XCOM 2
[Vanilla] AK-47
Mostrando 1-10 de 11 aportaciones
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Actualización: 3 OCT 2016 a las 19:18

Release ver: 1.30
-New AO maps for the weapons.

Actualización: 8 SEP 2016 a las 14:49

Release ver: 1.22
-No more custom XComClassData.ini. The default category is now the rifle. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Actualización: 2 SEP 2016 a las 18:07

Release ver: 1.21
-Fixed a couple of materials.
-Replaced the old material with a new material set for the weapon.

Actualización: 10 JUL 2016 a las 10:44

Release ver: 1.20
-Added Underfolded Stock Upgrade to the AK47. This makes the stock and body separate from the main weapon.
-Added a new Metalmask for the AK47 Base Mesh.

Actualización: 7 JUN 2016 a las 12:33

Wrong Tags, whoops.

Actualización: 7 JUN 2016 a las 12:28

Release ver: 1.11
-Reverted the SoundCue's sound multiplier to 1.0

Actualización: 4 JUN 2016 a las 18:54

Restored the mod to its rightful state.

Actualización: 4 JUN 2016 a las 13:45

"Modbuddy fucked up this mod" update

Actualización: 2 JUN 2016 a las 20:31

Release ver: 1.10
-Split the package into two packages, one for graphical assets, the other for data, such as archetypes, sounds, particle effects. Should be easier to upload hotfixes within Unreal's packages, and for modders to replace sounds and whatnot.
-Replaced the lame mono weapon firing sounds with high quality stereo ones.
-Replaced the shell casing mesh with a 7.62x39 shell casing mesh, to make the weapon feel more realistic.

Actualización: 31 MAY 2016 a las 14:26

Release ver: 1.01
-Added compatibility for Grimy Loot Mod.
-Attempted to fix a bug where some people were getting jet black weapons.
*Another possible solution would be to sub to all of my weapon mods. For some strange reason, it fixes the black bug issue for some people.