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BARS doesn't queue components by itself IIRC.
//Edit: Fixed by connecting it with a landing gear to the rest of the base instead of just letting it float in the vacuum.
apparently causes issues: -
This method appears to be what people are using now, care of Equinox: -
I found out that the stones are spawned in the Build systems it self and if turned off they will stop spawning. But i love your Mod so pleas help me.
On a new world with a group containing of 12 builders, when I apply settings to the group, not all members pick up the settings. Specifically when I disable the retrieval of Stone. They really like to pick up stone. I don't know if this is a mod issue or more of an SE control panel issue. Just throwing it out there. If it never gets fixed, I will continue to enjoy the benefits of this mod.
Hi HeavyGuns, nice to hear that you like the mod :-)
About applying setting to group of blocks. It have a idea of the cause and i think I can fix it in one of the next version.
I think the beahvior is the following, maybe you can confirm this:
As I implemented the Enable/Disable as a toggle function, each of the selected blocks changes it setting if you click. But if you have mixed initial settings in your group, each block though changes, but this doesn't mean every block has the same setting afterwards.
So I will change the "Enable/Disable" from one toggle button to two buttons 'Enable' + 'Disable', this should fix this issue.
As a FYI in case others have a issue. If on a dedicated server in our case, with the progression tree active the player has to fully build the item for it to count and unlock the next items in the tree/next tier. Having the build buddy help doesn't count.
Thank you again for this mod and we wouldn't nearly be having as much fun without it =)
I just started a new world, and built the small ship variant of the block and have a program block running the included script, but the BaR system won't auto-pull components to build placed blocks. I have to do it manually. any ideas?
they are repairing armor (despite i said they should not) but not all the time.
they cannot put parts properly (or dont seem to do it logically - will stall despite having plenty of materials)
will super repair any block with ultimate determination (even if im trying to grind a block) (normally they pause when you grind something right?)
pick up dropped items super slowly normally they can pick up lots of ore when i mine near one, but now its a slow crawl (with no other tasks to handle)
Love the mod - hope this is something fixable (maybe some other mod i have thats messing it up?)
Would it be possible to one day add a button that is "Reset to default" because sometimes when i manage a lot of builders i have to hunt down the ones that i fiddled with on what to grind and what not to grind. since hitting on/off just flips the states instead of actually setting them to on or off.
a default button would reaaaaally help
kaa21, this sounds strange. The only thing that comes spontaneously into my mind, is that you might have connected the conveyor system with 'unusal' components?
What you could do, is to increase the log level of the build boddy and have a look into the log file. There should be a part starting with 'AsyncUpdateSourcesAndTargets Possible Source Blocks --->' following a list of source inventories that are checked. Maybe thats a good point to start from.