Slay the Spire

Slay the Spire

Spire Biomes
 This topic has been pinned, so it's probably important
(Gk) Erasels  [developer] Jan 18, 2024 @ 12:40pm
Bug&Crash Reports
Please reports any bugs and crashes here. Fixed bugs will be removed as to not clutter this thread up too much.

Currently Incompatible:
Together in Spire, it might not crash but the map and biomes will be desynced.
Minty Spire's optional Minimap gets rid of zone outlines.

Upcoming changes:
New Spire Cafe crossover Biome by Coda! Some of the our favourite spire merchants from the cafe are starting business ventures out in the tumultuous hallways of the spire, be sure to check out their wares. (To see this Biome you mu8st have both Spire Cafe and Spire Biomes enabled for the run)

Fix for minty spire minimap causing zones not to render (compatibility)
Humility biome: fix Mango not giving its max HP when gained for entering Humility
Humidity biome: fix crash when Fungi Beast's hallucination power is applied to a character that doesn't use the game's normal animation system
Last edited by (Gk) Erasels; Jun 1 @ 10:54am
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Showing 1-15 of 59 comments
(Gk) Erasels  [developer] Jan 18, 2024 @ 1:08pm 
Originally posted by Walliam Willace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: com/evacipated/cardcrawl/mod/stslib/actions/common/AllEnemyApplyPowerAction
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoClassDefFoundError: com/evacipated/cardcrawl/mod/stslib/actions/common/AllEnemyApplyPowerAction
This happens if your basemod and stslib are not up to date. If steam doesn't auto update, please unsubscribe and resubscribe to them.
Zerovirus Jan 19, 2024 @ 1:39pm 
Originally posted by (Gk) Erasels:
I'd assume Stuff the Spire is the culprit, why it would have an issue with Broccoli from Candy Land, I don't understand. maybe it'd clash with any cards from this mod.

It's actually neither of those- like, neither Stuff the Relic nor Replay the Spire, running each of them independently with the Packmaster+SpireBiomes skeleton crew works perfectly fine.

Packmaster+SpireBiomes+StuffTheSpire works.
Packmaster+SpireBiomes+ReplayTheSpire works.
Packmaster+SpireBiomes+StuffTheSpire+ReplayTheSpire works.

Wherever the culprit is in my giant modpack, it ain't those specific mods. Maybe I've got so many mods going on here that this is some kind of tri-mod interaction. I'll try adding on mods one by one and seeing where the patching process starts breaking down again.
modargo  [developer] Jan 19, 2024 @ 7:45pm 
Originally posted by KindRogue:
+ My game crashes during launch, I get this error in the mod launcher:
+ I have some only quality of life mods in my mods. This is my modlist that I'm trying to run:

-Basemod
-StSLib
-Minty Spire
-Relic Stats
-Bestiary
-easel
-map marks
-ojb's Info Mod
- Fast Talk Cultists
- Colored Map
- Dome visualized
- And obviously Spire Biomes

+ I tried resubscribing to basemod and stslibs as it was a fix to another problem, but that didn't solve it.
Do you get the crash if you turn off obj's Info Mod and/or Dome Visualized? I looked at this briefly and while I didn't find a conclusive answer, after successfully launching the game with one or both of those mods deactivated, you may be able to reactive them. (I got some odd results while testing; I initially got the same crash you did, but when I tried deactivating and reactivating mods I couldn't reproduce it.)
MageFerago Jan 21, 2024 @ 12:33pm 
Trying to play this mod with a friend through the multiplayer mod Together In Spire, but me and my friend both have completely different maps when we try it, both with paths and biomes. Is there any known reason that this is happening, or is Biomes simply not compatible with multiplayer? I know Downfall's map was made compatible in the past so I'm wondering if the same could be done with this. Thank you for your time :)
1162706830 Jan 21, 2024 @ 9:39pm 
Oh, and broken domaru gives mantra at turn END is stupid. This might not be a bug but better be reworked too.
LS_Naix Jan 22, 2024 @ 6:58pm 
And there's some bug with Battle Tower . Rewards will change if the tower entrance is in a Spire Biome.
(Gk) Erasels  [developer] Jan 29, 2024 @ 1:36am 
Originally posted by SonkeyHong:
I won in the junkyard with the power that gets me an additional upgraded random card reward (from the snecko biome) and that triggered a crash
The snecko biome here being the home of the Snecko. The card is not from this mod, it's from the Downfall scnecko character.
modargo  [developer] Feb 10, 2024 @ 10:00pm 
Originally posted by quazo33:
hi great mod but my game just crashed

Mods in stacktrace:
- FightPredictor (1.0.4)
This crash is from the Fight Predictor mod. I'm not familiar with that mod, but you can see right there in the logs you gave that Fight Predictor is the only mod in the stracktrace.

Originally posted by DaltonGoesFast:
java.lang.IllegalArgumentException: n must be positive at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?] at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?] at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?] at sneckomod.util.UpgradedUnknownReward.getUnknownUpgradedCard(UpgradedUnknownReward.java:66) ~[downfall.jar:?]

crash at the end of a battle, using kill all works and I can proceed.
This crash is in Downfall, related to Snecko, probably the card that gives you an extra unknown card reward at the end of combat. It's possible that there's some interaction with Spire Biomes that causes this, but without more information it looks like an issue with Downfall.

Originally posted by nemo:
Got Strawberry from a Candyland elite. Found another Strawberry from the act chest.
This one is intended. CandyLand can give out duplicates of the food relics.

Originally posted by rubenpd:
killing a wandering miniboss from the "wandering minibosses" mod into the biome "broken space" changes the exclusive relic from the miniboss into a "broken" relic from the biome
Thanks for letting us known. That does seem wrong, so we'll see what we can do to avoid that and other similar things.

Originally posted by Dingus:
1. First Floor of Act Biomes
It appears sometimes biomes aren't correctly applied when affecting the first floor on an act. For example, the junkyard only gave 1 card reward option when defeating my first encounter of act 1. I believe this happened for another biome, but cannot recall which it was (I think it was the stormy biome?). I'll make sure to get more exact details next time I encounter this.

2. Frosty Duel Relic

3. Inevitability Tooltip Numbers are Incorrect
I believe being able to keep the duel relic in Frostlands is intended. Issues with Inevitability should be fixed in the next update. I can't reproduce any issues with zones not applying on floor 1 of an act, so if something is wrong here it would be helpful to get more information or a consistent way to reproduce any problem.
(Gk) Erasels  [developer] Feb 16, 2024 @ 3:27pm 
Originally posted by CobaltNinja:
The biome'd regions don't show up for me. Could it be related to colored map icons, or maybe a Minty Spire plugin (that shows a full-size map on the left side)?
Known incompatibility with Minty spire's optional minimap, yeah. It's something I'll have to look into at some point
Cerealklr Feb 17, 2024 @ 9:23am 
getting a nullptr exception on load. I get a flash of the app launching before the crash. https://pastebin.com/eUCvd758

EDIT: Sorry, just realized there was an issue for this filed on GH. It was an incompatibility with the Dome Visualized mod, for anyone else having the same issue!

https://github.com/erasels/SpireMapOverhaul/issues/151
Last edited by Cerealklr; Feb 17, 2024 @ 9:26am
(Gk) Erasels  [developer] Feb 18, 2024 @ 3:46am 
Originally posted by zorgos:
game crashes when i enter a burning floor.
i am on linux.

tell me if i can provide some valid information.
Could you please try the disable shaders options in the config menu and tell me if that fixes it? If so, then i'll make that shader not render on linux
MusicManiac Feb 20, 2024 @ 9:14pm 
In dark green biome tried to enter the shop, game instantly crashes. I cant remember the name of the biome and I can't load the save to see because game insta crashes when loading save.

https://pastebin.com/XXv7gSBu

Edit: crash caused by https://steamcommunity.com/sharedfiles/filedetails/?id=1632445960&searchtext=relic+filter
removing it fixes the issue
Last edited by MusicManiac; Feb 20, 2024 @ 11:29pm
Wawunga Feb 29, 2024 @ 9:38pm 
I don't know what logs I need to give but I was trying to use it with Spire with Friends and I have been running into some issues

1. In Spire with Friends the game makes the map bigger when you have more people and when it does that, the host usually crashes but if you play 3 players and under you can use this mod however recently

2. I usually play it with the same couple of friends and when we play with this mod one of my friends gets a different map generation then the rest of us who share one. I will note it is the same friend who gets the differing map gen regardless if they are host or just joining.

Aside from those two issues the mod usually work fine in Spire with Friends. If you need any logs from anything lemme know.
Jasonwqq Mar 6, 2024 @ 5:45am 
Game crashed right after winning a combat in candyland

13:42:49.588 ERROR core.CardCrawlGame> Exception caught
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:71) ~[desktop-1.0.jar:?]
at spireMapOverhaul.zones.candyland.CandyLand.modifyRewardCards(CandyLand.java:63) ~[SpireBiomes.jar:?]
at spireMapOverhaul.patches.interfacePatches.RewardModifierPatches$ModifyRewardsPatch.ModifyRewards(RewardModifierPatches.java:68) ~[SpireBiomes.jar:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:453) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Controllers: removed manager for application, 0 managers active
Ithilian Mar 11, 2024 @ 10:43am 
ran into a compatability issue with Together In Spire mod. had 3 players (defect, silent, ironclad) and we went into the character biome. for two players it was the defect biome, for the defect player it was silent biome. we got the event that has you fight a damaged elite and we ran into three problems:

1: the HP was not scaled with the players, so gremlin knob, for instance, had 25 health instead of 75.
2: the elite was different for the the players
3: everyone's deck was empty. for two of us we had 0 cards in discard/hand/draw and for the player that got sentries they just had a hand full of dazes and 0 in discard/hand.
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