17
Products
reviewed
601
Products
in account

Recent reviews by Chief Romanji

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
27.8 hrs on record
I'm doing my part
Posted May 6.
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No one has rated this review as helpful yet
91.6 hrs on record (65.5 hrs at review time)
I hate the vast majority of you all, reviewing this game. let me set the tone for my own review.

I was dead set on not playing, not paying and not saying a word about one of my most favorite awaited RPGs ever due to being told ad noseum about the rampant microtransaction hellscape and poor performance issues. Hearing over and over about how capcom is grifting in-game cash shops and advantages for money, cutting fast travel opportunities to hawk rift crystals for dollars. I was at a loss for words when I saw my sister play and it ran like a buttered dream across a hot pancake on her 500$ PC. You disingenuous, fear mongering, click-baiting charlatans.

Over 60 hours in, on NG+ and I'm looking forward to DLC and more. The Micro-transactions were never used in all my hours. The game's anti-cheat and moddability have left every single person with more than two brain cells to rub together having everything they want and thensome without spending a single cent on them. But it stills leaves the most sour of tastes in my mouth that you reviewers lied about the grift, given every single item i've seen in store can be obtained in game for a pittance of gold or rift crystals. At the time of review i have obtained 17000 Rift Crystals and my pawn brings me a solid 400 a day on average from being snatched up by players. Pawn ID: DBWM317L3NR7 if you want to take my pawn for a spin

The game runs like a dream and i only have a RTX 2060. My performance only seems to dip in places no one mentioned once. Whenever i change vocations and the game THRUSTS weapons and armors at me like a NYC knock-off peddler trying to make a quick buck, my FPS drops while my game processes the items entering my inventory, i imagine. Not once did my frames or performance dip in towns, cities or fighting a dragon and griffon while having two maelstroms going off at the same time.


It's a solid game, what we expected of capcom and what we asked for years after enjoying Dark Arisen for dozens of hours. However, I am severely disappointed in them. No Mystic Knight, No Lancer, no alchemist, no martial artist, the trickster class is a joke and we can only use 4 abilities with no weapon swapping unless you're a warfarer and even then STILL 4 abilities, 3 with the *swap* ability? ONE AXE IN THE ENTIRE WEAPON ROSTER and the vast majority of all weapons in DD2 are FROM DD1 AND THERE WERE MOOORE WEAPONS IN DD1. where are my great clubs, small clubs, great maces? Black/Gold/Frost/Fire variants? Short bow vs longbow?

Capcom i am giving this a favorable review because it is a solid product But with how much time you people had, you deserve no pat on the back at all. Looks great but missing so so so much content it's painful. Wouldnt have even been difficult to add it given it WAS ALREADY MADE BY YOU JUST PUT IT IN THE GAME.
Posted April 2. Last edited April 2.
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No one has rated this review as helpful yet
21.0 hrs on record
Solid gameplay, wholesome story and great moral messages throughout.
Posted November 7, 2023.
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1 person found this review helpful
1,156.6 hrs on record (437.4 hrs at review time)
Best game I've played in a long time.
Can't wait for the DLC
Posted March 25, 2022.
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2 people found this review helpful
95.9 hrs on record (61.9 hrs at review time)
From xbox to PC I've always loved this game. I can't put my finger on exactly why; from the atmosphere to the soundtrack or the pawn system, the immersive combat and class system and the way we interact with the world around us. But all I can put my finger on is how NA doesn't have the MMO and that saddens me.
I'd recommend this game wholeheartedly and I would also recommend bringing the MMO to NA
Posted June 25, 2020.
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No one has rated this review as helpful yet
104.8 hrs on record (8.2 hrs at review time)
I started off furious, thinking it was some kind of soulslike. I love myself the souls series, bloodborne, sekiro. I even love lords of the fallen, nioh and the surge. Although that's where all my problems came from; it's nothing like these games. I took a break to unwind playing one of my favorite Over The Shoulder Third Person Shooters; Resident Evil 4. And that's when it clicked, this game is a classic Third person shooter archetype with Soulslike mechanics. I called upon all the spirits of RE4, Gears of War, MGS:TPP, Dead Space, The Suffering, The Evil Within and more.

I'm starting to really appreciate this game, all I could wish for is more; more combat mechanics, more items, more character customization, more music, more enemies.

My gripes now; no block, no parry, the enemies feel rather limited in each area, no jumping or full explanation of what you can and cant clamber up onto, melee combat effectiveness feels vestigial comparatively speaking to range combat effectiveness.
The enemies you fight will very often use one particular attack in their list of combat AI prompts a dozen times in a row even if it's failed.

I'll probably add and take more thoughts away as I play, but so far I can definitely recommend this game while it's on sale and if they were to continue updates and addons I'd continue recommending this without sale.


Edit: over 30 hours in and completed the game and dozens of adventure mode runs and some co-op.

The weapons are fairly balanced, there are a ton of melee weapons that feel pointless and there just to take up space and make the list feel more flushed out

Back-tracking and exploring feels tedious and drawn out, as if the maps are about 10~20% bigger than they should be outside of dungeons to the point where you'll run out of stamina more often just getting from point A to point A.5 than you'll run out of things to kill, which eventually gravitate towards 1bullet or 1burst from your firearms to kill save for the extremely limited in diversity "special" spawns.

The story without spoilers is rather lackluster in it's ending, feels as if nothing I did truly matters as if it was sent out the door unfinished or expecting DLC to end the story.

Even the final boss felt rather anti-climactic; speaking of which, the final boss was completely absurd. Instead of rewarding the player for evasion, precision, timing and persistence, it introduces a new mechanic entirely with little to no explanation at all AND punishes the player for not bursting hard enough in one round of damage phase. it felt like a pseudo MMO raid with no hints. Albeit once I knew what I had to do it was over in seconds, it felt out of place and like I wasn't being tested for the skills the game had forced me to develop and hone to progress in the game.

Upgrading weapons and armor feels more like a pointless chore; not in the sense that it is tedious and resource consuming, but it's a task you only take up to waste your time. the enemies scale to your gear score, and if you upgrade your armor more than your weapons, you're a tanky boy. if you upgrade your weapons more than your armor, you're a damage-y boy. if you keep them all the same level you'll be meh in both. so I brought all my weapons to +10(boss weapons at +6), all my armor to +8 and my damage was always on par with my enemies. Everything normal died in 1 shot or 1 burst. I felt as tanky as anyone should feel tanky in darksouls games with your average build.

The skills felt nice, interesting, sad you can only equip 2 at a time and charging them requires an odd balance of damage dealing, some enemies with tiny healthbars only filling a bar by 2%, while a boss with a heafy healthbar often filing up an entire charge of your ability with 1 shot or 1 burst. The melee weapons not having their own slot felt out of place and disappointing but leads me back into my thought that weapons are kinda lackluster to begin with.

even after running earth 30 times to completion, I still found different combinations of dungeon/map progression and enjoyed fighting bosses for the first time and meeting a new mechanic and unlocking new gear but it felt so inconsequential now that the final boss was beaten. Not sure if i'm the only one experiencing this, with the quest complete it feels weightless grinding for things.

So far I enjoy it, recommend it, it's more than worth it on sale, I expect and want more DLC and would pay for a sequel. I like the product they've made and i want to see it refined and expanded upon.
Posted December 28, 2019. Last edited December 31, 2019.
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2 people found this review helpful
1 person found this review funny
0.1 hrs on record
Just play path of exile.

Got this on sale, played for a small amount of time but that's how fast it hit me. The framerate, stuttering, stamina/charges/delays, the poorly designed map traversal getting caught on terrain. The objectives on the terrain being poorly artistically designed to pop out as interact-able objects without needing a glaring orange overlay. No character customization and very limited character diversity. But why would any of this mean anything for an Early Access game? "More things will come out soon"
Well Path of Exiles is Free and has much more, well designed and better optimized. And for those that play PoE know that if this game is more jank than PoE, it has to be pretty bad.

I'd wait for a 75%~90% sale before trying it again later or after significant improvements.


Edit: No I havn't been playing but I've been watching intently.
Yes there are some significant improvements and I'll be willing to look over the game again with the current stream of updates. Certainly worth a second take from what I've seen on youtube.
Posted November 30, 2019. Last edited March 29, 2020.
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No one has rated this review as helpful yet
876.6 hrs on record (140.2 hrs at review time)
From the makers of Halo, comes a game raised by Activision and Blizzard before the original parents took their child from the abusive daycare it was in and gave it more room to grow. Now it's pretty good and is getting better. Weapons are pretty poorly balanced between pve and pvp when it comes to exotics but otherwise pretty well maintained. Couldn't hope for better. Masterworks all can't go wrong.
Posted November 29, 2019.
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No one has rated this review as helpful yet
4,711.6 hrs on record (3,639.0 hrs at review time)
It's alright.
Posted November 29, 2019.
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33 people found this review helpful
4 people found this review funny
178.5 hrs on record (141.3 hrs at review time)
I am not one who reviews things because from one source you can almost never read the whole truth. The game is that, a game. It has bosses, challenges, soundtracks, enemies to memorize the attack patterns of, strategies to formulate, collectables to find, ability to express your creativity and overcome difficult odds. But you're thinking, should I buy this? Is it good? Bad? Didn't Dunkey say it was bad? Doesn't every review on youtube and gaming site say it's ♥♥♥♥♥♥♥? Yeah, honestly it's bad but not all bad.

What's bad about it? Attack ranges for some things are too long while others too short, too little content currently compared to it's predecessors , stamina and health consumption is too high, stamina and health gain is too low, movement speed, how most reviewers quit at the tutorial because they run out of stamina after three seconds of running. You need an overabundance of certain resources while others seemingly pointless in their collection. You get hungry and thirsty too quickly while doing nothing. The map was ripped from the phantom pain but not even all of it leaving a MGS:TPP fan feeling in a miniature unfilling word. Too much repetition on what little there is within the game. Lack of difficulty end-game. You can't fire troops from your base. There's a max number of building types you can place within it even if your base has only two of those buildings and nothing else. There's no reliable vehicle you can keep forever and use it to travel the map. There's no Co-op campaign. The end boss-fight was a glorified hit-button-save-world over a generic defense mission.

TL:DR What's wrong is everything needs balancing. There isn't enough to love. We want more to play. We want to play it with friends. We want to do more.

The good news? You'll be spending a good portion of time in co-op mission types that reward you fairly well for your hardwork and busting of ass. There are multiple end-game "secret" bosses that evoke the feeling I, myself had when I fought every metal gear in the franchise. This is the Fox Engine, this is the Phantom Pain map, they could drop the fattest update and give us everything Phantom pain gave us and more just have patience. They're adding more, balancing it every single step of the way. The developers are on point, on fire and read everything. I'm a cynical bastard and even I'm happy, enjoying the patches, updates, fixes and content that is coming. A lot of fans are angry because Kojima isn't here, but I can feel warmth and love for this franchise still lingering on in Konami and I'll be damned if I'll let the sea of cancelation take this from me too. I may not get another sIlent hill, or castlevania or Suikoden 3 but I will support this project till it's last breath and hopefully Konami will give it their A game.

TL:DR: It's getting the treatment, the love, the caring it needs to grow, the Devs are working and the patches are frequent. You love the Fox Engine? You love Metal Gear? Don't let it die because this may be the last time you ever see it again.

Closing statement: It's Metal Gear Meets Zombies, I have well over 100 hours as of writing this and I see no need to buy a single micro-transaction. My lootboxes are free and abundant, I have costumes out the ass, weapons I don't even know what to do with and it was only 40 bucks. My biggest complaint was there's too little content so I guess I liked it enough to want more and that's just what I'm getting with the updates in the near future.
Posted March 5, 2018.
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Showing 1-10 of 17 entries