Thomas Was Alone

Thomas Was Alone

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The Monopoly Guy 5. Dez. 2012 um 9:59 Uhr
Dear Developers.
I want to thank you. I want to thank you for this experience of a game. I played many many games. Top Titles. Indie Games. Everything. But I was never so captured by a game like Thomas Was alone. These simple shapes, to give them character, a personality. This soundtrack. I could say so much, but I just want to say - thank you. For this game.
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Beiträge 1 - 15 von 48
Beemo 8. Dez. 2012 um 12:36 Uhr 
Yes. Thank you.
Mike Bithell  [Entwickler] 9. Dez. 2012 um 6:17 Uhr 
Awww, thanks :)
The Monopoly Guy 9. Dez. 2012 um 6:24 Uhr 
Yay, a reply from you! I can die happily c:
GamingIsArtificial 27. Dez. 2012 um 15:51 Uhr 

I actually welled up a bit :) I just wish so many more people would play it! Honestly, an amazing game.
Zuletzt bearbeitet von GamingIsArtificial; 31. März 2013 um 7:41 Uhr
Retlaw 29. Dez. 2012 um 16:18 Uhr 
Agreed, this was a splendid game, both in story and in mechanics. Keep up the good work!
Mike Bithell  [Entwickler] 29. Dez. 2012 um 17:45 Uhr 
thanks everyone!
Mr.MacMuffin 29. Dez. 2012 um 22:24 Uhr 
This is the best game ever invented
Keycard Kitteh 30. Dez. 2012 um 5:51 Uhr 
I can only agree, thanks for this beautiful game.
RMJ 19. Feb. 2013 um 17:00 Uhr 
Totally agree. one of the best experiences ive had in a long time, and i play a lot of games.

I wish more would make games like this. not all about fancy graphics.
Saffers 20. Feb. 2013 um 5:49 Uhr 
The game is a masterpiece, the story and gameplay is so great and the characters will stick with me forever, for that I would like to join in this thank you for giving me a game I will replay man times and remember forever
Cucumber 22. Feb. 2013 um 19:51 Uhr 
The last time I saw squares with this amount of personality was the Companion Cube (funny, as there was a Portal reference in there as well :P )

I'll miss 'em all! Thanks for a game that with a few elements told even more than other storytellers could hope to tell. I especially liked the way you didn't actually show the interaction between the characters, but let the narrator tell the results of their interactions afterwards. There was a lot of blanks to fill in with my own imagination, exactly like you do when you read a book. And it works nicely!
IDontHaveFallout4:( 23. Feb. 2013 um 3:18 Uhr 
Its a testament to the game you created that i feel more emotion for a group of rectangles than i do for any high-res, lifelike (or humanlike) characters in other games
Nye 22. März 2013 um 22:11 Uhr 
that was incredible.
thank you so much
Shadowspaz 22. März 2013 um 23:40 Uhr 
My last thoughts on beating the game: "THEY'RE FREAKING RECTANGLES. WHY DO I FEEL SO MANY THINGS?"

Really, though. Fantastic game, great story, and I'll always love the fact it was all done without graphics. :P
Stinkflipper Incarnate 24. März 2013 um 5:13 Uhr 
Just finished it, loved it to bits. Or bytes, I don't know. Anyway, great stuff (and the music made me all nostalgic about an old Casio keyboard I had back in the eighties ... sigh).
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Geschrieben am: 5. Dez. 2012 um 9:59 Uhr
Beiträge: 48