XCOM 2
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WOTC - Extended Information!
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1.916 MB
Oct 28, 2017 @ 8:39am
Jan 7, 2018 @ 1:54pm
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WOTC - Extended Information!

In 1 collection by sebkulu
My Mods
3 items
Description
For Mac/Linux Users: We've been informed that you may be experiencing performances issues after the last update. But without the support of a proper development tool on MacOS/Linux we can't tackle it down. Sorry for the inconvenience.

WOTC - Extended Information!

After a lot of work, we are happy to bring you a WOTC enhanced and rewritten version of Perfect Information!

So, the aim of this mod is to provide you with the maximum details and information about what's happening on the battlefield.

FEATURES

General
  • Aim Assist display everywhere
  • Show Miss Chance instead of Hit Chance everywhere
Flyovers
  • Display Hit/Crit/Dodge Chances in Damages Flyovers during Battle (works with all types of direct damages)
  • HitChance is now displayed in Flyovers for non-damaging Abilities like Mind Control, Mind Spin and Mind Scorch!
ShotBar
  • Display Shotbar in ShotHUD
ShotHUD
  • Display Graze Chances and Crit Damage
  • Preview Minimum Damage in Battle when aiming at an enemy
  • Preview Hacking in ShotHUD when aiming at Haywire-able Enemy, or Hackable Objective/Item
ShotWings
  • Crit Damages Details in Right Wing and Damages Bonus Details in Left Wing
Tooltips
  • Reworked Soldier Info Stats List Tooltip shows when hovering mouse over Soldier Name
  • Reworked Soldier Buffs / Debuffs Tooltip shows when hovering mouse over Soldier Buff/Debuff
  • New Enemy Stats / Abilities / Buffs / Debuffs Tooltip shows when hovering mouse over enemy HUD Icon (little Heads over tactical HUD when enemy is in line of sight)
  • Reworked Weapon Tooltip shows when hovering mouse over Weapon Icon
  • Reworked Ability Tooltip shows when hovering mouse over Ability Icon
Mod Config Menu compatible
  • Allows other mods to be configurable through the in game options menu (MCM)

LOCALIZATION

We also added localization integration, so you can translate the little damage Strings into your language.
Feel free to do so.
You can find those files under <Steam install>\SteamApps\workshop\content\268500\1183444470\Localization.

LIMITATIONS & CONFLICTS

***!!! Please Unsubscribe from these mods as they will conflict each others !!!***
  • Perfect Information
  • Tactical HUD Shot Bar
***!!! Please Unsubscribe from these mods as they will conflict each others !!!***

OVERRIDES
  • X2Action_ApplyWeaponDamageToUnit
  • UITacticalHUD_ShotHUD
  • UITacticalHUD_ShotWings
  • UITacticalHUD_Tooltips
  • UITacticalHUD_Enemies

OTHER MODS

Other Mods by Sebkulu:
  • WOTC - Show Enemies and Terrain on Mission Planning, an enhanced, rewritten version of Vanilla 'Show Enemies on Mission Planning, featuring new Icons display, Tooltip containing Enemy List when hovering Icons, Terrain information (Plot/Biome)
  • WC_PhotoReBooth, in conjuction wtih Zyxpsilon, a nice Mod to allow for cooler posters, Custom Solo/Duo/Squad flavour Lines with Icons!

Other Mods by Mr. Nice:
  • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
  • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
  • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
  • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
  • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
  • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.

CREDITS
  • Credits to original author Andy_Bell101 for Damage Display.
  • Credits to Grimy and TJnome for Perfect Information.
  • Credits to Rilne for the port of GrimyShotbar to WoTC.
  • Credits to Robojumper and InternetExploder for having helped us out.
  • Credits to Zyxpsilon for having provided damage Icon in flyover.
Popular Discussions View All (8)
79
Feb 1 @ 12:30pm
Bug report
sebkulu
19
Mar 26, 2023 @ 12:53am
Enhancement suggestions - please post here
sebkulu
6
Dec 10, 2025 @ 1:45am
Can't see hit percentages
K2Smooth
611 Comments
May 21 @ 5:43pm 
@BarelyEvolvedApe

I've playing with AML on SteamDeck since I got mine in December. Took a bit of legwork but most definitely can be done
May 10 @ 1:31pm 
Can you add the links for the conflicting mods, since you have the links for all the other mods?
May 8 @ 7:41pm 
As far as I know AML works on linux/steam deck under Proton.. the XCOM2 modding discord might be able to help you further.
May 8 @ 6:24pm 
"you really should be using the community made Alternative Mod Launcher (AML) for playing modded xcom" that's great and all, except if you're playing on steam deck so can't.
Feb 24 @ 8:02pm 
Playing LWotC and love the mod, it works great! Any idea how I can prolong the flyover messages from alien shots to understand what happened mathematically?

I tried changing the following in the mod config:

VERBOSE_TEXT = true
FLYOVER_DURATION = 10 (and removed the semicolon)

Unfortunately, changing the number and deleting the semicolon in the .ini (and even deleting the config in the Documents folder to force a refresh) did not do the trick. The messages still vanish after 2-3 seconds. Any suggestions are appreciated! Thanks!
Feb 22 @ 1:37pm 
@usun
See RustyDios' post immediately before yours
Feb 22 @ 1:11pm 
In new Mod Manager it say that this mod is for XCOM 2... its not working for WOTC.
Feb 7 @ 7:55pm 
.. you should not use ANY of the Firaxis supplied mod launchers tbh, and you really should be using the community made Alternative Mod Launcher (AML) for playing modded xcom2...
Feb 7 @ 6:47pm 
Hey yall, i figured out the issue with this and some other mods. You CANNOT use the new mod manager, you have to use the old one in launch options. The new one disables mods it thinks are only for XCOM 2
Feb 1 @ 12:07pm 
Not Working FOR WOTC. I have WOTC and all modes work but this one ist displayed as only XCOM 2 not WOTC