11
Products
reviewed
462
Products
in account

Recent reviews by janni9009

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
1.9 hrs on record
Short and sweet. Movement is damn solid, no level is too frustrating, mod support especially using workshop is awesome (though they can't save).
Posted January 21.
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No one has rated this review as helpful yet
5.8 hrs on record
I want a spinoff game based on that golf stage.
Also the bossfights are peak, would replay any time.
Posted November 24, 2023.
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No one has rated this review as helpful yet
8.5 hrs on record (8.5 hrs at review time)
I don't wanna think about the amount of Coffee I've had to drink to single-handedly push out Coffee for nearly 20 days straight with common double orders and post-closing-time customers...
Posted November 22, 2023.
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5 people found this review helpful
18.0 hrs on record (10.6 hrs at review time)
The most fun and immersive game I've played in a long time.
Movement and combat, the main elements of this game are incredibly fluent and satisfying. You start out with a slightly limited moveset to get used to the controls, and gain some extra abilities over time (dive jumping, air dashing), and every single one of them feels perfectly responsive, making it really easy to chain an awesome combo together. Playing with a PS5 DualSense controller personally, auto-aim is a must. And I gotta say... It's the best auto-aim I've ever used. No awful camera-snapping, no near-miss tracking, etc. The enemy is in your view? It gets a circle on it, and you can shoot it. (If you think about it, IRL you have *arms* too that you can adjust your gun with... no need to lock aim to dead-center vision)
Story wise, it doesn't take itself too seriously, yet the meta-humor isn't delivered in the usual painful ways, you can actually laugh at it again and again, and evidently hasn't gotten stale over the last 9 years (Steam release was 4 years after the initial XBONE release). There's even swear and gore filters for the light-hearted (though the swear filter may take away some of the humor, I haven't checked if it replaces or just bleeps/silences words)
The difficulty is just right too, it's not "hard for the sake of being hard", nor is it too easy (I've died a fair share of times). Depending on the mission type, you either respawn without losing progress, or get reset to a pretty fair checkpoint (usually the latest story cue). The weapon system is really well thought out with balancing between different enemy types, and even if your loadout isn't optimal for your current situation... you can just change it, and all other amps (weapon/player modifiers) mid-mission!
That all said, the PC port can be a bit buggy sometimes, especially in the second DLC area (audio is pretty broken there), and initially I had to check through the forums here to find a helpful guide on blocking the steam cloud save as that's completely broken and causes crashes. The lack of multiplayer as opposed to the original (even though that was a bit limited) is also unfortunate. Still a blast to play through though, an absolute must-have to me! If you see it on a sale, just get it already!
Posted July 27, 2023. Last edited July 27, 2023.
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3 people found this review helpful
1,616.7 hrs on record (1,600.2 hrs at review time)
Whoever at R* approved this latest update needs to get the hell out of the games industry.
This is the worst enemy spam yet. Coupled with godawful controls, a jet with cannons so crooked, that if you try to use it's crosshair you fly straight into an enemy and die, a mission that should be part of flight school.
Posted June 19, 2023. Last edited June 19, 2023.
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3 people found this review helpful
970.0 hrs on record (24.6 hrs at review time)
Early Access Review
Still has a lot of UI/UX and features to work on, but already a really solid SocialVR platform.
Content workflow is a lot more beginner friendly thanks to the CCK's automation tools for advanced toggles, there's a proper, working tagging system for R-18 content (as well as many other filterable options), and the ToS is permissive towards modding, so say hello to better accessibility and jank-free device integrations!
And props! No longer do we need special avatars to have a spontaneous swordfight, and you can bring your own car to races! You can also share your content with specific friends rather than publishing it fully, truly filling all the major gaps it's major competitor has left open for many, many years at this point!
I can't wait to see what the future holds for CVR, from both developers and community!
Posted August 22, 2022.
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2 people found this review helpful
92.8 hrs on record (53.7 hrs at review time)
TL;DR: 10/10. Get it, the hype is justified.

Definitely worth the winning spot for last year's steam awards in terms of story. I'd honestly call it revolutionary in just how everything flows together as one big experience instead of a clear main quest and a bunch of shoddy side stuff, even if you don't focus on side jobs at first. And the choice paths are absolute insanity! Anything you pick can result in such a different experience later on and you really notice just how you chose, without even needing to replay whole chunks of the game.
In terms of glitches, I don't know what it was like at launch, but so far I've only encountered a small bug with a visual effect getting stuck which was fixed easily by just saving and restarting the game, some bumpy collisions here and there, mostly in the badlands, and the probably most yet also least annoying thing, my vehicle ending up in a zone that disables it, so deep I have to recall it a few meters away to get it out.
In terms of framerate, even on the defaults (minus motion blur, please make this default off, my eyes hurt until I threw that out the window) for a 3700X/2070sp rig, which consist mostly of high/ultra at 1080p, I've felt the game was more than playable even when it occasionally dipped to 30 and under in densely populated areas.
Currently on the road to 100% (well, 99%, not sure if I'll go down different character paths just yet as reasoned in the coming last section of my review), which is something I've so far only done with a handful of way old games, so that's gotta say something pretty darn good for the team's work on this game.
Also, I really like how since this game already got an 18+ rating for violence and whatnot, it actually goes all-out on that rating, especially with considerably risky themes such as sexual content. Perfect for some healthy daydreaming about just what the future may be like if we just had that edge on technology for real, and just how big of a virtual... Johnny? That ambiguous enough? you really need to compensate for with your rage on the trigger. Though I will pout at the team for making trans-NPCs, yet not giving us the option to change up V more than the basic details *after* initial character creation with that free-DLC, could've gotten a laugh at R* here.
Anyway, closing up my review:
I'm looking forward to what the big Relic DLC (and whatever else may come around) will offer, perhaps a true ending if certain lines of the credit sequence lyrics are anything to go by? Most likely gonna be playing from start to finish again if so.
Posted April 20, 2022.
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No one has rated this review as helpful yet
0.0 hrs on record
We need another one of these now that the Steam Deck is out for some proper good ol' split-screen action. You can probably outdo Microsoft and Sony's current offerings, especially if you just make the controller the same size it is already for us OG XBOX Duke handed people. Some improvements I could think of are some pads for pogo-pins for power output and openly available CAD models for the back-plate and the general shape of the controller to easily print addons for it, like for VR tracking if we end up going the Glove route for proper input feedback; also seeing a second thumbstick as is the case on the Steam Deck would be great as it would allow us to have both slow and steady, as well as fast turning on the same controller without hotkeys and what not. Also fix up that Elevated window interaction service you had going for SteamVR and make it compatible with all of Steam input! Even if we have to enable it at our own risk, it's great for when a controller is pretty much our only input method on a gaming machine (as is the case with my backpack, I keep having to fumble around with a wireless mouse to accept UAC prompts, but disabling them entirely is just not a good option).
Anyway, writing all this kinda makes me bummed out I didn't manage to grab a second one before you stopped selling them, but also makes me want to play Quake 3 with it, so off I go!
Posted March 21, 2022.
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1 person found this review helpful
75.5 hrs on record
Wonderful story, 10/10. Loved every bit of it. Pretty stunning visuals too! (I'm serious about that with how the rest of this review is gonna go)

Breaks terribly on Hi-Res Soundcards panning and twisting audio *system-wide* until you reinitialize the driver for it.

Online sucks. Pure cashgrab with nothing to do and pretty much killed off not even getting a major update this winter.

Do yourself a favour, buy it on sale and don't buy Online cash to support a garbage company that doesn't care about their games anymore. T2I and R* are like Micah and Dutch.
Posted January 15, 2022. Last edited January 15, 2022.
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2 people found this review helpful
25.5 hrs on record (8.6 hrs at review time)
If you hated the police stations in JC3, you're gonna love this game with it's core mechanic being "Destroy stuff to fill a painfully slow progress bar to be able to advance to more regions".
I'm seriously considering to cheat in squads because grinding a single one takes hours even when hunting chaos objects with a heat level (and with how small and far spread these damn bases are the points you get for them are unreasonably low).
Still gonna complete it though since it's still fun besides that.
Posted June 28, 2021.
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Showing 1-10 of 11 entries