Mercenary Doge 16. kesä, 2013 0.18
Need help with botkillers
Okay, so I need help with the botkillers. It's that they don't have the carbonado skin. I am trying to make a carbonado botkiller medigun. Please help. ( I think Pte Jack is coming here :3 )
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Pte Jack is away for a MONTH++ 16. kesä, 2013 0.28 
Nope, someone slammed the door in my face....
Mercenary Doge 16. kesä, 2013 0.30 
:C

Pte Jack is away for a MONTH++ 16. kesä, 2013 0.32 
Rainbow, give me the model name... I know what they are and I had a prob with the crystalized ones too. I need to look at the vmt
Mercenary Doge 16. kesä, 2013 0.35 
Also I would like help with finding the Wilson Weave. Anyone?
Mercenary Doge 16. kesä, 2013 0.36 
k
fob_h_medigun1
Pte Jack is away for a MONTH++ 16. kesä, 2013 0.40 
I think you want fob_h_medigun_diamond... or fob_h_medigun_diamond_v

Pte Jack is away for a MONTH++ 16. kesä, 2013 0.44 
The wilson weave is starve_(whatever the model is).mdl (ie starve_scout, starve_demo, starve_medic)
Viimeisin muokkaaja on Pte Jack is away for a MONTH++; 16. kesä, 2013 0.44
Pte Jack is away for a MONTH++ 16. kesä, 2013 0.47 
And the starve is invisible... working on it now
Mercenary Doge 16. kesä, 2013 0.49 
thanks
Pte Jack is away for a MONTH++ 16. kesä, 2013 0.54 
To make the starve visible, open C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\models\player\items\all_class\starve_hair.vmt

Find the line "$detailblendmode" 6 and put 2 forward slashes in front of it,

Like this

"$detailscale" "5"
"$detailblendfactor" .01
// "$detailblendmode" 6
"$yellow" "0"
"$nocull" "1"

Then either save your work, close SFM and restart it, and load the project or

in the console type, mat_reloadallmaterials, when the process finishes go back to the view port and move the play head

And yes the Starve is paintable...
[HG] Mentally Stable Krayz 26. marras, 2013 3.15 
yeah, but is there any way to get the carbonado skins??
Mercenary Doge 3. joulu, 2013 4.32 
Suicidal Krayz lähetti viestin:
yeah, but is there any way to get the carbonado skins??
Nope, I don't think so.
Pte Jack is away for a MONTH++ 3. joulu, 2013 11.08 
Ok, I only see 2 botkillers for each class, a Heavy and an Engi - Each class has 2, they all start with fob. All botkillers have 2 models for each, so for the medigun, there are a total of 4 models. These models are called, fob_h_medigun.mdl, fob_h_medigun_diamond.mdl, fob_e_medigun.mdl and fob_e_medigun_diamond.mdl Now in side the fob_h_medigun.mdl there are 8 skins, these are the base botkiller skins. Inside the fob_h_medigun_diamond.mdl there are 4 skins, these are the diamond and the carbonado skins.

So that being said, the botkillers for the sticky bomb gun are,
fob_(h or e)_stickbomb.mdl and fob_(h or e)_stickbomb_diamond.mdl
The Wrench,
fob_(h or e)_wrench.mdl and fob_(h or e)_wrench_diamond.mdl
The Minigun
fob_(h or e)_minigun.mdl and fob_(h or e)_minigun_diamond.mdl
The Medigun
fob_(h or e)_medigun.mdl and fob_(h or e)_medigun_diamond.mdl
The Flamethrower
fob_(h or e)_flamethrower.mdl and fob_(h or e)_flamethrower_diamond.mdl
The Scatter Gun
fob_(h or e)_scattergun.mdl and fob_(h or e)_scattergun_diamond.mdl
The Sniper Rifle
fob_(h or e)_sniperrifle.mdl and fob_(h or e)_sniperrifle_diamond.mdl
The Rocket Launcher
fob_(h or e)_rocketlauncher.mdl and fob_(h or e)_rocketlauncher_diamond.mdl
and the Spy's Knife
fob_(h or e)_knife.mdl and fob_(h or e)_knife_diamond.mdl

In order to make them visible, you may have to edit the VMTs for each of these models as discussed earlier.
yvaNNe 24. touko 20.00 
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Irvitzer the Toy Soldier 31. touko 9.33 
Yvanne .sM lähetti viestin:
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Gold botkillers (you are talking about bot heads, right?) are just skins. Add silver one to weapon and set his skin to 2 or 3.
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