Source Filmmaker

Source Filmmaker

dogey 16 czerwca 2013 o 0:18
Need help with botkillers
Okay, so I need help with the botkillers. It's that they don't have the carbonado skin. I am trying to make a carbonado botkiller medigun. Please help. ( I think Pte Jack is coming here :3 )
< >
Wyświetlanie 1-15 z 18 komentarzy
Pte Jack 16 czerwca 2013 o 0:28 
Nope, someone slammed the door in my face....
dogey 16 czerwca 2013 o 0:30 
:C

Pte Jack 16 czerwca 2013 o 0:32 
Rainbow, give me the model name... I know what they are and I had a prob with the crystalized ones too. I need to look at the vmt
dogey 16 czerwca 2013 o 0:35 
Also I would like help with finding the Wilson Weave. Anyone?
dogey 16 czerwca 2013 o 0:36 
k
fob_h_medigun1
Pte Jack 16 czerwca 2013 o 0:40 
I think you want fob_h_medigun_diamond... or fob_h_medigun_diamond_v

Pte Jack 16 czerwca 2013 o 0:44 
The wilson weave is starve_(whatever the model is).mdl (ie starve_scout, starve_demo, starve_medic)
Ostatnio edytowany przez: Pte Jack; 16 czerwca 2013 o 0:44
Pte Jack 16 czerwca 2013 o 0:47 
And the starve is invisible... working on it now
dogey 16 czerwca 2013 o 0:49 
thanks
Pte Jack 16 czerwca 2013 o 0:54 
To make the starve visible, open C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\models\player\items\all_class\starve_hair.vmt

Find the line "$detailblendmode" 6 and put 2 forward slashes in front of it,

Like this

"$detailscale" "5"
"$detailblendfactor" .01
// "$detailblendmode" 6
"$yellow" "0"
"$nocull" "1"

Then either save your work, close SFM and restart it, and load the project or

in the console type, mat_reloadallmaterials, when the process finishes go back to the view port and move the play head

And yes the Starve is paintable...
bano 26 listopada 2013 o 3:15 
yeah, but is there any way to get the carbonado skins??
dogey 3 grudnia 2013 o 4:32 
Początkowo opublikowane przez Suicidal Krayz:
yeah, but is there any way to get the carbonado skins??
Nope, I don't think so.
Pte Jack 3 grudnia 2013 o 11:08 
Ok, I only see 2 botkillers for each class, a Heavy and an Engi - Each class has 2, they all start with fob. All botkillers have 2 models for each, so for the medigun, there are a total of 4 models. These models are called, fob_h_medigun.mdl, fob_h_medigun_diamond.mdl, fob_e_medigun.mdl and fob_e_medigun_diamond.mdl Now in side the fob_h_medigun.mdl there are 8 skins, these are the base botkiller skins. Inside the fob_h_medigun_diamond.mdl there are 4 skins, these are the diamond and the carbonado skins.

So that being said, the botkillers for the sticky bomb gun are,
fob_(h or e)_stickbomb.mdl and fob_(h or e)_stickbomb_diamond.mdl
The Wrench,
fob_(h or e)_wrench.mdl and fob_(h or e)_wrench_diamond.mdl
The Minigun
fob_(h or e)_minigun.mdl and fob_(h or e)_minigun_diamond.mdl
The Medigun
fob_(h or e)_medigun.mdl and fob_(h or e)_medigun_diamond.mdl
The Flamethrower
fob_(h or e)_flamethrower.mdl and fob_(h or e)_flamethrower_diamond.mdl
The Scatter Gun
fob_(h or e)_scattergun.mdl and fob_(h or e)_scattergun_diamond.mdl
The Sniper Rifle
fob_(h or e)_sniperrifle.mdl and fob_(h or e)_sniperrifle_diamond.mdl
The Rocket Launcher
fob_(h or e)_rocketlauncher.mdl and fob_(h or e)_rocketlauncher_diamond.mdl
and the Spy's Knife
fob_(h or e)_knife.mdl and fob_(h or e)_knife_diamond.mdl

In order to make them visible, you may have to edit the VMTs for each of these models as discussed earlier.
yvanni 24 maja 2014 o 20:00 
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Początkowo opublikowane przez Yvanne .sM:
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Gold botkillers (you are talking about bot heads, right?) are just skins. Add silver one to weapon and set his skin to 2 or 3.
< >
Wyświetlanie 1-15 z 18 komentarzy
Na stronę: 1530 50

Data napisania: 16 czerwca 2013 o 0:18
Posty: 18