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Natural Selection 2
My shrink says I need an outlet for my aggression.13,372 Members | 630 In-Game | 2,588 Online | 1 In Group Chat
Natural Selection 2 is a hybrid shooter/strategy (FPS/RTS) game with two completely asymmetrical sides. Play as a Marine or an Alien!
Take over the map and control resources by coordinating with your teammates and commander, all while constantly evolving / upgrading / adapting to an ever changing battlefield.
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The Natural Selection 2 Community Development Team has just released update 269! Here is what's inside:
Fixed issues of the texture manager which caused the client to crash while loading textures which use rgba compression or include mipmaps
Fixed that using non precached cinematics crash the client
Fixed Quick Join
Fixed long load times with some HDDs caused by overloading the io queue with too many worker threads
Fixed Alien Lifeform Counters in the Alien Buy Menu
Fixed that Jetpacks did not show up correctly at the scoreboard
Fixed triggers and models having incorrect settings in the editor_setup causing things like e.g. ladders not to work at maps
Fixed that client mods which fail the consistency check were not disabled.
Fixed some other issues with cinematics (causing things like client crashes when someone used umbra)
Fixed that echoed structures were not attacked by arcs.
Added draw calls back to r_stats
Fade Blink sound volume was corrected
Fixed Overview.exe crash
Fixed some issues with the linux client
“ForceEvenTeams” vote now uses the skill ratings from hive to balance teams. It avoids moving players that have already chosen a team and first tries to balance the teams using the players in the readyroom. If it must swap players that have already chosen a team, it uses the minimum number of them so most people will stay on the same team.
New commands for controlling loading behavior:
res_workers n (n = number of used loading worker threads, default 1 )
res_verbose 1-3 ( turns on verbose logging at loading )
Commander Hints are now fully translatable
Polish translation is now 100% done (thanks to Carnage and Acedude)
Fixed Editor volumes missing the size parameter.
Leave comments here and on the NS2 blog for the CDT to read!
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