Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
incursioWEB Jul 17, 2024 @ 11:58am
Incompatible mods and solutions
Please Report changed Landmarks to authors! The mod creators need feedback to be able to react!
Incompatible with


Not tested, but is in the room


Some overlapping issues, but playable (no CTD nor incompatibilities)


Fixed
Last edited by incursioWEB; Jul 21, 2024 @ 8:55pm
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Showing 16-30 of 58 comments
ZwergenPiste Jul 18, 2024 @ 11:51am 
Theres at least one other mod besides Sigmar's Heirs which gives a CTD when clicking on a settlement in the Reikland province. It's not one of the more popular Landmark mods since I also disabled them.
Thir Jul 18, 2024 @ 12:42pm 
Originally posted by Centurian128:
Originally posted by Thir:
Seems likje for me that as endgame crysis starts i get a crash after i installed the mod, was first thinking that it hasd something to do with immortal landmarks, so not sure
iam in a new game btw.
Was this on a new game or a save game?


This was a new game, i replicated the crash it happens every time at a spesific AI turn, so now iam confused if its actually because next round would be endgame crysis or one of the landmark mods...
Svarags Jul 18, 2024 @ 3:24pm 
I use this mod together with Landmarks of Eternity, I didn't find any problems, there were no crashes.
Originally posted by Svarags:
I use this mod together with Landmarks of Eternity, I didn't find any problems, there were no crashes.
Have you gone past 10 turns w it cause for some reason around turn 8-12 mine go es boom good bye
The Greater Good Jul 18, 2024 @ 6:59pm 
Guys, how about TEB or Nagash?
incursioWEB Jul 18, 2024 @ 8:33pm 
Originally posted by The Greater Good:
Guys, how about TEB or Nagash?
Until now it's working fine for me to turn ~25. But not playing Nagash also not TEB.
Inkompetent Jul 19, 2024 @ 3:01am 
I have had crashes together with Simple Dynamic Settlements where the campaign/savegames simply break on a specific turn (varies with each campaign and nation played).

Haven't done any systematic testing, but after removing Simple Dynamic Settlements and starting two new campaigns I haven't had any crashes whatsoever (despite a whole slew of other campaign map mods).
Last edited by Inkompetent; Jul 19, 2024 @ 3:02am
Inkompetent Jul 19, 2024 @ 3:05am 
Originally posted by The Katsuro:
Anyone tested it already with Campaign Weather Overhaul and Dynamic World?
Works fine with both of those for me.
Neferata Jul 19, 2024 @ 12:16pm 
It works with Radious. You need the radious submod for mixer though.

No crashes, landmarks and new graphics seem to be there. So at least first few turns impressions seems fine
Svarags Jul 19, 2024 @ 12:46pm 
Originally posted by Duke Sir Snow Onii Nuggutus I:
Originally posted by Svarags:
I use this mod together with Landmarks of Eternity, I didn't find any problems, there were no crashes.
Have you gone past 10 turns w it cause for some reason around turn 8-12 mine go es boom good bye
Specially started a new company to check, I made 15 turns playing for Kislev, there were no failures, everything works for me. *I have a mod - Landmarks of Eternity Extended Version
I'm currently playing Karl Franz using Landmarks of Legend, Landmarks of Eternity - IEE, and Immortal Landmarks. I'm currently at turn 39, and have stopped and started up WH3 with no issues. I've read something about landmarks disappearing... I'm not entirely sure, because I have 3 mods that add a lot of landmarks and I have yet to explore them all and it didn't help adding two more after beating my last campaign. So I cannot say for certain on that.

If you're using IEE, you have to ensure that Old World Campaign is not active on your list. Those two alone cause compatibility issues for them being selected on your mod list. Also, I'd recommend getting WH3 Mod Manager if you don't already have it. It helps place the mods in alphabetical order and ensures they run well. The launcher that CA/SEGA provides is blah.

I have a total of 55 mods running and most of them are adding units/rosters/RoR/etc. I also read when towns are taken over by their new invaders, they lose their skin. I did not see that happen either.

I'm not sure if this will help anyone, but here is what I've concluded in my current campaign with The Empire.
Vandamsel Jul 19, 2024 @ 9:26pm 
Originally posted by Svarags:
I use this mod together with Landmarks of Eternity, I didn't find any problems, there were no crashes.
Seconded. Using with SFO and Landmarks (and its SFO submod), no crashes.
modmodmod Jul 19, 2024 @ 9:41pm 
Originally posted by Svarags:
I use this mod together with Landmarks of Eternity, I didn't find any problems, there were no crashes.

No. I had crash. Crashes don't seem to occur all the time, but rather occur intermittently. Just because you haven't experienced it yet doesn't mean there isn't a crash.
I've had two crashes. If this crash is not a problem with the mod itself, it is a compatibility problem with Landmark Mod.
Last edited by modmodmod; Jul 20, 2024 @ 3:24am
Mysthios Jul 20, 2024 @ 12:52pm 
This is conflicting with xoudad's grand order of the reiksguard for me. The game launches and i can start the game as reikland. But whenever I click on Altdorf to open the settlement UI the game crashes.
raw666 Jul 20, 2024 @ 8:52pm 
The Skaven mod below has a soft incompatibility. By minor incompatible due to quote "Some settlements are given to existing minor factions in lore-plausible places" since the mod gave those faction the settlements they were given and kick them out to have a slow death as their armies are unable to retake the hold they just lost. This is problem since two of them are playable Skaven factions, so you did make their play-through a bit harder.

Note I am using the Discord version since Skaven Undercity mod is currently incompatible with the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2986543735&searchtext=undercity+skaven

Also, on a side note, why did you send a Tomb King, the Rakeph Dynasty, specifically to Norseca? Because good luck kill this faction for they are across the map, or playing them with the Tomb King Extended Mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3029928348&searchtext=tombking

Glad there is a setting to turn that setting off to give minor factions new locations.
Last edited by raw666; Jul 20, 2024 @ 9:52pm
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