Thomas Was Alone > Algemene discussies > Details van topic
Komari-Chan 5 dec 2012 om 9:59vm
Dear Developers.
I want to thank you. I want to thank you for this experience of a game. I played many many games. Top Titles. Indie Games. Everything. But I was never so captured by a game like Thomas Was alone. These simple shapes, to give them character, a personality. This soundtrack. I could say so much, but I just want to say - thank you. For this game.
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Beemo 8 dec 2012 om 12:36nm 
Yes. Thank you.
Mike Bithell  [ontwikkelaar] 9 dec 2012 om 6:17vm 
Awww, thanks :)
Komari-Chan 9 dec 2012 om 6:24vm 
Yay, a reply from you! I can die happily c:
GamingIsArtificial 27 dec 2012 om 3:51nm 

I actually welled up a bit :) I just wish so many more people would play it! Honestly, an amazing game.
Laatst bewerkt door GamingIsArtificial; 31 mrt 2013 om 7:41vm
Retlaw 29 dec 2012 om 4:18nm 
Agreed, this was a splendid game, both in story and in mechanics. Keep up the good work!
Mike Bithell  [ontwikkelaar] 29 dec 2012 om 5:45nm 
thanks everyone!
Mr.MacMuffin 29 dec 2012 om 10:24nm 
This is the best game ever invented
Murfi 30 dec 2012 om 5:51vm 
I can only agree, thanks for this beautiful game.
RMJ 19 feb 2013 om 5:00nm 
Totally agree. one of the best experiences ive had in a long time, and i play a lot of games.

I wish more would make games like this. not all about fancy graphics.
Saffers 20 feb 2013 om 5:49vm 
The game is a masterpiece, the story and gameplay is so great and the characters will stick with me forever, for that I would like to join in this thank you for giving me a game I will replay man times and remember forever
Cucumber 22 feb 2013 om 7:51nm 
The last time I saw squares with this amount of personality was the Companion Cube (funny, as there was a Portal reference in there as well :P )

I'll miss 'em all! Thanks for a game that with a few elements told even more than other storytellers could hope to tell. I especially liked the way you didn't actually show the interaction between the characters, but let the narrator tell the results of their interactions afterwards. There was a lot of blanks to fill in with my own imagination, exactly like you do when you read a book. And it works nicely!
YoungFrancisco 23 feb 2013 om 3:18vm 
Its a testament to the game you created that i feel more emotion for a group of rectangles than i do for any high-res, lifelike (or humanlike) characters in other games
Nye 22 mrt 2013 om 10:11nm 
that was incredible.
thank you so much
Shadowspaz 22 mrt 2013 om 11:40nm 
My last thoughts on beating the game: "THEY'RE FREAKING RECTANGLES. WHY DO I FEEL SO MANY THINGS?"

Really, though. Fantastic game, great story, and I'll always love the fact it was all done without graphics. :P
Stinkflipper Incarnate 24 mrt 2013 om 5:13vm 
Just finished it, loved it to bits. Or bytes, I don't know. Anyway, great stuff (and the music made me all nostalgic about an old Casio keyboard I had back in the eighties ... sigh).
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Geplaatst op: 5 dec 2012 om 9:59vm
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