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I'd hope this is unintentional and would very much like to see it addressed, because the mod sounds cool.
https://limewire.com/d/HuoNC#zDmJIAiHqQ
Bisect and conquer: https://tw-modding.com/index.php/Troubleshooting
@kuzmich_kek You have a faction mod conflict i think
You're somehow running 2 copies of Lost World? Maybe one in Data?
Can someone tell me what happen?
[lib] 1
stack traceback:
[string "script\_lib\mod\!glib_init.lua"]:194: in function 'Error'
[string "script\_lib\mod\!glib_init.lua"]:395: in function 'verr'
[string "script\groovy\modules\mct\main.lua"]:483: in function 'register_mod'
[string "script\mct\settings\ovn_rhox_lost_world.lua"]:3: in function 'file'
[string "script\_lib\mod\!glib_init.lua"]:245: in function 'LoadModule'
[string "script\_lib\mod\!glib_init.lua"]:315: in function <[string "script\_lib\mod\!glib_init.lua"]:314>
[C]: in function 'pcall'
[string "script\_lib\mod\!glib_init.lua"]:314: in function 'load_modules'
[string "script\groovy\modules\mct\main.lua"]:280: in function 'load_mods'
[string "script\groovy\modules\mct\main.lua"]:48: in function <[string "script\groovy\modules\mct\main.lua"]:46>
[C]: in function 'pcall'
[string "script\_lib\mod\!glib_init.lua"]:477: in main chunk
[C]: in function 'pcall'
[string "script\_lib\lib_core.lua"]:714: in function 'load_mod_script'
[string "script\_lib\lib_core.lua"]:647: in function 'load_mods'
[string "script\_lib\lib_mod_loader.lua"]:85: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
[lib] [mct] Creating a new option ovn_lost_world_second_region_transfer to mod ovn_lost_world
[lib] [mct] Trying `add_new_option` for mod [ovn_lost_world], but there's already an option with the key [ovn_lost_world_second_region_transfer]. Returning that option!
Whenever I hover with the mouse over it I see only the lore panel specifying the name of the resource without seeing its perks or building progression. I would love to play with this mod, but it's unplayable when I need to study the territory for the best conquest strategy, especially for some factions that develop specific units buffs form those buildings. I love the whole mod, plus the lore addition is great, it's sad that one excludes the other (?). I'm sorry if this issue was already discussed but I just downloaded it, tell me if there is a setting i'm not seeing.