Showing 1-20 of 2,623 entries
Jul 14 @ 10:17pm
In topic Any news when I am able to play?
Welp, I went and beat the story missions. Now there's another mode where you only get fuel every 12 hours, and they're pulling even more resources to grind out of their ♥♥♥, but I don't even know how you're supposed to spend these. (The item description isn't even translated!) On the plus side, I can straight buy materials with G-Iron now, so that's no longer basically useless.

Still, outside of completing all the cheevos, I'm pretty much done, here... and the cheevos are basically all "collect more tanks", which is just the same as saying "thanklessly grind some more", so I don't see how this game can really justify the grind any further at this point.
Originally posted by dusty:
Whos doing the quality control?

Nobody. Valve has declared quality control "censorship", and that they will therefore no longer do it (except to censor nudity, because hypocrisy) so if you want Valve to have standards, then you're a filthy censorship-lover now!
Jun 30 @ 12:16am
In topic Enemy magic users
So far as dealing with them goes, you can try getting a wand that casts magic resistance. Playing a magic user, I found that the only spell I really needed was the spell that recharges wands, and then buying up plenty of wands when they appeared at the magic shop. (Just play some Magic: the Gathering at the inn for money.)

In fact, I quickly found it was vastly easier to just run past the enemies to the next town, then play cards for more money and then buy the gear I'd need to weasel my way to the next town (teleport wands really help get you out of trouble), and then, in the DLC town, I just ground up money and items and then cheese-killed some of the very high-level enemies before finally going back to the early towns after speed-leveling. See: https://steamcommunity.com/app/428880/discussions/0/350543841948322846/

Basically, this isn't the sort of game where it's easiest to just play a smashy warrior, you're better off finding ways to cheese things the easy way.

Mages are still the most annoying enemies though, especially since they stop you for as long as their ranged attack animation takes to reach you, but when most of their attacks do trivial damage, it's not as bad.
Jun 13 @ 5:52pm
In topic Suggestions!
I tried doing the next-best thing, and created a Steam Controller profile that uses the "mouse position" function so that, for example, the left shoulder button moves the mouse to the pause button, clicks, then returns to position. It's listed as the "Button Commands" profile if you have a Steam Controller, although that's obviously only useful for players with those controllers. Due to modeshift limitations, I couldn't just make it so you hold left grip or right grip depending on which way to cycle, so you have to use the mousepad to cycle next.
Jun 12 @ 10:04pm
In topic Suggestions!
I don't suppose you could add some keyboard controls? In particular, having something like spacebar to pause, and 1, 2, and 3 for speed controls would be best, as I instinctively slam space whenever there's something I want to focus upon from playing a lot of strategic games. Beyond that, adding in something like cycling/activating the interventions by keypress would be a bonus.
May 26 @ 11:40am
In topic Any news when I am able to play?
Closed beta has been going on for 4 months, now. I'm close to actually beating the main story campaign at this point. (Although the story actually stops at chapter 14 with a "we stopped translating at this poitn" sign, and they apparently have been trying to translate this for two years, so that's something that's going as slowly as everything else...) If I beat the game, and they wipe the servers like they planned... why should I log back in to restart 4 months of progress from scratch just to play a game I already beat?
May 16 @ 5:42am
In topic Slow between scenes
Originally posted by Tuomo L:
The game's not 3.4 GB. It's not even 1 GB. You can right click the game's name on Steam library, select settings and look at the local storage page, it tells you how much space the game takes.

Have you updated your CPU too? This really doesn't sound like a GPU issue, because that scene has been tested with far less intensive GPUs with better frame rate results. If everything and I mean everything is up to date, run DX Diag and send me that information in a reply.

That's not what Steam is sending to my computer, however. It's sending 3.4 gigs. And considering as there's another thread on this topic, it's not a problem that just I am having. Are you sure you aren't installing other data to other folders? (I mean, it is weird that this game stores saves in its own install folder...) Considering as a Googling says this is a Degica game, and Degica doesn't play nice with Steam, it wouldn't surprise me in the least if you're sending some sort of communal asset kit that is meant to be shared by all Degica VNs, the same way that RPGMaker does over Steam.

The same goes for the problem of this significant lag - it's clearly not just my system that's having problems, since there's a few other threads on this topic, too. Telling me to update my mouse driver to see if it's causing lag specifically when loading new backgrounds is grasping at straws...

Likewise, to echo another problem that's also been reported in another thread, the game also only actually launches half the time. The other half of the time, "game.exe" appears to be running, using only 7 kb of RAM that I have to shut down manually through Task Manager. The game doesn't apparently do anything at all except say it is "running" in Steam.

Why don't you just use RenPy or another engine that is more stable and supported technically? Your other games have an art style that's rough, but I'll take amateur art with a consistent style over seeing the same mish-mash of store-bought assets any day, and if you can use javascript, you can definitely use python. RenPy also happens to be free and popular and therefore has a lot more freely-distributed user-made scripts to do more with your games, including outright making them RPGs.
May 15 @ 4:26pm
In topic Slow between scenes
I have the same problem. The game takes as much as 15 seconds to transition scenes, and it seems to be particularly prone to it when loading the captain's tent scene.

Also, while escorting the scholar girl so she could catalogue flowers on day 3, there's a scene with some fog, and the fog really slows the game down, to the point of about a 5 FPS.

My graphics card is an 2047MB NVIDIA GeForce GTX 1060 6GB (EVGA) with up-to-date drivers. (And yes, I double-checked that they were up-to-date by reinstalling the latest drivers.) It's a modern, mid-range card that runs modern games just fine, so there's no good reason it shouldn't handle a VN with some relatively basic graphic effects.

Also, I'm a bit alarmed at how your game requires 3.4 gb to install, when much longer VNs don't have such a large footprint. What are you compressing your audio files with?
Apr 15 @ 12:22pm
In topic Criticisms and suggestions
Originally posted by superbadius:
I think you're making too much out of a 4 or 5 hour game. The game is over 2 years old. It was originally released in November 2015 on DL Site. (There it sold 1163, but they were charging 10 to 13 bucks.)

The game had no option to integrate sexual content into the steam version for most of that time, so probably most of the people who wanted that purchased the DLsite version long ago, and aren't even aware an unlock patch exists for the Steam version now.


Besides that, as mentioned, it is only maybe a 4 or 5 hour game overall. Most people who bought it played it for about that amount of time, or maybe ran through it a few times, and then stopped.


As for the light sword option: Its advantage is that it uses no hp or mp. The dash is just a way to deal extra damage in the opening of a fight. The counter is a way save yourself from one attack.

The moves aren't game saving, or breaking. They're well balanced.

Large sword is the one that's hard to make adequate use of, because it drains hp, but doesn't offer you a way to regenerate it.

This thread is two years old as well, and it's written to the developer to give feedback about ways to make his game more enjoyable... which the devleoper apparently read and acknowledged, so mission accomplished.

Constructive criticism is not a personal attack, you don't need to defend against it, especially not on behalf of someone who apparently wasn't offended by it, anyway. Trying to protect a developer from player feedback doesn't do them or youreslf any good, as it doesn't help them learn how to make a better game in the future.
Apr 13 @ 8:29am
In topic Criticisms and suggestions
Originally posted by superbadius:
That's what makes the game fit its niche, though. It's an oddly perverse feeling playing to win, but secretly wanting my character to lose.

A lot of female protagonist games offer that indirectly. By which I mean, if Lara Croft loses, you can well.... imagine what might happen....

The target audience here is likely the sort of person who used to watch the "Wonder Woman" tv show, hoping to see Lynda Carter get tied up.

If they go mainstream, they'll lose appeal with their niche. But if they make content for their niche, they lose appeal with the mainstream. It's a gamble either way.

You generally don't need to image what happens to Lara Croft, it's shown onscreen - she snaps her neck falling from something 99% of the time, or in the most recent games, has a tree branch go through her neck. The few times she dies to actual human enemies, she's usually too dead from bullet wounds for it to be anything but necrophilia afterwards.

In any event, you can clearly get that kind of experience without the game needing to have poor game balance, so it's not really a reason to avoid making the game have decent game balance and gameplay variety to keep things interesting. Aside from simply being frustrating to the majority of players, even players into ryona are going to get bored if they can't get past the first dungeon.

Likewise, this developer is probably better off making a less niche game, since this game doesn't even ship with the sex scenes in it (thanks to Steam's policies) and I can't imagine sales were that great. Steamspy says about 15,000 people own the game (after it had been given out in bundles), and only 1 user playing yesterday. I mean, this is a response to a year and a half old forum post. If you're giving the game out in bundles for what must be pennies per user to wide audiences to increase the range of people you want to reach, then super-niche fetishes probably are limiting your audience too much.
Mar 27 @ 9:02am
In topic Engrish description
Originally posted by dfalken:
I'm just thankful there is a translation.... I'll get to experience the game, and there are a lot of good ones out there that I'll never get to play through. :)

The question is whether this IS a good one.

There have been a lot of visual novels being made or "translated" by machine just to be as cheap as possible that are just plain not worth the time spent reading it. Some develoeprs (but not this developer) are so low-effort that they even were caught just stealing all their character art and the backgrounds were photographs taken from Google image search with a filter thrown on them.

For that matter, I don't think this is a translation, exactly. Or at least, it's almost certainly not translated from the language you think. This is most likely a Russian game made on the cheap to cash in on the popularity of anime. Due to the tanking Ruble, low-effort devs can make a profit farming cards, alone, but only if development costs are extremely low, and it's only worth it if they produce hundreds of games in a year. Hence, the flood of ultra-cheaply made games.

You get what you pay for; if something's really cheap, there's often a reason why. If you just want anime as cheap as possible, just watch Crunchyroll with the advertisements.
Originally posted by Start_Running:
YOu know looking at the developer he feuded with, they actually have a fairly good track record. 3 games, 2 positive, 1 mixed.

Sure they do, especially when they were caught essentially buying the reviews, as previously mentioned. (But why read evidence when that contradicts your pre-ordained conclusions?)



Originally posted by Drab:
"so long as you think it doesn't affect you"

Is it okay to ignore it if it actually doesn't affect me?

I never complain about choices I've made, never.

So, do I have your passive-aggressive permission to ignore the "problem"?

By the way, you are pretentious assuming you speak for some large group (or any group).

If you've never regretted a single decision you've ever made, you've never reflected upon anything in your life.

Ignoring abusers or even outright criminals is exactly how things decay into the status like Steam is in now. GOG, meanwhile, has actual moderation and quality control to keep nonsense like this from happeneing on their site, but they also keep good games out. Zachtronics games (such as Opus Magnum), for example, can't get on GOG in spite of being widely critically acclaimed.

Again, if you use Steam, then people who have abused the system DOES affect you, once again, please just watch this:
https://www.youtube.com/watch?v=PKFXU9ekLB4
Originally posted by wuddih:
can I mention that without Jimquisition, SidAlpha and similar "garbagediggers", such bad games would get nearly close to no attention and surface time on Steam and just die in low sales .. and that the only ones regularly profiting from this are the "advertisers" of this garbage?

That is false. These games run off of other means of generating revenue besides mere sales, and are often involved in various Steam market schemes, as detailed in the video I posted earlier.

You absolutely can find these games traded far too often if you visit any of the smaller bundle sites like IndieGala, thanks to the fact that they print off keys and throw them in as bulk padding to lots of cheap bundles. This, in turn, boosts "sales" to the point where steam cards activate, and bot farmers can buy up tens of thousands of keys to convert steam cards to gems and then sell gems or convert into cards of games that have actual value. It's not terribly much, but it's worth thousands of dollars per game, which is why they just flood the market with hundreds of games in a year per company like this.

Also, I was raising alarms about Batholith 2 years before SidAlpha found it and exposed the developer, so no, I wasn't just following some bandwagon, I simply noticed first-hand the abusiveness of the developer towards other users, his deletion of posts and threads with criticism, and other users' complaints of this behavior in their own reviews of the game before I experienced it directed towards myself.

But hey, it's cool to just not care, and grab at any excuse to dismiss a problem so long as you think it doesn't affect you... right up until it does, at which point, you start the all caps-lock screeds.
Originally posted by cSg|mc-Hotsauce:
Originally posted by Wraith_Magus:
But there isn't a report function for the developers, themselves, and that's a problem.

On their profile. Just like every other user on Steam.

:cfacepalm:

That requires actually finding their actual developer account. Granted, that's not hard in the case of a lot of these people directly shouting at their customers, as they don't take many steps to cover their tracks, but it's not hard for them to set up multiple accounts, and use sockpuppets to assist them or do their dirty work for them, or just back up what they say.

Besides, that's still just dodging the issue of why things only get done about devs that have been at this for years and directly threatened legal action against Valve itself or violence against its employees, while it goes out of its way to make things as easy as possible to report things for copyright violations, and takes down a game like Piccled Ricc in less than 24 hours of being put online.

Steam's storefront being flooded with garbage games is a known problem, Valve stopped just using "New Releases", and started relying upon algorithms explicitly because they know there's no way for a user to find things unfiltered, and it creates real problems for indie developers getting their real games visible on the storefront above the copy-pasted nonsense. Developers want to get their indie games onto platforms like GOG or XBox or Switch because there isn't the same visibility problem there. This directly costs Valve money... but apparently not ENOUGH money to actually start doing anything significant about it.

Having a toxic environment absolutely will lead to loss of sales. I wouldn't let any child of mine onto Steam's forums, and it's overall much more toxic even than many game developer forums, which at least have some moderation. (And you lovely bunch are far from welcoming, but also far from the worst - Hell, when I complained about the lack of banning literal Nazi curators a year or so ago, I was called a "nazi" trying to "censor free speech" and a host of other slurs by a rando upset about getting banned in some other random game and therefore apparently against any and all moderation...)

Steam tries to be a store for literally anyone with a PC. That said, look up, say, Barbie games, and see that they're tagged with "Psychological Horror" because MEMES LOL, and if you let a child play on that account, they're suddenly going to get real horror games recommended to them. The store page for Barbie games has "reviews" filled essentially with 12-year-old boys mocking the whole notion of there being a Barbie game because obviously, they, as boys, wouldn't want to play with something for GIRLS! That sort of thing absolutely colors whether or not the customer feels welcome buying a game (or in this case, letting their children play games launched through Steam). This is in addition to a lack of ability to segregate out which games a parent thinks is fine for their kids and which aren't when using the family sharing settings. Those sorts of things lead people not to think children aren't welcome in Steam.

Letting the developers themselves get away with outright harassment just tells people who don't want to put up with it not to bother with Steam.
Originally posted by Zetikla:
you feel the need to talk down on everyone who arent the yes man on your point? as im slightly having this vibe

No, but when someone opens up with
FUnny thing is, I often find that those who complain about tyrranical mods, tend to be tthe sort of asshats who kick and whine when they get sent into time out for getting caught doing stuff they shouldn't.

You wouldn't happen to be one of these would you OP.. Betrter be sure, because someone is going to check that post history of yours.
I get the sense that's what they're doing to me, and I don't feel the need to treat ♥♥♥♥♥♥♥♥ers as politely as people trying to honestly discuss something.
Originally posted by cSg|mc-Hotsauce:
Because the store page report function is for the game and the store page itself and not the developers posts in the game hub.

Report the proper way and everything will be fine.

:qr:

But there isn't a report function for the developers, themselves, and that's a problem.

Again, this sort of apathy to the whole issue is exactly what I'm trying to highlight. Why does something have to get to Digital Homicide levels of "actually bringing legal action against customers and Valve itself" or threatening to kill GabeN or otherwise actually being provably part of a criminal enterprise before it FINALLY rises to the level of doing something?

I've reported people, but nothing gets done, even when they're literal self-proclaimed Nazis telling religious minorities to kill themselves.
Originally posted by cSg|mc-Hotsauce:
If you are acting on behalf of those companies, you must also submit proof of that.

The report article is not hard to find. You just search "report harassment" here https://help.steampowered.com/en/ and it is listed.

:qr:

But again, that's a difference of there being a button directly within view (without even needing to scroll down!) of every single store page, and asking people to do a search on the terms to report someone. Any game developer will tell you how important UI is in how players actually behave in regards to a system, and asking people to actually enter search terms in a dialogue prompt is the sort of thing you don't even see in games since the late '90s. (In fact, relying upon that was so bad, there's a full trope on it: http://tvtropes.org/pmwiki/pmwiki.php/Main/YouCantGetYeFlask )

It wouldn't even take much effort to add a choice bubble within that very same store page button to flag the developer for harassment than it would for copyright violations. Not having that option implicitly says that reporting a developer for those things is an invalid complaint, unlike complaints of copyright infringement, which Steam's UI does implicitly declare it takes seriously.
Originally posted by cSg|mc-Hotsauce:
Originally posted by Wraith_Magus:
Besides, even if I want to contact support, why is there a button to flag games for DMCA takedowns, but not abusive developer behaviors?

DMCAs are only IF you are the copyright owner.

Reporting... https://support.steampowered.com/kb_article.php?ref=1476-HJCM-5616

:qr:

Yes, but why is there a button for DMCAs usable by those who are acting on behalf of corporations directly on every Steam store page, but you have to go through a completely separate, much harder-to-find, vastly less responsive system if you're just a mere customer being abused?
Originally posted by Start_Running:
Since reviews are NOT deletable, a lot of these developers attack users in comments on their negative reviews of games, and I've had more than one developer now leave long comment chains of personal attacks against me, encouraged others to leave personal attacks in comments against people who left negative reviews, and that's not even starting on outright giving out keys or full-on payment for positive reviews to try to counterbalance negative reviews from legitimate customers. I've even seen my reviews flagged for pointing these things out.
Care to post a link to an example of this?

Fine then. Here's one of mine from a few years back:

http://steamcommunity.com/profiles/76561197971948490/recommended/427910

Here's what eventually came out about them:

http://steamcommunity.com/id/SidAlpha/recommended/427910/

I want to avoid naming names in the the most recent one of these to happen to me, personally, since it's still ongoing.

Originally posted by Start_Running:
There is an option to flag a game for having outright copyright violations or some other things that are direct legal matters plus outright hate speech in the game, but why is there no recourse against developers that make the Steam storefront so toxic that people would rather just go to another storefront just so that they don't have to deal with the toxicity coming from the moderators of the games on Steam?
Again. Evidence of this would go a long way.

Originally posted by Start_Running:
I don't think you know what the phrase money laundering means, and secondly that old trick doesn't work any more, the trading card drop is dependent on actual steam purchases. Activations from third parties doesn't count. SO in short those devs are just wasting their time. Such devs have always existed, but you don't find them unless you actively go looking for the buggers

https://www.youtube.com/watch?v=A-RIC7GbtUU&list=PLqtRLt_z15MUPHm2oGV2WJwzc2TszfYRW&index=18
https://www.youtube.com/watch?v=PKFXU9ekLB4&list=PLqtRLt_z15MUPHm2oGV2WJwzc2TszfYRW&index=27

(Hell, the entire "Dirty Dev" series is a direct refutation of what you're trying to claim...)

There's a difference between skepticism and willful denialism. Valve itself has noted it has a problem with what it calls "fake games", and instituted the need to sell a threshold number of games before cards could be activated for this explicit reason.

Originally posted by Start_Running:
Because Youtubers know the best way to get views and subscribers is to pander to your audience. Tell them the stuff they want to hear. Parrot the public sentiment, copy what other youtubers are doing. The truth is, there have always been bad and crappy games on steam, Since day one, and it's not that the problem has gotten worse, it's that people are essentially just bad at critical thinking and searching.

Oh, you're so edgy, I almost cut myself.

I've had plenty of experience with game forums over the years. When the Ubisoft Pools of Radiance came out back in the early 2000s, there were fanboys in their technical help forums raging against the people who were making completely legitimate complaints about how the game was uninstallable on their system because of its non-standard installation tool, or how it formatted their hard drive when trying to uninstall it. These fanboys personally attacked all those who raised completely legitimate issues in the technical help forum, because of how "unfair" it was that "the game was being attacked by whiners", and it didn't happen to them, so it's not a problem.

And of course, you're the same people that create all-caps-lock screeds the INSTANT it happens to you...
Originally posted by cSg|mc-Hotsauce:
Going out of your way to search these groups doesn't help.

You might get more messages about your reports as they have been more active with the reports recently.

:qr:

I didn't need to - this was before they hid curators you weren't subscribed to, which was Valve's response to a lot of these. I only went out searching curators that were overtly throwing around racial slurs to showcase what a problem it was becoming after coming across a half dozen of them to start with.

Besides, even if I want to contact support, why is there a button to flag games for DMCA takedowns, but not abusive developer behaviors?
Showing 1-20 of 2,623 entries