Thomas Was Alone

Thomas Was Alone

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Yarusenai 5. dec 2012 kl. 9:59am
Dear Developers.
I want to thank you. I want to thank you for this experience of a game. I played many many games. Top Titles. Indie Games. Everything. But I was never so captured by a game like Thomas Was alone. These simple shapes, to give them character, a personality. This soundtrack. I could say so much, but I just want to say - thank you. For this game.
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Viser 1-15 af 48 kommentarer
Beemo 8. dec 2012 kl. 12:36pm 
Yes. Thank you.
Mike Bithell  [udvikler] 9. dec 2012 kl. 6:17am 
Awww, thanks :)
Yarusenai 9. dec 2012 kl. 6:24am 
Yay, a reply from you! I can die happily c:
GamingIsArtificial 27. dec 2012 kl. 3:51pm 

I actually welled up a bit :) I just wish so many more people would play it! Honestly, an amazing game.
Sidst redigeret af GamingIsArtificial; 31. mar 2013 kl. 7:41am
Retlaw 29. dec 2012 kl. 4:18pm 
Agreed, this was a splendid game, both in story and in mechanics. Keep up the good work!
Mike Bithell  [udvikler] 29. dec 2012 kl. 5:45pm 
thanks everyone!
MaddogRasta 29. dec 2012 kl. 10:24pm 
This is the best game ever invented
Keycard Kitteh 30. dec 2012 kl. 5:51am 
I can only agree, thanks for this beautiful game.
RMJ 19. feb 2013 kl. 5:00pm 
Totally agree. one of the best experiences ive had in a long time, and i play a lot of games.

I wish more would make games like this. not all about fancy graphics.
Saffers 20. feb 2013 kl. 5:49am 
The game is a masterpiece, the story and gameplay is so great and the characters will stick with me forever, for that I would like to join in this thank you for giving me a game I will replay man times and remember forever
Cucumber 22. feb 2013 kl. 7:51pm 
The last time I saw squares with this amount of personality was the Companion Cube (funny, as there was a Portal reference in there as well :P )

I'll miss 'em all! Thanks for a game that with a few elements told even more than other storytellers could hope to tell. I especially liked the way you didn't actually show the interaction between the characters, but let the narrator tell the results of their interactions afterwards. There was a lot of blanks to fill in with my own imagination, exactly like you do when you read a book. And it works nicely!
YoungFrancisco 23. feb 2013 kl. 3:18am 
Its a testament to the game you created that i feel more emotion for a group of rectangles than i do for any high-res, lifelike (or humanlike) characters in other games
Nye 22. mar 2013 kl. 10:11pm 
that was incredible.
thank you so much
Shadowspaz 22. mar 2013 kl. 11:40pm 
My last thoughts on beating the game: "THEY'RE FREAKING RECTANGLES. WHY DO I FEEL SO MANY THINGS?"

Really, though. Fantastic game, great story, and I'll always love the fact it was all done without graphics. :P
Just finished it, loved it to bits. Or bytes, I don't know. Anyway, great stuff (and the music made me all nostalgic about an old Casio keyboard I had back in the eighties ... sigh).
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