaded it and saved it somewhere then you'll always have a copy....i did.
I'm reasonably knowledgeable with gaming, but i'm not downloading all those programes to get one mod up and running, no matter how much i miss it.
But it would be nice to have an Questgiver. You could call him Sellus Tullius...
And he will tells a story about three who led a mutiny...
Just call the Quest "Ghosts and Keys" ;-)
Maybe you should try and run LOOT and see if there are any dirty edits or conflicts left over from the mods you uninstalled.
I see Thirteen was online only five days ago, so i am sure he is aware of these issues.
Does anyone here still have this mods files in there skyrim data folder? If you do PLEASE upload them somewhere as it will still work as long as we have those files
You won't be able to do that without the authors permission, Thirteen is online, so maybe he can give a heads up as to what maybe causing the issue, Sea of Ghosts along with Forgotten City rate in my books as the best of the quest mods out there SSE included without having to download a gig of mod like some are.