Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Their description says they hunt small animals. Body size is the only way to determine this.
No insects are not toxic immune. All but one of them are in no way related to vanilla insectoids.
We'll look into patching the fungal medicine for recipes.
Actually, this is true for some others too, like firelavender.
Mushrooms can be sown in pots but look very off
Glitter increases sleep fall rate, so pawn gets tired faster, I expected an opposite effect
Filth-producing animals are quite a problem. Few days, and whoile map is covered in many layers of slime, trails and filth. Ravelmush are interesting, but they are rare in wild and setting growing zones for them is a pain.
https://steamcommunity.com/sharedfiles/filedetails/?id=2893432492
https://steamcommunity.com/sharedfiles/filedetails/?id=1508341791
Also:
Mushroom logs can be cooked into food
Mushroom logs are described as non-flammable, but anything that made of them is just as flammable as wooden.
https://steamcommunity.com/sharedfiles/filedetails/?id=2398365712
It does not know what to do with stable overhead mountains
Another problem: nitrition prediction of pen markers is off, consumption is half of predicted growth but my animsl are starving.