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Mercenary Doge 2013년 6월 16일 오전 12시 18분
Need help with botkillers
Okay, so I need help with the botkillers. It's that they don't have the carbonado skin. I am trying to make a carbonado botkiller medigun. Please help. ( I think Pte Jack is coming here :3 )
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Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 28분 
Nope, someone slammed the door in my face....
Mercenary Doge 2013년 6월 16일 오전 12시 30분 
:C

Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 32분 
Rainbow, give me the model name... I know what they are and I had a prob with the crystalized ones too. I need to look at the vmt
Mercenary Doge 2013년 6월 16일 오전 12시 35분 
Also I would like help with finding the Wilson Weave. Anyone?
Mercenary Doge 2013년 6월 16일 오전 12시 36분 
k
fob_h_medigun1
Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 40분 
I think you want fob_h_medigun_diamond... or fob_h_medigun_diamond_v

Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 44분 
The wilson weave is starve_(whatever the model is).mdl (ie starve_scout, starve_demo, starve_medic)
Pte Jack is away for a MONTH++님이 마지막으로 수정; 2013년 6월 16일 오전 12시 44분
Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 47분 
And the starve is invisible... working on it now
Mercenary Doge 2013년 6월 16일 오전 12시 49분 
thanks
Pte Jack is away for a MONTH++ 2013년 6월 16일 오전 12시 54분 
To make the starve visible, open C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\models\player\items\all_class\starve_hair.vmt

Find the line "$detailblendmode" 6 and put 2 forward slashes in front of it,

Like this

"$detailscale" "5"
"$detailblendfactor" .01
// "$detailblendmode" 6
"$yellow" "0"
"$nocull" "1"

Then either save your work, close SFM and restart it, and load the project or

in the console type, mat_reloadallmaterials, when the process finishes go back to the view port and move the play head

And yes the Starve is paintable...
[HG] Mentally Stable Krayz 2013년 11월 26일 오전 3시 15분 
yeah, but is there any way to get the carbonado skins??
Mercenary Doge 2013년 12월 3일 오전 4시 32분 
Suicidal Krayz님이 먼저 게시:
yeah, but is there any way to get the carbonado skins??
Nope, I don't think so.
Pte Jack is away for a MONTH++ 2013년 12월 3일 오전 11시 08분 
Ok, I only see 2 botkillers for each class, a Heavy and an Engi - Each class has 2, they all start with fob. All botkillers have 2 models for each, so for the medigun, there are a total of 4 models. These models are called, fob_h_medigun.mdl, fob_h_medigun_diamond.mdl, fob_e_medigun.mdl and fob_e_medigun_diamond.mdl Now in side the fob_h_medigun.mdl there are 8 skins, these are the base botkiller skins. Inside the fob_h_medigun_diamond.mdl there are 4 skins, these are the diamond and the carbonado skins.

So that being said, the botkillers for the sticky bomb gun are,
fob_(h or e)_stickbomb.mdl and fob_(h or e)_stickbomb_diamond.mdl
The Wrench,
fob_(h or e)_wrench.mdl and fob_(h or e)_wrench_diamond.mdl
The Minigun
fob_(h or e)_minigun.mdl and fob_(h or e)_minigun_diamond.mdl
The Medigun
fob_(h or e)_medigun.mdl and fob_(h or e)_medigun_diamond.mdl
The Flamethrower
fob_(h or e)_flamethrower.mdl and fob_(h or e)_flamethrower_diamond.mdl
The Scatter Gun
fob_(h or e)_scattergun.mdl and fob_(h or e)_scattergun_diamond.mdl
The Sniper Rifle
fob_(h or e)_sniperrifle.mdl and fob_(h or e)_sniperrifle_diamond.mdl
The Rocket Launcher
fob_(h or e)_rocketlauncher.mdl and fob_(h or e)_rocketlauncher_diamond.mdl
and the Spy's Knife
fob_(h or e)_knife.mdl and fob_(h or e)_knife_diamond.mdl

In order to make them visible, you may have to edit the VMTs for each of these models as discussed earlier.
yvaNNe 2014년 5월 24일 오후 8시 00분 
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Irvitzer the Toy Soldier 2014년 5월 31일 오전 9시 33분 
Yvanne .sM님이 먼저 게시:
Anyone know what the Gold Botkillers are listed as?
I cant seem to find them
Gold botkillers (you are talking about bot heads, right?) are just skins. Add silver one to weapon and set his skin to 2 or 3.
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