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Recent reviews by Frankelstner

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
12.7 hrs on record
Very nice game.
Posted January 2, 2022.
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111 people found this review helpful
2 people found this review funny
4
14.0 hrs on record
Fairly enjoyable game overall. Quick loading times, unique gameplay, buildings with interiors. All done very well. But it feels like this is an alpha version and they just decided to stop working on it.

Issues and bugs:
- I want to move a group of partisans next to a house, so I click next to the house. The game then decides that half the group should move INSIDE the house. They are killed as they move around the house to find a doorway.
- I want to move a partisan behind a fence, but the camera is rotated in such a way that the fence blocks the view to that location. So (as with any other game) I pretend for a moment that the fence is hidden and click at the desired location. The partisan does not move at all. I cannot move there without rotating the camera.
- I want to move a piece of equipment from one soldier to another, so (as with any other game) I click/drag the item, then select another soldier with the number key, then release the click. No item is moved and the original soldier is selected again. I've also had a pistol duped and other items disappear while trying to move items.
- When there are multiple dead soldiers I end up picking up corpses when I wanted to loot due to the controls.
- The controls cannot be changed. They can be viewed in the settings but not changed at all.
- Loot is RNG. That enemy rifleman carries neither rifle nor ammo. Or maybe 2 shotgun rounds. Camp management also has RNG.
- While the game communicates chance to hit, there is no enemy health indicator. Will my rifle kill that enemy with one hit? No idea. Guess I will save and reload if necessary.
- I shoot and kill a single enemy in front of an enemy camp, then run away. The rest of the camp instantly enters combat. No matter where I move (while always out of sight of the enemy), the enemy soldiers know exactly where I am and chase me around the entire map.
- Horrible optimization. It uses only 1-2 CPU cores but keeps them at maximum load, so I constantly hit the power target of my entire CPU. My GPU is at around 80-90% load at all times. When tabbing out of the game, the GPU power draw increases to 100% instead of going down. GPU memory usage is oscillating and spends 10 s to slightly increase and then 10 s to slightly decrease in a sawtooth pattern. Highly dubious.

- The Mosin rifle does not seem to be part of random drops, so the highest level version cannot be obtained.
- Shotguns have some delay before firing, so if an enemy rifleman runs around a corner right into your line of sight, he will always have the first shot and most likely kill you.
- The buckshot ability works through walls.
- I used an SMG ability to kill all enemies in a small cone of fire. Halfway through the salvo, one of the enemies turns around and instantly kills my soldier with 100% HP and in cover. The ability also does not hurt enemy dogs which will happily rush towards you and instantly kill you while you are locked into the firing animation.
- The sniper ability (guaranteed kill) cannot be aborted. I was blown up by a grenade because my sniper did not want to stop lining up the shot.
- The Inspiration ability buffs weapon accuracy for a while. After using it, guns cannot reload anymore, so your soldier cannot shoot for the rest of the level once your weapon is empty. The kind of stuff the developer would have discovered if they had actually tested the game.
Posted January 2, 2022.
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4 people found this review helpful
1 person found this review funny
8.4 hrs on record
The previous captain is dying and has just one wish: Deliver a mysterious black box to London. After several hours, I manage to deliver the box. The people give me some XP and the quest is over. All the questions I've had about the box remain unanswered. I am not even sure what to do next; is the main quest over? The game offers "ambitions" which might be main quest substitutes. One ambition is to spend lots of money to buy a house. Uninspired.

The game would be better off if it was shorter; there is too much grind. Combat is acceptable, but nothing special. The pseudo-permadeath feature (where some equipment is lost) is unneeded. I just stopped playing after dying against a much stronger enemy. I would need to grind more to compensate for the lost equipment and then some more to become stronger. That would be OK if the gameplay/combat was great. But it is average at best. No thanks.
Posted October 25, 2020.
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7 people found this review helpful
25.2 hrs on record
The world is tiny and has many loading screens. Want to go upstairs? Loading screen. Walk down the main road? Loading screen.
There is no way to speed up or skip attack animations during combat.
The protagonist has no name and no voice and no personality. Most dialogue options are safe/boring, though there are some exceptions.
The music is solid, but becomes repetitive because the game is too long (60 h).
The dungeons are not much more than reskins of each other.

Every remotely important character has a side story that is told by meeting with them repeatedly. Overall, the stories are trite and predictable. One story is about a girl who wants to become a detective but has her dreams crushed because of her gender. It then takes 10+ meetings to convince her that women can be detectives.

Side quests mainly consist of handing over loot. The issue is that the blacksmith has a loot quicksell option to unlock more equipment, so you need to manually keep track of all loot that is needed for side quests.

The main story is good. But it is constantly interrupted by side stories and side quests and level grinding. Sure, they can be ignored. Then the game consists of repeatedly being spawned in class and then having to endure 4 loading screens to skip the day (and then wait some more as the next day starts). Day after day, until the main story progresses.
Posted August 22, 2020. Last edited August 22, 2020.
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4 people found this review helpful
1 person found this review funny
18.5 hrs on record
Great game. Not as much horror as the first game. Feels like a zombie scenario at first and switches to Inception vibes later on.
Posted April 7, 2019.
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38 people found this review helpful
2 people found this review funny
21.3 hrs on record
Excellent mix of action, stealth and horror. But some very bad default settings that must be changed from outside the game.

Launch options: +com_allowconsole 1 +com_skipintrovideo 1
Open console with Insert:
Remove mouse acceleration: m_smooth 0
Remove FPS lock: R_swapinterval 0
Posted April 7, 2019.
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2 people found this review helpful
3 people found this review funny
28.2 hrs on record
I spent 15 s on a loading screen for a tiny room with a single NPC, who proceeds to infodump me. Then I waited half a minute to get out of the room again.

When I dismissed and re-recruited a follower, she lost all ability points (no refunds). After quickloading, I could not recruit her at all anymore.
Posted March 16, 2019.
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1 person found this review helpful
7.0 hrs on record (6.3 hrs at review time)
Good gameplay. Good banter. Interesting main character.
Posted January 16, 2019.
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10 people found this review helpful
13 people found this review funny
4.9 hrs on record
Short and boring. Combat does not feel immersive. There is almost no feedback when hitting enemies. No way to get a feeling for weapon damage because enemies are bullet sponges. Dodging attacks works fine except when it does not, and then you die.
Posted January 2, 2019.
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1 person found this review helpful
114.0 hrs on record (53.5 hrs at review time)
Amazing storytelling. Lots of content. Solid gameplay. Some minigames are painful, but those are optional. Excellent voice acting for the main stoy (side stories are not voiced). Character and facial animations are also extremely well done.
Posted January 2, 2019.
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Showing 1-10 of 16 entries