Paul
 
 
Geralt of Rivia. Arthur Morgan. Henry of Skalitz. JC Denton. Agent 47. Wei Shen. V.
Currently Offline
Hardware
AMD Ryzen 5800X3D / Gigabyte Aorus Ultra X470
nVidia RTX 3080Ti 12GB
G.Skill 16GB RAM@3200
Samsung Evo 970 500GB / Samsung Evo 980 Pro 2TB
Crucial M4 128GB / Crucial MX500 2TB / 2 * Samsung F1 1TB
XB1 WirelessPad / A4 Tech A7
Panasonic ST50 Plasma 55" TV / NEC 24WMGX3 24" LCD
Win10 64bit / Connection - UPC 150mbit
Be Quiet Silent Base 802
Steam Deck / PS4 Pro
Video Showcase
Cyberpunk 2077 - PC Gameplay - Night City Day Driving - RT Ultra 4K
4
Review Showcase
Before I started playing Deliverance, I waited for all the patches to be out (1.9.2 being the last) as well as all DLCs. And I upgraded my PC and used hardcore mode right from the start.

First thing that caught my eye after I started playing (besides a couple of beautiful intros) was how good the gameplay "feel" was of playing and controlling Henry. I love the fact that Henry isn't some detached levitating camera, but an actual character in the world, so I can see my body when looking down, my shoulders or even a bow when looking behind me, my hands when interacting with the world (such as picking arrows from dead enemies or opening doors). It may sound unimportant, but this stuff is not exactly commonplace - of the 3D first person RPGs I played, I can't think of a single one that had this kind of physicality and presence in the world.

Second immediately noticeable thing is the gorgous graphics. Regardless of it it's hovels, houses, villages, forests, meadows, creeks, rivers...everything is crafted with an eye for detail and accurate sense of reality. Lightning feels amazingly real and texture quality is universally great. I would even dare say that of today's games, only Red Dead Redemption 2 has similarly beautiful world. Often I just had to stop and take in the beauty. In concert with the gameplay mechanics, Deliverance is almost like a time machine into 1403 Bohemia. Characters are portrayed also well (especially clothing); where the presentation stumbles a bit is in faces and their animations - particularly eyes during dialogue could stand some improvement not seem as static.

RPG system. Deliverance takes the best from its competition and mixes it with a dose of common sense and simulation. In practice that means you get better by doing like in a TES game (e.g. shoot deer with a bow ---> increase skill at archery and hunting). Added to that is the possibility to select a perk (every skill has its own perk tree) every few levels - just like in Fallout. Some perks are positive, some also have some negatives, but most are useful and enjoyable, or funny (True Slav). They add some spice to the levelling system. Character progression in general is handled very well, at the start Henry is a true village redneck who can't read or even use sword without it nearly falling out of his hands, but by the end I was able to defeat multiple fullplated enemies simultaneously. It is quite reminiscent of Gothic in that way.

I could waste pages upon pages describing the depth and detail of the gameplay mechanics, so just as a short examples let me write about three:

- Drinking. Not only is boozing its own skill with its own perk category, but the way drinking is implemented is both fresh and realistic. At first you drink and feel great..your speaking skill increases, no problem..as you drink more, your view starts shaking a bit, blurs, then you can't walk straight, and if you get drunk too much, you can fall unconscious. And the next day you feel like ♥♥♥♥ and your stats are hurt. And if you repeat that too often, you become an alcoholic.

- Reading. Because Henry is a village yokel, he can't read. So in order to read ingame books (and do quests that require it), you have to physically learn to read. Find a scribe and convince him to teach you. Then you sit and read, and as you physically do it, the letters in the books start making sense more and more. And if you sit (even on a toilet), you get a reading bonus. I love this stuff.

- Alchemy. To call this a "minigame" is almost an insult. It is simply a beautifully portrayed in-game mixing of various herbs to create potions, their crushing, cooking, combining...no GUI tables like from Excel you would see in other games, but very well portrayed actual thing to do, as it should be. And of course as you practice alchemy, you get better and better at it and unlock new skills related to it.

The world lives by itself, NPCs have their schedules, work during the day, fun in the evening, sleeping at night..I liked the little detail that before people go to sleep, they take off their clothes first. That can be of course used during gameplay.
Or how people greet and comment upon Henry not just by his reputation, but also things like dirt on his clothes.
Deliverance is a truly immersive experience and that almost simulationist aspect - the way tiredness is handled or the need to eat..it all helps the feeling "I am there". When I was sneaking into a burned out Skalitz and a storm started, I could not help but remember STALKER and its brilliant atmosphere. Deliverance almost feels like a mix of medieval STALKER and Witcher.

I also have to mention the combat. Combat is not the reason why I play games - I much more enjoy narrative, exploration, dialogues, quests - but it is not completely unimportant. In Deliverance, the combat is designed in a fairly unique way, but it has advantages as well as drawbacks. First the good - the progression works, where at first any enemy is a risk, but by the end you are capable of dispatching even a bit overwhelming odds. Also great is the ability to aim at different body parts, learn new moves, combos, finesse moves like masterstrike or riposte. One issue however is that for the aiming to work, the game uses lock-on, and lock-on can be very unwieldy when facing multiple opponents. It is not always easy to switch and it can be annoying getting hammered from the side because I am locked to a different opponent and cannot look around. Maybe it would be good to let us disable lock-on in mass combat to let us just swing "skyrim style", but who knows how that would work.
On the other hand, Deliverance is more realistic than most (all?) RPGs and inability to easily kill hordes of enemies fits quite well here. When I go clear a camp full of cumans, it makes sense to first thin out their numbers with a bow (perhaps with poisoned arrows as well) and then try to take on the rest (and use hammer if they have plate armor). Trying to play more intelligently than just rushing in the middle of the enemy pack and dance/slash, Witcher-style.

Quests. In a game full of innovative approach to design, quests are perhaps the most interesting. Not only are they generally well written, allow for various different ways of completion and use the game mechanics to their fullest, but the game also pleasantly implements time. So quests where it makes sense can be urgent and have a hidden time limit, and if Henry dawdles, things can happen without him. But there is no game over, game continues and you just have to do things differently and face the consequence. Henry is a great protagonist, I had no issue emphatizing with him, although it is true the dialogue and story is written more for Henry a Good Person rather than Henry a Psychopath. No problem with me, I don't like killing innocents and stealing from them. As far as quests go, I won't spoil any details, but get ready to investigate various crimes, searching for heretics, help with wedding preparations, trying to cure a village hit by a plague, infiltration of a monastery (particularly amazing and ambitious quest) and many others. And GET THE DLCs, they contain not just new mechanics but some of the best quests in any RPG ever (especially Woman's Lot and Johanka's questline).
It is true that Deliverance's ending leave a door (more like a gate) open to a sequel, but the ending was beautiful and satisfying nonetheless. And that amazing orchestral metal song in the credits! Brought back the memories of Mafia's seemingly unfit but actually amazingly bad ass Lake of Fire credits song.
In summary: Kingdom Come: Deliverance is, together with Red Dead Redemption 2 and Witcher 3, my favourite game of this generation, and probably of all time. If you have good PC, patience and ability to appreciate something fresh and immersive, you will very likely love it.

10/10
Screenshot Showcase
Kingdom Come: Deliverance
Recent Activity
216 hrs on record
last played on Apr 25
223 hrs on record
last played on Apr 21
1.2 hrs on record
last played on Apr 20
RushFred™ Feb 15 @ 12:19pm 
Hi Paul I have the same problem with ac1, please accept my request
Kurt_Teplice Nov 30, 2022 @ 3:57am 
:-*
1up Jul 14, 2022 @ 5:17am 
Hi, could you help me fill out an entry for a short survey im doing? its for my final year thesis, wouldve added you but steam has blocked me for spam ._. its just a short google forms survey and it does not collect details. The link is in my profile with a slightly longer explanation. Would really appreciate it cuz every entry counts! Have a nice day!
xlolx Nov 30, 2013 @ 2:22am 
Great and fast trader! +rep :csgoa:
๖ۣۜMirek Jul 28, 2013 @ 9:07am 
Aaa specialista :D
Paul Jul 28, 2013 @ 8:49am 
Už ne :-)