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https://gist.github.com/HugsLibRecordKeeper/89a05fe768d9d0fc8f551d5829d55fba
Basically I got three errors. First, when I loaded my save, I got:
"Could not resolve cross refs: System.ArgumentNullException: Value cannot be null. Parameter name: source"
I wrote it off and kept playing, then got:
"System.NullReferenceException: Object reference not set to an instance of an object
at SomeThingsFloat.FloatingThings_MapComponent.spawnThingAtMapEdge () [0x00012] in <8c55815c5ee748f680201e7790af7407>:0 "
Which would tick repeatedly-- I got a few other normal events triggering at the same time that error popped, so I'm assuming it's tied to some sort of event interval trigger? Anyway, from reading it, I assumed that there was some issue with the "Stuff can spawn in the water" system, so I went to the options and toggled it off.
That got the last error, which seems to tick on that same periodic interval:
"System.ArgumentNullException: Value cannot be null.
Parameter name: source"
This seems to be reproducible on this save file, so if you want me to test anything else or get you specific information, I'd be happy to. I'll play for a while with verbose logging on and see if it turns up different/more detailed errors-- I only turned it on partway through this.
I am playing on an coastal island map generated by Geological Landforms. I'm not sure if the ocean might be part of the problem here.