Source Filmmaker > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Mercenary Doge 16 Ιουν, 2013 @ 12:18πμ
Need help with botkillers
Okay, so I need help with the botkillers. It's that they don't have the carbonado skin. I am trying to make a carbonado botkiller medigun. Please help. ( I think Pte Jack is coming here :3 )
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Pte Jack 16 Ιουν, 2013 @ 12:28πμ 
Nope, someone slammed the door in my face....
Mercenary Doge 16 Ιουν, 2013 @ 12:30πμ 
:C

Pte Jack 16 Ιουν, 2013 @ 12:32πμ 
Rainbow, give me the model name... I know what they are and I had a prob with the crystalized ones too. I need to look at the vmt
Mercenary Doge 16 Ιουν, 2013 @ 12:35πμ 
Also I would like help with finding the Wilson Weave. Anyone?
Mercenary Doge 16 Ιουν, 2013 @ 12:36πμ 
k
fob_h_medigun1
Pte Jack 16 Ιουν, 2013 @ 12:40πμ 
I think you want fob_h_medigun_diamond... or fob_h_medigun_diamond_v

Pte Jack 16 Ιουν, 2013 @ 12:44πμ 
The wilson weave is starve_(whatever the model is).mdl (ie starve_scout, starve_demo, starve_medic)
Τελευταία επεξεργασία από Pte Jack; 16 Ιουν, 2013 @ 12:44πμ
Pte Jack 16 Ιουν, 2013 @ 12:47πμ 
And the starve is invisible... working on it now
Mercenary Doge 16 Ιουν, 2013 @ 12:49πμ 
thanks
Pte Jack 16 Ιουν, 2013 @ 12:54πμ 
To make the starve visible, open C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\models\player\items\all_class\starve_hair.vmt

Find the line "$detailblendmode" 6 and put 2 forward slashes in front of it,

Like this

"$detailscale" "5"
"$detailblendfactor" .01
// "$detailblendmode" 6
"$yellow" "0"
"$nocull" "1"

Then either save your work, close SFM and restart it, and load the project or

in the console type, mat_reloadallmaterials, when the process finishes go back to the view port and move the play head

And yes the Starve is paintable...
=LORD= A Rather Festive Krayz 26 Νοε, 2013 @ 3:15πμ 
yeah, but is there any way to get the carbonado skins??
Mercenary Doge 3 Δεκ, 2013 @ 4:32πμ 
Αναρτήθηκε αρχικά από Suicidal Krayz:
yeah, but is there any way to get the carbonado skins??
Nope, I don't think so.
Pte Jack 3 Δεκ, 2013 @ 11:08πμ 
Ok, I only see 2 botkillers for each class, a Heavy and an Engi - Each class has 2, they all start with fob. All botkillers have 2 models for each, so for the medigun, there are a total of 4 models. These models are called, fob_h_medigun.mdl, fob_h_medigun_diamond.mdl, fob_e_medigun.mdl and fob_e_medigun_diamond.mdl Now in side the fob_h_medigun.mdl there are 8 skins, these are the base botkiller skins. Inside the fob_h_medigun_diamond.mdl there are 4 skins, these are the diamond and the carbonado skins.

So that being said, the botkillers for the sticky bomb gun are,
fob_(h or e)_stickbomb.mdl and fob_(h or e)_stickbomb_diamond.mdl
The Wrench,
fob_(h or e)_wrench.mdl and fob_(h or e)_wrench_diamond.mdl
The Minigun
fob_(h or e)_minigun.mdl and fob_(h or e)_minigun_diamond.mdl
The Medigun
fob_(h or e)_medigun.mdl and fob_(h or e)_medigun_diamond.mdl
The Flamethrower
fob_(h or e)_flamethrower.mdl and fob_(h or e)_flamethrower_diamond.mdl
The Scatter Gun
fob_(h or e)_scattergun.mdl and fob_(h or e)_scattergun_diamond.mdl
The Sniper Rifle
fob_(h or e)_sniperrifle.mdl and fob_(h or e)_sniperrifle_diamond.mdl
The Rocket Launcher
fob_(h or e)_rocketlauncher.mdl and fob_(h or e)_rocketlauncher_diamond.mdl
and the Spy's Knife
fob_(h or e)_knife.mdl and fob_(h or e)_knife_diamond.mdl

In order to make them visible, you may have to edit the VMTs for each of these models as discussed earlier.
✪ yvaNNe 24 Μαϊ @ 8:00μμ 
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Irvitzer the Toy Soldier 31 Μαϊ @ 9:33πμ 
Αναρτήθηκε αρχικά από Yvanne .sM:
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Gold botkillers (you are talking about bot heads, right?) are just skins. Add silver one to weapon and set his skin to 2 or 3.
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