12
Products
reviewed
54
Products
in account

Recent reviews by czlinder_:

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
2,684.8 hrs on record (1,931.9 hrs at review time)
Ako každý môj vzťah časom to začne byť škodlivé za pokus to stojí
Posted November 22, 2022.
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1 person found this review helpful
3 people found this review funny
417.1 hrs on record (71.5 hrs at review time)
hra je velice velice dobra po poslednom uptade je ešte lepšie seriu Tom Clancy's Rainbow Six® Siege hrám prví krat a nemožem si stažovat
Posted July 28, 2017.
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No one has rated this review as helpful yet
474.3 hrs on record (393.1 hrs at review time)
Hra s vlastnej skušenosty hra ma bavila ale uš uš to nieje ono hra ma bugy ktore sa opravuju ale stale to nestačí ta hra sa snaží bit rust/forest ... hra je nemastna opakuje sa a zamna nie je to nuda ked ta hra uš nieje tolko hraná to ma štve
Posted March 1, 2017.
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No one has rated this review as helpful yet
455.1 hrs on record (78.6 hrs at review time)
Hra je veľmi príjemná máte čo tam robiť nikdy sa nebudete nudiť best🗽
Posted January 31, 2017.
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1 person found this review helpful
19.1 hrs on record (11.1 hrs at review time)
POSTED: 17 SEPTEMBER
I have played all 3 Sniper Elite's in the series and was excited to learn they are working on a 4th. I have also played the Zombie versions of the game (which I didn't like NEAR as much).

Overall, this is my favorite in the series and it seems as each release gets more and more polished than the last. While I play single player 99% of the time, I have dabbled in the co-op multiplayer and it is fun but I do wish it allowed multiple snipers instead of the sniper/spotter setup currently. I realize this is technically more correct, we, as players, want to play as the sniper and when we are playing as spotter it feels we are just playing nice until our turn.

I really only have a few gripes with the game that I can think of right now.

First: (And this is a big one) you can't set your elevation on your scope. Every person that shoots firearms knows you can set your "zero" on your scope so that it is "dead-on" at a certain distance. Then, you can hold over or under depending on whether the target it closer or further.

Second: This whole series has suffered from what I refer to as the "trigger effect" where enemies don't appear, or certain things happen until you hit a certain trigger. Usually the trigger is reaching a certain place on the map, or killing a certain person, or percentage of enemies. While not as pronounced as it was on the 2nd in the series, nothing like carefully scouting your approach, then moving forward and hitting a trigger point, and have enemies all around you. Often, once I figured out where that trigger point was, I moved forward until I triggered it, then ran back to my sniper nest and clear a path.

Third: Enemies in vehicles see WAY to well. If you have ever been in an armored vehicle or tank, you will know that visibility is NOT their strong point. They should have excellent defense and firepower like they do in real life and do in the game but shouldn't be able to see you near as well unless near an enemy patrol.

Fourth: Inconsistant mechanics regarding long range shooting alarming enemies. I have played the game 250+ hours, and still can't determine whether an enemy will hear my shots at a given place or distance except around broken generators and such. Incidentally, it seems logical that if backfiring generators at your location mask your sounds, you should be able to shoot a generator near the enemy and make it back firing then you could shoot towards him even if you are not by a generator any longer. (does that make sense?)

A few more "mentions" of other things about the game I wish were different.

Why can't we jump in the game?

I wish you could turn off the wind, without turning off elevation. It is harder to "feel" the wind in a game.

I had some occasional issues with the game doing a red flicker when SLI was enabled. This was the only game that ever did that. Normally, just changing the resolution and restarting it fixed it. Ironically, I could alternate between two resolutions and they both worked; AFTER the other one messed up.

Every time you reload your side arm, it goes through the "chambering" animation. Just because you drop the magazine, and put in a full one, doesn't mean the chamber will be empty. Yes, there are a FEW firearms that the magazine is loaded from the top, usually with a "stripper clip" where you would potentially cycle it like that, but aside from the M1 Garand rifle and the Mauser C96 (which I don't remember any in the game), nothing should load like that. For a game that obviously desires for accuracy and realism, it seems like an odd oversight.

Snipers don't fall for thrown rocks, no way to get them to move short of killing them.
Posted October 9, 2016.
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No one has rated this review as helpful yet
5.2 hrs on record (0.6 hrs at review time)
HRA ma jednu malu ked uš mate všetko tak us ta to opakuje a to neni bochvie ake ale grafika dobra
aj čo sa tyka origanlity a je to free to play otporučam 9/10
Posted August 18, 2016.
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No one has rated this review as helpful yet
91.1 hrs on record (62.3 hrs at review time)
doporučam osobne niekolko hodín zabavy hra dava stale nove mody a misie a zbrane otporučam (:
Posted August 3, 2016.
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0.0 hrs on record
ok
Posted June 26, 2016.
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No one has rated this review as helpful yet
9.2 hrs on record (8.7 hrs at review time)
hra je play to win nič viec ale mozem doporučit je dobra na srandu a jeto zdarma tak prečo ne XD
Posted June 10, 2016.
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No one has rated this review as helpful yet
30.1 hrs on record (1.5 hrs at review time)
otporucam tuto hru (:
Posted January 21, 2016.
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Showing 1-10 of 12 entries