Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Phoenix Wright is very dependent on getting his evidence down (if you don't already know). Make sure to get 3 pieces of "good" evidence as quickly as possible so you can switch to Trial Mode and use forwards+Heavy to activate Turnabout mode when you need it.
Save up 3 levels of meter so you can activate Wright's Level 3 Hyper when in Turnabout mode, which deals a huge ton of damage.
You'll have to use assists and Maya-related attacks (like the Level 1 Steel Samurai Maya Hyper in the Investigation and Turnabout modes or the Maya shield) to ensure you get your evidence safely. If you let Wright be stuck in a combo, chances are he's gonna be dead.
have fun, no pressure boi
(oh yeah, try to get the first hit on the enemy if you can and try to keep up combos after that, don't let the enemy find an opening in your strategy. this playstyle's called "rushdown" because you're rushing your enemy and pressuring him as much as possible)