XCOM 2
功能性Mod
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
部分未汉化Mod的汉化
https://steamcommunity.com/sharedfiles/filedetails/?id=667104300
>>> ModConfigMenu.chn
[MCM_OptionsMenuListener] m_strModMenuButton="MOD设置" [MCM_OptionsScreen] m_strSaveAndExit="保存并退出" m_strCancel="取消" m_strTitle="MOD设置" m_strSubtitle="" [MCM_SettingsPanel] m_strResetButton="重置" m_strRevertButton="废弃" m_strApplyButton="保存"





https://steamcommunity.com/sharedfiles/filedetails/?id=934236622
>>> YetAnotherF1.chn
[YAF1_UIUnitInfo] m_strEnemyInfo="敌人信息" m_strSoldierInfo="士兵信息" m_strNotAUnit="非单位" m_strNoInfoAvailable="无可用信息" m_strPassives="Passives" +LockedTitles="0xXXXXXXXX" +LockedDescriptions="0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX" +LockedDescriptions="0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX" +LockedDescriptions="0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX 0xXXXXXXXX" m_strCensoredStat="0xXX" m_strAlphabet="1234567890ABCDEF" [YAF1_UIWeaponPanel] m_strInfinitySymbol=∞





https://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
>>> EvacAll_WotC.chn
[UIScreenListener_EvacAll_MCM] PageTitle="全员撤离" GeneralSettingsTitle="通用设置" DisableEvacAnimationTitle="取消撤离动画" DisableEvacAnimationTooltip="士兵撤离时不显示绳索动画。" DisableNoEvacTilesTitle="取消非撤离方格的投影" DisableNoEvacTilesTooltip="取消在撤离区域内<不可使用>方格的显示,需要重启游戏生效。"





https://steamcommunity.com/sharedfiles/filedetails/?id=1183444470
>>> WOTC_DisplayHitChance.chn
[X2Action_ApplyWeaponDamageToUnit_HITCHANCE] HIT_CHANCE ="命中"; CRIT_CHANCE ="暴击"; DODGE_CHANCE ="闪避"; MISS_CHANCE ="失误"; SHORT_GUARANTEED_HIT="G.H."; SHORT_HIT_CHANCE="H"; SHORT_MISS_CHANCE="M"; SHORT_CRIT_CHANCE="C"; SHORT_DODGE_CHANCE="D"; GUARANTEED_HIT ="一定命中"; GUARANTEED_MISS ="一定失误"; REPEATER_KILL ="必杀"; FAILED_TEXT = "失败!" [WOTC_DisplayHitChance_MCMScreen] sSettingsPage_MCMText = "扩展信息"; sPageTitle_MCMText = "扩展信息"; sGroupGeneralSettings_MCMText = "一般设置"; sGroupFlyoverSettings_MCMText = "浮动伤害设置"; sShowHitChance_MCMText = "浮动文字显示命中概率"; sVerboseText_MCMText = "浮动文字显示完整文本"; sDisplayMissChance_MCMText = "显示丢失几率代替命中几率"; sShowTemplarMessages_MCMText = "浮动文字显示圣堂武士的招架、偏斜、反击命中率"; sShowAimAssist_MCMText = "显示战斗信息"; ; sFlyoverDuration_MCMText = "浮动持续时间"; sShowGuaranteedHit_MCMText = "显示 '一定命中' 字串"; sGroupShotBar_MCMText = "射击条块设置"; sBarHeight_MCMText = "条块高度"; ;sBarOffsetX_MCMText = "条块X偏移"; ;sBarOffsetY_MCMText = "条块Y偏移"; sBarAlpha_MCMText = "条块透明度"; ;sBarWidthMult_MCMText = "条块宽度倍率"; ;sGeneralOffsetY_MCMText = "一般偏移量Y"; ;sDodgeOffsetX_MCMText = "闪避偏移量X"; ;sCritOFfsetX_MCMText = "暴击偏移量X"; ;sCritOffsetY_MCMText = "暴击偏移量Y"; ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ = "命中条块颜色"; sCritHexColor_MCMText = "暴击条块颜色"; sDodgeHexColor_MCMText = "闪避条块颜色"; sMissHexColor_MCMText = "失误条块颜色"; sGroupShotHUD_MCMText = "射击面板设置"; sGroupBarColors_MCMText = "条块颜色设置"; sShowGrazed_MCMText = "射击面板显示擦伤概率"; sShowCrit_MCMText = "射击面板显示暴击伤害"; sAimLeftOfCrit_MCMText = "暴击位于条块左端"; sAssistBesideHit_MCMText = "辅助瞄准于命中旁"; sPreviewMinimum_MCMText = "最小伤害预览"; sPreviewHacking_MCMText = "黑客预览"; sWarningMessage_MCMText = "请注意,对偏移量的任何更改都可能导致显示错误!"; sGrazeCritLayout_MCMText = "擦伤概率和暴击伤害显示布局"; sAssistHexColor_MCMText = "辅助瞄准颜色"; ;DEBUG sDodgeOffsetY_MCMText = "闪避偏移量Y"; ;DEBUG sBlack = "黑色"; sWhite = "白色"; sCyan = "青色"; sFadedCyan = "淡青"; sFadedYellow = "淡黄"; sGray = "灰色"; sGreen = "绿色"; sRed = "红色"; sYellow = "黄色"; sPerkYellow = "渐变黄"; sCashGreen = "环境绿"; sPurple = "紫色"; sOrange = "橙色"; sOrangeEngineering = "工业橙"; sBlueScience = "科技蓝"; sObjIconBackground = "目标图标背景"; sLayoutLeft = "擦伤爆伤左端放置"; sLayoutBalanced = "擦伤爆伤两端放置"; sLayoutRight = "擦伤爆伤右端放置"; sShowAlwaysShotBreakdownHUD_MCMText = "始终显示技能数值明细"; sGroupShotWings_MCMText = "技能数值侧栏设置"; sGroupToolTips_MCMTtext = "提示框设置"; sToolTipAlpha_MCMText = "提示框背景透明度"; sShowEnemyToolTip_MCMText = "显示敌人提示框"; sShowExtraWeaponStats_MCMText = "启用/禁用 武器状态"; [WOTC_DisplayHitChance_UITacticalHUD_ShotWings] LOWER_DIFFICULTY_MSG = "低难度"; MISS_STREAK_MSG = "连续失误"; SOLDIER_LOST_BONUS = "士兵损失"; CRIT_DAMAGE_LABEL = "暴击伤害"; [WOTC_DisplayHitChance_UITacticalHUD_ShotHUD] CRIT_DAMAGE_LABEL="爆伤"; GRAZE_CHANCE_LABEL="擦伤"; [UITacticalHUD_EnemyTooltip_HitChance] PrimaryBase = "基础伤害"; PrimarySpread = "伤害浮动"; PrimaryPlusOne = "伤害 +1"; EnemyStatsTitle = "敌人状态"; [UITacticalHUD_SoldierInfoTooltip_HitChance] KILLS_LABEL = "击杀"; ASSIST_LABEL = "助攻"; FLANKING_CRIT_LABEL = "侧翼暴击"; [StatListLib] HackDefenseLabel = "黑客防御";





https://steamcommunity.com/sharedfiles/filedetails/?id=1737532501
>>> WepUpgradeFix.chn
;Place localized text in this file [WepUpgradeFix_MCMScreen] ModName="武器错误修正" PageTitle="武器错误修正" GroupHeader[0]="弹药和武器错误修正" GroupHeader[1]="典型武器消耗修正" TYPICAL_PISTOL_Label="手枪技能" TYPICAL_REAPER_Label="死神技能" TYPICAL_MISC_Label="杂项技能" TYPICAL_PISTOL_Tip="以下技能现在将使用其武器的典型行动消耗:" TYPICAL_REAPER_Tip="以下技能现在将使用其武器的典型行动消耗:" TYPICAL_MISC_Tip="以下技能现在将使用其武器的典型行动消耗:" GroupHeader[2]="其他修复" Primary_Shredder_Label="「粉碎」技能必附加于主武器上" Primary_Shredder_Tip="强制将「粉碎」技能破甲效果应用于主武器。对于「特定武器」选项,将只适用于以下类别的武器:" Primary_Shredder_Strings[0]="从不" Primary_Shredder_Strings[1]="特定武器" Primary_Shredder_Strings[2]="总是"
แก้ไขล่าสุดโดย 小时候梦想是当话事人带社团打上月球; 16 ม.ค. 2022 @ 12: 27am