Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
1,203 Comments
马叉虫 Aug 25 @ 8:12pm 
Is there a way to reinitialize all settlements during the campaign
WarMaster GoreHowl Aug 24 @ 2:23pm 
Is there any dream of this working with SFO? that would be amazing :)
Marmot Aug 21 @ 5:22pm 
I just wanted to report that the back part of Couronne castle, the one facing the ocean and over the river, seems to have a missing part, or at least there is an edge where the normals are flipped and you can see into the corner of the castle mesh. Fantastic mod! Wish there was a place I could report any visual bugs to let you guys know in case you'll patch them.
ProJH Aug 21 @ 2:47pm 
crash on the first turn at the 57th faction
goatlegs Aug 21 @ 9:54am 
Love the attention to detail.
Thejyjy Aug 19 @ 10:10am 
crash on the first turn at the 29th faction
Stryker Donger Aug 15 @ 12:41am 
i really like this mod but it conflicts with the Grandolph's simple dynamic settlements reborn mod a little, it turns the great hall of greasus and some others back into small settlement skins but most skins still work
Psychological-Bed Aug 12 @ 4:41pm 
Typo at the fallen gates lore blurb. "One fo" instead of "One of"
NorscanWarlord Aug 12 @ 1:58pm 
@JCrown idk why u have that issue, i've been using this for months in coop without desyncs, my modlist is quite big too
g.marzioni89 Aug 12 @ 12:27am 
Hi guys, I'm writing here to get some help or advice, specifically about the OVN LOST World mod, which replaces cities with better models and is supposed to add new landmarks to the map. For some strange reason, the city models are being replaced, but the landmarks aren't showing up. At first, I thought it was a conflict with other mods that add landmarks, like Landmark of Legend, Immortal Landmarks, and Landmarks of Eternity, but now I'm launching the game almost in vanilla with Mixu Unlocker and MCT, and it's still not working. Any ideas? Has anyone else experienced this?
JCrown Aug 11 @ 11:55am 
this mod does not work for multiplayer at all, dont use, when you go to attack a settlement it will instantly send you into a de sync
Dragon32 Aug 11 @ 10:45am 
@oJy
No, that's why people keep asking for a visuals only version. There's landmarks and tool tips, probably other things that would need to set-up on campaign start.
oJy Aug 11 @ 9:58am 
@Dragon32 this is just visual right?
Dragon32 Aug 11 @ 8:04am 
@oJy
I'd expect this needs to be running at campaign start.
oJy Aug 11 @ 6:50am 
Save game compatible?
Chicago Zohan Aug 6 @ 1:54pm 
Both Darkland Orcs and Chaos Ogres add the little symbol that tells you that unique units can be recruited in that settlement. Similar to Savage Orc settlements. These symbols conflict with the info symbols this mod adds. Vanilla Savage Orc settlements don't have this issue.
Dumbledood Aug 2 @ 5:32pm 
Rad
Trighpod Jul 28 @ 2:58pm 
have this and ovn faction mods omly those and i insta die on start says kill by ben of the empire pls help
原野追逐 Jul 27 @ 9:16pm 
some minor settlements in the Southern Kingdoms have errors.
I've found it's not a mod conflict; I previously tested with only "LOST WORLD" enabled and the issue still occurred. However, the difference is that if I don't start near the problematic cities in the Southern Kingdoms, and later use a "reveal all map" mod (like Toggle Fog Of War), the models appear normal. But if I start with a faction near that area (e.g., the Skavent), the nearby minor settlements display abnormal city models.
In the same game session, I played two different factions: the first time, it was incorrect (I was near the Southern Kingdoms, starting close enough to see the problematic city models). The second time, it was correct (I was far away, like a Cathay , and using Toggle Fog Of War showed the correct models).Could this be caused by a rendering mechanism issue? Is it possible that if I
start in that area, the models are rendered at a higher detail/quality, which paradoxically causes the error to appear?
edging lord Jul 27 @ 7:32am 
will this mod ever work with old world map?
Ba$ed Jul 27 @ 3:50am 
I see you have discord channel, which I don't use, for reporting bugs and for asking questions, etc. I just want others to know that I suspect moving Castle Reikguard to Grunburg leads to an exploit in which, fairly early in the game, you can get a 95% discount on all Outriders and Pistoliers if you own two pastures when playing as the Empire. Of course, a couple of other discounts are at play, but nothing that should lead to a 95% discount on these units. You can pick up Pistoliers for just 25 gold crowns, for instance. I have no other mods in play that I think could cause this. I might be wrong as to the cause (a check of the problem using AI is also pretty certain), and I'm happy to be corrected, but I thought people had better know.
Cobalt Coconut Jul 25 @ 11:57am 
Would love to be able to preview what the resource buildings do when hovering over them
Legion Jul 25 @ 1:48am 
Wrong lol
Faceroller Jul 23 @ 1:37pm 
Pigbarter or whatever it's called always disappears for me too..such a shame.
www.gryzd1 Jul 23 @ 5:01am 
This mod is bugged, when playing with it in Altdorf the Castle Reikguard building disappears
GLaDOS_cz Jul 20 @ 6:04am 
Old world: Most settlements look alright, but altdoef is straight up broken, propably due to the size of that model and difference of the map, would be cool to at least have some option to not load altdorf model.
Chase Mate Jul 20 @ 5:59am 
Hey your mod says it adds to Immortal empires expanded too but I see no (i) and not too many structures down there at all. Are my mods bugging out or has this area just not been touched up too much?
Vydz Jul 18 @ 3:23pm 
There are a few settlements that are below the map or so it looks like, specificly Challange stone and Sabre mountain in mountains of mourn, other than that brilliant mod makes the campaign map truly stunning
Legion Jul 17 @ 12:04pm 
@virus thats just you and your potato
Gigiauz Jul 17 @ 9:11am 
@Team OvN: I've made italian localisation for your splendid mod, if you want, you can add it in your "Submods OvN Lost World" Thread. Thank you!
Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=3528025582
goatlegs Jul 16 @ 7:50am 
lovely
Virus Jul 15 @ 11:08am 
This is a very nice graphical mod; impeccable job, nearly unplayable without it. With a caveat - it slows down end turns significantly and unfortunately costs an unreasonable amount of fps on campaign map.
King Pineapple Jul 13 @ 1:21pm 
Several of the settlements in the Mountains of Mourn have a tendency to dissapear below the map?
Leaf Jul 11 @ 5:25am 
why no lore for hidden landing settlement?
Co1475 Jul 9 @ 9:00am 
Is there a submod for compatability with simple dynamic settlements?
[NC] Will Francesco Jul 7 @ 11:56am 
Amazing work, just that you spelled Leopoldhiem wrong -- it's Leopoldheim
Legion Jul 7 @ 8:34am 
it is i use it a lot in multi no problems
Archibald Cunningham Jul 5 @ 2:18pm 
I would also like to know if this multiplayer compatible
Coverfire Jul 2 @ 8:03pm 
Is this multiplayer comp?
Dragon32 Jul 1 @ 3:33pm 
@Lord Threesome
Are you using Dynamic Settlements, or something like that? Try not loading that mod.
Lord Threesome Jul 1 @ 3:25pm 
Is there any way to respawn the OVN version of settlements once they have lost their new visuals due to being taken over by another faction? It always feels like a scramble to "save" unique settlements before their unique look is destroyed by rampaging AI factions...
Amazing mod, thank you guys so much for all your hard work!
Paul Jun 28 @ 1:54pm 
This is mesmerising
Garin.union Jun 26 @ 5:36pm 
The display names of some towns on the map will be translated into English, such as Hanshuitan
Elnestea Jun 25 @ 4:40am 
im playing with this mod and SFO and it seems to work so idk. i do encounter invisible cities at lvl 5 or with walls. perhaps its related. not on every cites tho.
Sniperbait Jun 22 @ 1:44am 
Could we please have a list of the changed settlements? The map is neat, but having the names as well would be super helpful.
Mumm-Ra Jun 21 @ 3:42pm 
Tier 4 & 5 on the Challenge Stone is bugging out

https://ibb.co/dsBF6rss
REITERPALLASCH Jun 21 @ 12:03pm 
@Shingsora
Yes several people have reported similar issues. To my knowledge so far the modders have not said anything as to if they are working on a fix for that,
Syn Jun 20 @ 11:53am 
Cant launch a campaign with oxyotl with the mod on since last patch, this is the only mod i had activated, with mixu's unlocker and mct, and that's all.
Shingsora Jun 20 @ 7:10am 
anyone have settetment dissapear when they have level 5 or have wall ?
Superbed2 Jun 18 @ 2:08am 
update please? :mhwhelp: