Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
1,139 Comments
mindtricks04 May 23 @ 11:56am 
game keeps crashing after turn 1 with all the factions, am i doing something wrong? i have radious and mixus
DYLANSON May 21 @ 8:13am 
This mod never crashes, I just have issues with not seeing high level cities (I play with orcs)
https://ibb.co/nqDMgJfH
MrFraicus May 21 @ 6:40am 
Esta bueno tu mod pero se traba al pasar de turno :steamhappy:
Eldar_Nerevar May 21 @ 1:06am 
helloooooo? you have missing settlement features and the mod needs updating please dont abandon us lol
Fifa May 18 @ 2:44pm 
first turn 29th faction unfortunately crashes :(
Eldar_Nerevar May 13 @ 3:43pm 
where is the great khanspire
Dragon32 May 8 @ 4:10am 
@Hızır Reis
I just started a Thorgrim campaign in IE with this mod, Mixu's Unlocker, and MCT. No crash.
Hızır Reis May 8 @ 3:35am 
is this mod cause campaign loading crash ?
n.pedrazalis May 7 @ 6:38pm 
fix this
Mumm-Ra May 6 @ 3:28pm 
Another issue with Karak Vrag in the the Gash Kadrak province. Same issue with the Challenge Stone settlement, you can't see armies in that are placed in the settlement.

https://paste.pics/T996L
Mumm-Ra May 6 @ 3:26pm 
I noticed a glitch with The Challenge Stones settlement in the Chimera Plateau province. I know at the beginning of any campaign near that province, The Challenge Stones look fine, but I think when the AI upgrades the settlement, it bugs out. You can't even see if there's an army placed in the settlement. I took a pic

https://paste.pics/T9969
Girth_Quake69 May 5 @ 1:00pm 
beautiful mod but I'm having trouble on my first turn on faction number 56 (which is Reikland) it keeps crashing and taking me completely out the game only on that faction too and when i play reikland the game works fine so. Also the only other mods I have installed are map mods and Radious so it shouldn't conflict with those mods going by the description
Dr. Mike May 3 @ 2:48pm 
there's kinda a problem with it, whenever i play and i done a few turns the game closes out like the hole game
eLeSDi^ May 1 @ 1:42pm 
Stealthy been playing sfo + iee + ovn no issues for 3 patches.
Stealthy May 1 @ 12:22pm 
Turn 140 SFO+ IEE , now finds out its "incompatible" ,only issue ive had is F's flying fortress go invisible at T3 and silver pinnacle but majority worked,
carlfranz May 1 @ 12:22am 
This is a great work
Averath Apr 29 @ 11:26pm 
Is it possible to separate the lore descriptions from useful UI elements? It took years for Creative Assembly to finally let us see what resource buildings will provide us by hovering over them, but with this mod enabled that tooltip is overridden. So this mod actively makes the experience of playing the campaign worse by removing a QoL feature.

I'd hope this is unintentional and would very much like to see it addressed, because the mod sounds cool.
Beleth Apr 27 @ 4:31pm 
Can you explain to me why this mod doesn't work with SFO? I've used this mod with SFO and haven't had any issues. It would be nice if I knew in which area it's causing the problem.
bober t Apr 26 @ 8:15am 
For some reason the reiksguard landmark does not appear in my game. I am playing with dyanmic settlments if that matters.Anyone also experience this?
Hyen《A》 ♧ Apr 24 @ 2:32pm 
Anyone else experiencing the settlement’s mesh exploding? The rest of the area is fine for me but some settlements in the Cathay area has settlements mesh exploding. I suspect a mod conflict but i am not sure which one might be causing it.
Loki Apr 21 @ 3:45am 
Silverpinacle vanishes after occupying the city.
NorscanWarlord Apr 17 @ 1:47pm 
@kuzmich_kek there is a submod for radious and this mod, go get it and enjoy!
Gameshian Apr 15 @ 8:12am 
I've played with sfo and did not notice any issues?
Mosketero Apr 15 @ 3:35am 
@kuzmich_kek With Radious and SFO you always need submods, for this i don´t like to play with. I play with more than 178 mods and when i have crashes, i make test with blocks of 20 mods.
Yoldroth Apr 14 @ 2:07pm 
This mod would work so well with the Old World, still fantastic tho :D
hcba Apr 14 @ 9:30am 
I can concur with kuzmich_kek - just worked out the same. It looks awesome.
kuzmich_kek Apr 14 @ 5:49am 
Found out the problem with my crashes. It's Radious mod pt1...pt4. Hope that one day it will be compatible with this pearl of a mod...
Mumm-Ra Apr 13 @ 12:07pm 
I'm seeing a script error. Could be nothing. But its something I noticed. Link is to the log file.

https://limewire.com/d/HuoNC#zDmJIAiHqQ
Dragon32 Apr 13 @ 11:22am 
@kuzmich_kek
Bisect and conquer: https://tw-modding.com/index.php/Troubleshooting
pwithrow77 Apr 13 @ 9:18am 
crashes for me every time I end the first turn of the campaign, mod manager alert says it crashes from map replacement error.
kuzmich_kek Apr 13 @ 8:32am 
Is there a way to find out which one it is? Because this mod is so awesome and it is too cruel that I can't((( The thing is... I have a build of 118 mods and it would take ages to turn them on and off one by one...
Mosketero Apr 13 @ 8:27am 
@SIX it´s compatible, i play with IEE.
@kuzmich_kek You have a faction mod conflict i think
kuzmich_kek Apr 13 @ 3:44am 
Hi everyone! After I finish the first turn the 28th faction's turn freezes the game and than comes the game crash... Any ideas on what happens?
SIX Apr 12 @ 11:06pm 
How big of a donation is required to make it compatible with IEE.
Alex.M.Gato Apr 11 @ 12:59pm 
In some settlements it doesnt appear lore at all, its bugged but idk the cause :c
Dragon32 Apr 11 @ 10:54am 
@LAGARAT
You're somehow running 2 copies of Lost World? Maybe one in Data?
LAGARAT Apr 11 @ 9:17am 
!groove_log
Can someone tell me what happen?
LAGARAT Apr 11 @ 9:17am 
Loading mod with name [ovn_lost_world], but it's already been registered. Only use `mct:register_mod()` once. Returning the previous version.
[lib] 1
stack traceback:
[string "script\_lib\mod\!glib_init.lua"]:194: in function 'Error'
[string "script\_lib\mod\!glib_init.lua"]:395: in function 'verr'
[string "script\groovy\modules\mct\main.lua"]:483: in function 'register_mod'
[string "script\mct\settings\ovn_rhox_lost_world.lua"]:3: in function 'file'
[string "script\_lib\mod\!glib_init.lua"]:245: in function 'LoadModule'
[string "script\_lib\mod\!glib_init.lua"]:315: in function <[string "script\_lib\mod\!glib_init.lua"]:314>
[C]: in function 'pcall'
[string "script\_lib\mod\!glib_init.lua"]:314: in function 'load_modules'
[string "script\groovy\modules\mct\main.lua"]:280: in function 'load_mods'
[string "script\groovy\modules\mct\main.lua"]:48: in function <[string "script\groovy\modules\mct\main.lua"]:46>
[C]: in function 'pcall'
LAGARAT Apr 11 @ 9:16am 
...
[string "script\_lib\mod\!glib_init.lua"]:477: in main chunk
[C]: in function 'pcall'
[string "script\_lib\lib_core.lua"]:714: in function 'load_mod_script'
[string "script\_lib\lib_core.lua"]:647: in function 'load_mods'
[string "script\_lib\lib_mod_loader.lua"]:85: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
[lib] [mct] Creating a new option ovn_lost_world_second_region_transfer to mod ovn_lost_world
[lib] [mct] Trying `add_new_option` for mod [ovn_lost_world], but there's already an option with the key [ovn_lost_world_second_region_transfer]. Returning that option!
swlabr Apr 6 @ 12:54am 
Do this mod support unusual buildings feature from vanilla? Tried it in my new campaign and no unusual loaction event so far.
Scubert Apr 5 @ 3:34pm 
ever plan on doing camps for beastmen/ ogres, etc? I remember the GCCM faction capital mod in warhammer 2 had unique visuals for said factions as they leveled up in tiers and I'd love to see ogre camps grow in size as they level up since this mod basically does what the GCCM capital mod did in WH2.
Ark·knight Mar 28 @ 4:02am 
bug,cities that were originally ogre style will disappear from the map when they reach levels 4 and 5
Rusty Mar 27 @ 4:03am 
Unsubscribing and resubscribing fixed it for me. Strange, never had to do that before.
Italian the Hun Mar 26 @ 7:46pm 
Nope, works fine for me post-update. Make sure it's not another mod and you really did unsub + resub.
FoRgoTT€N Mar 26 @ 3:55pm 
Yeh, same here, the game crashes
prototyperocks26 Mar 26 @ 3:08pm 
I uninstalled then reinstalled the mod and it is still causing the game to crash after the newest update. I know it is this one because after i uninstalled it my game stopped crashing.
Rusty Mar 26 @ 2:08pm 
Crashes the game for me atm.
codixe7 Mar 26 @ 1:44pm 
can u make it compatible with realms of chaos, cause when i play the towns are under the terrain
The Baron Mar 26 @ 7:32am 
@Team OvN Can you guys create a mod version that doesn't require to run Mixer mod ? A version just for the Skins and the eye candy ?
Его нужно добавить в основную игру)