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번역 관련 문제 보고
I like the sounds better than vanilla though I do feel most of the Black Ops sounds are tinny - they sound a bit like popguns, the M14 in particular, rather than having the cracks, snaps and reverb I'd expect from a weapon. Still, much better than vanilla, though.
Yeah, I agree. It's a limitation for using Unreal's built in sound engine instead of using WWise. I had to use mono instead of stereo, since it causes problems with people playing XCOM 2 with other operating systems.
Who knows, maybe one of these days, I'll figure out how to use WWise.
I don't think I'll resize the model, in fact, resizing the model will make the clipping issue worse. I don't know how I'll fix the issue, probably re-making all of the animations would be the solution.
If I remember correctly, it uses integers (1, -2, 3, -4, 5, etc.). Numbers with decimals, square roots, fractions (1.1, 1.2, 1.3, 1.4, 1.5, etc) don't work. You can use positive and negative numbers for this.
ENG: Choose the one that's on the list and write in my profile, I will answer the same! wssp
GER: Such dir eine Sache aus der Liste aus und schreib es unter mein Profil und ich mache es auch bei dir!
LIT: Pasirink viena is saraso ir parasyk ant mano profilio, As parasysiu taip pat!
PL: Wybierz jeden z komentarzy ponizej i zamiesc w moim profilu, odwdziecze sie tym samym !
-rep чертовски идиот, что ты делаешь со своей жизнью, убивай себя
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-rep WHY YOU HACK
-rep idiot
-rep ♥♥♥♥♥♥♥ cheater you one tap me all the time
+rep good player
+rep ♥♥♥
+rep gg wp
+rep gamer
+rep v nice
+rep good teammate
+rep nice teammate