Thomas Was Alone > Общи дискусии > Подробности за темата
Triangle Vulture 5 декември 2012 в 9:59сут.
Dear Developers.
I want to thank you. I want to thank you for this experience of a game. I played many many games. Top Titles. Indie Games. Everything. But I was never so captured by a game like Thomas Was alone. These simple shapes, to give them character, a personality. This soundtrack. I could say so much, but I just want to say - thank you. For this game.
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Beemo 8 декември 2012 в 12:36след. 
Yes. Thank you.
Mike Bithell  [разработчик] 9 декември 2012 в 6:17сут. 
Awww, thanks :)
Triangle Vulture 9 декември 2012 в 6:24сут. 
Yay, a reply from you! I can die happily c:
GamingIsArtificial 27 декември 2012 в 3:51след. 

I actually welled up a bit :) I just wish so many more people would play it! Honestly, an amazing game.
Последно редактиран от GamingIsArtificial; 31 март 2013 в 7:41сут.
Retlaw 29 декември 2012 в 4:18след. 
Agreed, this was a splendid game, both in story and in mechanics. Keep up the good work!
Mike Bithell  [разработчик] 29 декември 2012 в 5:45след. 
thanks everyone!
Mr.MacMuffin 29 декември 2012 в 10:24след. 
This is the best game ever invented
Keycard Kitteh 30 декември 2012 в 5:51сут. 
I can only agree, thanks for this beautiful game.
RMJ 19 февруари 2013 в 5:00след. 
Totally agree. one of the best experiences ive had in a long time, and i play a lot of games.

I wish more would make games like this. not all about fancy graphics.
Saffers 20 февруари 2013 в 5:49сут. 
The game is a masterpiece, the story and gameplay is so great and the characters will stick with me forever, for that I would like to join in this thank you for giving me a game I will replay man times and remember forever
Cucumber 22 февруари 2013 в 7:51след. 
The last time I saw squares with this amount of personality was the Companion Cube (funny, as there was a Portal reference in there as well :P )

I'll miss 'em all! Thanks for a game that with a few elements told even more than other storytellers could hope to tell. I especially liked the way you didn't actually show the interaction between the characters, but let the narrator tell the results of their interactions afterwards. There was a lot of blanks to fill in with my own imagination, exactly like you do when you read a book. And it works nicely!
YoungFrancisco 23 февруари 2013 в 3:18сут. 
Its a testament to the game you created that i feel more emotion for a group of rectangles than i do for any high-res, lifelike (or humanlike) characters in other games
Nye 22 март 2013 в 10:11след. 
that was incredible.
thank you so much
Shadowspaz 22 март 2013 в 11:40след. 
My last thoughts on beating the game: "THEY'RE FREAKING RECTANGLES. WHY DO I FEEL SO MANY THINGS?"

Really, though. Fantastic game, great story, and I'll always love the fact it was all done without graphics. :P
Stinkflipper Incarnate 24 март 2013 в 5:13сут. 
Just finished it, loved it to bits. Or bytes, I don't know. Anyway, great stuff (and the music made me all nostalgic about an old Casio keyboard I had back in the eighties ... sigh).
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Дата на публикуване: 5 декември 2012 в 9:59сут.
Публикации: 48