Thomas Was Alone > Общие обсуждения > Подробности темы
Komari-Chan 5 дек, 2012 @ 9:59
Dear Developers.
I want to thank you. I want to thank you for this experience of a game. I played many many games. Top Titles. Indie Games. Everything. But I was never so captured by a game like Thomas Was alone. These simple shapes, to give them character, a personality. This soundtrack. I could say so much, but I just want to say - thank you. For this game.
Показано 115 из 48 комментариев
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Beemo 8 дек, 2012 @ 12:36 
Yes. Thank you.
Mike Bithell  [Разработчик] 9 дек, 2012 @ 6:17 
Awww, thanks :)
Komari-Chan 9 дек, 2012 @ 6:24 
Yay, a reply from you! I can die happily c:
GamingIsArtificial 27 дек, 2012 @ 15:51 

I actually welled up a bit :) I just wish so many more people would play it! Honestly, an amazing game.
Последний раз отредактировал GamingIsArtificial; 31 мар, 2013 @ 7:41
Retlaw 29 дек, 2012 @ 16:18 
Agreed, this was a splendid game, both in story and in mechanics. Keep up the good work!
Mike Bithell  [Разработчик] 29 дек, 2012 @ 17:45 
thanks everyone!
Mr.MacMuffin 29 дек, 2012 @ 22:24 
This is the best game ever invented
Murfi 30 дек, 2012 @ 5:51 
I can only agree, thanks for this beautiful game.
RMJ 19 фев, 2013 @ 17:00 
Totally agree. one of the best experiences ive had in a long time, and i play a lot of games.

I wish more would make games like this. not all about fancy graphics.
Saffers 20 фев, 2013 @ 5:49 
The game is a masterpiece, the story and gameplay is so great and the characters will stick with me forever, for that I would like to join in this thank you for giving me a game I will replay man times and remember forever
Cucumber 22 фев, 2013 @ 19:51 
The last time I saw squares with this amount of personality was the Companion Cube (funny, as there was a Portal reference in there as well :P )

I'll miss 'em all! Thanks for a game that with a few elements told even more than other storytellers could hope to tell. I especially liked the way you didn't actually show the interaction between the characters, but let the narrator tell the results of their interactions afterwards. There was a lot of blanks to fill in with my own imagination, exactly like you do when you read a book. And it works nicely!
YoungFrancisco 23 фев, 2013 @ 3:18 
Its a testament to the game you created that i feel more emotion for a group of rectangles than i do for any high-res, lifelike (or humanlike) characters in other games
Nye 22 мар, 2013 @ 22:11 
that was incredible.
thank you so much
Shadowspaz 22 мар, 2013 @ 23:40 
My last thoughts on beating the game: "THEY'RE FREAKING RECTANGLES. WHY DO I FEEL SO MANY THINGS?"

Really, though. Fantastic game, great story, and I'll always love the fact it was all done without graphics. :P
Stinkflipper Incarnate 24 мар, 2013 @ 5:13 
Just finished it, loved it to bits. Or bytes, I don't know. Anyway, great stuff (and the music made me all nostalgic about an old Casio keyboard I had back in the eighties ... sigh).
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Дата создания: 5 дек, 2012 @ 9:59
Сообщений: 48