XCOM 2
[Vanilla] AK-47
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Update: Oct 3, 2016 @ 7:18pm

Release ver: 1.30
-New AO maps for the weapons.

Update: Sep 8, 2016 @ 2:49pm

Release ver: 1.22
-No more custom XComClassData.ini. The default category is now the rifle. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Update: Sep 2, 2016 @ 6:07pm

Release ver: 1.21
-Fixed a couple of materials.
-Replaced the old material with a new material set for the weapon.

Update: Jul 10, 2016 @ 10:44am

Release ver: 1.20
-Added Underfolded Stock Upgrade to the AK47. This makes the stock and body separate from the main weapon.
-Added a new Metalmask for the AK47 Base Mesh.

Update: Jun 7, 2016 @ 12:33pm

Wrong Tags, whoops.

Update: Jun 7, 2016 @ 12:28pm

Release ver: 1.11
-Reverted the SoundCue's sound multiplier to 1.0

Update: Jun 4, 2016 @ 6:54pm

Restored the mod to its rightful state.

Update: Jun 4, 2016 @ 1:45pm

"Modbuddy fucked up this mod" update

Update: Jun 2, 2016 @ 8:31pm

Release ver: 1.10
-Split the package into two packages, one for graphical assets, the other for data, such as archetypes, sounds, particle effects. Should be easier to upload hotfixes within Unreal's packages, and for modders to replace sounds and whatnot.
-Replaced the lame mono weapon firing sounds with high quality stereo ones.
-Replaced the shell casing mesh with a 7.62x39 shell casing mesh, to make the weapon feel more realistic.

Update: May 31, 2016 @ 2:26pm

Release ver: 1.01
-Added compatibility for Grimy Loot Mod.
-Attempted to fix a bug where some people were getting jet black weapons.
*Another possible solution would be to sub to all of my weapon mods. For some strange reason, it fixes the black bug issue for some people.