RimWorld

RimWorld

The Dead Man's Switch
Inappropriate quest pawns
I'm not sure whether to report this as a "bug" or not, but the empire-style quests I've been getting from the special DMS faction ("Colonization Forces") have been set up in really stupid ways.

My first quest to gain honor with the Colonization Forces involved hosting a military official and keeping her happy for several days. Unlike the Empire, there are no furniture or room requirements for this, just keeping the character happy enough. I accepted, and the military officer I had to keep happy was... an emotionless android. (Although she did awaken thanks to VRE Androids after having a drug binge party where she started gulping down yayo and wake up like no tomorrow only for it to do nothing to her because no metabolism. It made her happy to have a party, though, and that made her awaken right a the end of the quest, so that was kind of cool...)

My second quest to gain honor that involved a pawn coming to my map was to host someone who turned out to be another emotionless android. Nothing exciting this time, because they're androids, they basically just sat in the corner not eating anything or doing anything the whole time. I could even just set their "bedroom" to be a spot in the warehouse, they didn't care.

My third and current quest to gain honor involved having to keep an actual human and 6 "servicemens" [sic] in my colony for 17 days, except when the shuttle landed, the pawn that popped out was in an exosuit she refuses to take off (she also has the "ugly" trait, so...) and sleeps inside (refusing to use beds) and she had an emotion neutralizer plus the nervous trait so that she got off the shuttle in the minor break range with almost no way for me to change her mood any.

I finally just called ♥♥♥♥♥♥♥♥ and used Character Editor to remove the damn emotion neutralizer.

If you're going to have quests from the empire faction tree show up for your own faction, you need to keep these quests in mind. It's absurd that I keep getting quests to entertain emotionless robots. Emotion neutralizers in particular seem like things put on misbehaving grunts, so why does an officer have one, anyway?!