XCOM 2
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WC_PhotoReBooth
   
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59.794 MB
Nov 13, 2017 @ 12:49pm
Jun 26, 2018 @ 9:51pm
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WC_PhotoReBooth

Description
MOD-ID TAG = #1200482815
DESCRIPTION = Extra features and Campaign Summary
SUMMARY = Adds 14 (+20) new Backgrounds and introduces an optional "system" where you can summarize missions & events of a campaign directly on Posters

An ambitious project which has to override default Photobooth components, both in Armory & Tactical UI layers. The basic idea is quite simple -- give total control over the output conditions & contents.

As much as i like(d) being fooled around by completely randomized pseudo-meme themes (good, nice, weird or bad but still designed by others), it all grew somewhat annoying. So i decided to provide various User-Friendly assets & to implement a formal campaign tracking system (nicknamed Summary Boxes) by indirect methods -- putting relevant custom text fields + Icons, how & where they'd matter most.


DEVELOPMENT STATUS

The first major feature is now being ((was!)) activated; Line Picker!
For a complete description of this wildly useful Control/Edit device, please refer to the discussion thread titled "DETAILS & NOTES" accessible via a Tab further below & right above the feedback stream of posts.

Secondly.. the entire concept of Summary-Box(es) is finally ready & playable. Took awhile, but i think we've done it in a satisfactory manner.

NOTE; Aside from the Mod itself, i'm also offering you typical Campaign results with Poster-Samples instead of flooding the Steam snapshots area above. Played with Predator Movie characters through the first four "Months" (More in Pack2) & includes each Resistance Reports source data.. just the essentials. That's basicly what you can expect to somewhat produce for yourselves.
These should also serve as indirect help when reading out the hints found in Version #2 Discussion posts.

Hosted in ZIP files, grab them from my DropBox as linked here...
Poster Samples Pack1[www.dropbox.com]
Poster Samples Pack2[www.dropbox.com]

PROGRESS BAR ••••••••••••••••••••••~85%••••••


INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen since it requires the PhotoBooth.. then, Click the usual box to activate our mod & everything should be ready.

PS; A new MCM configuration option is now available. It "speeds" up the parsing of Text Lines (extra strings supplied by anything other than our mod). We recommend (USE ALL LINES) by checking its box if you don't mind having slight slow-downs in Picker Lists. Since it is declared OFF by default.. your regular gameplay conditions won't be affected if you don't have the MCM tool installed.


CURRENT ISSUES

There's extreme potential in allowing players to control such input/output elements.

-- BountyGiver's "OneMillionColoursPluginWotC" mod is currently incompatible with our code files & should be de-activated.

-- Any other mods that override (heavily or not) UI_Armory & UI_Tactical default scripts would likely wreck many hooks while we BOTH use similar runtime code.

-- Refer to the new Discussion Post(s) about Version #2.. it's much better to centralize such stuff at this point.


FUTURE PLANS

Presently considering feasability of other features;

! == Done ... X == Discarded as being too complex

-!- Formal Text Editing GUI.. we re-designed "TextBox" components.
-!- Icons integration (secondary hooks to many internal assets).. produced by Custom Tags.
-X- Palette expansion (indirectly "replacing" OMC functionality for PRB only).
-X- Custom Layouts (extensive Flash/GFX rework).

-?- Next.. try to fix a few pending elements as discussed in "Known Issues" post.

Soooooo -- we're basicly done with what we intended to include... Yeah!


UPDATES

(30/11/17:AM) Basic "Line Picker" activation
(27/06/18:PM) Campaign Tracker "Summary/Report Boxes" very nearly finalized!


Happy text editing, enjoy.

-- Zyxpsilon.
Popular Discussions View All (5)
4
Jun 27, 2018 @ 10:53am
New Posters Details
Zyxpsilon
2
Oct 31, 2018 @ 8:10am
Feedback...
Zyxpsilon
0
Jun 15, 2018 @ 9:03pm
Known Issues (Version #2)
Zyxpsilon
150 Comments
Splinter Sep 1, 2022 @ 4:02pm 
Right, it was just coming from in your mod. That folder is in the PhotoBooth mod.
Zyxpsilon  [author] Sep 1, 2022 @ 5:00am 
Yes.. that *IS* the code section i was referring to.
Congrats to figuring it out.
;)
Splinter Aug 31, 2022 @ 11:10am 
I actually fixed it.

I the \steamapps\workshop\content\268500\1200482815\Localization folder, there's a file: XcomGame.int

There's a section called
[X2StrategyGameRulesetDataStructures]

with the following data:
m_strMonth0=JAN
m_strMonth1=FEB
m_strMonth2=MAR
m_strMonth3=APR
m_strMonth4=MAY
m_strMonth5=JUN
m_strMonth6=JUL
m_strMonth7=AUG
m_strMonth8=SEP
m_strMonth9=OCT
m_strMonth10=NOV
m_strMonth11=DEC
m_strMonthDayYearLong="<XGParam:StrValue0/!MonthString/>-<XGParam:IntValue0/>"


After that section there's another one:
[UIPhotoboothBase]

Just take out everything from [X2StrategyGameRulesetDataStructures] to just before [UIPhotoboothBase]


You'll want to do this after downloading the mod, but before starting the game, or you have to rebuild the game INF files.
Zyxpsilon  [author] Aug 28, 2022 @ 6:41am 
IIRC.. this "Dating" flaw has been caused by another mod that alters the "TextLayoutTemplateManager" and overrides the strings assigned by (some or multiple) default INT files + data stacks/arrays.
For example.. my months are listed as "three letters"
Nothing i can do about those kind of weird hacks done by unstable code from other people -- if they aren't aware certain functions (plenty of that in XC2+, btw) need specific attention with runtime checks -- it's not my fault or proper modding awareness that creates minimal/reliable stability with PhotoReBooth, etc.
Splinter Aug 27, 2022 @ 6:16am 
I second the wonky date thing. Makes me a little. sad. Still a great mod.
Dummie May 24, 2021 @ 3:32pm 
For some reason this mod turns my soldiers birthdates' format, not showing the year in the process. Will have to uninstall for now, heads up for anyone else facing this problem.
Zyxpsilon  [author] Mar 30, 2020 @ 7:58am 
Glad you like it.. but, sadly Controller support can't be done (efficiently) in this specific code components.
townkrier Mar 30, 2020 @ 5:47am 
Absolutely love this mod, but the line picker part isn't compatible with controller :(. As of now I'm just randomizing until it looks good, so I still love the mod!
Zyxpsilon  [author] Aug 19, 2019 @ 6:52pm 
Not responsible.. IIRC, this flaw has been known to happen with some mysterious combo of more than two mods -- but it only occurs in specific "conditions" related to somebody HUD settings.
Can't remember when exactly but someone on the XComModding-Discord claimed to have solved it a few times. Visit there -- you may get lucky.
GBOverload Aug 19, 2019 @ 3:32pm 
@Zyxpsilon He, found a bug, when I go into photobooth, it sends me to a viewpoint of the underside of the avenger.