XCOM 2
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[WOTC] Trainable Sparks (and other Buffs)
   
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Sep 12, 2017 @ 11:35am
Nov 25, 2018 @ 2:43pm
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[WOTC] Trainable Sparks (and other Buffs)

In 1 collection by Mr. Nice
Mr. Nice's Workshop - War of the Chosen
17 items
Description
WotC was one step forward, two steps back for SPARKs, getting an aim buff and weapon upgrades but not gaining access to all the new toys the other soliders can. This mod aims to address this issue!

Spark Buff List
  • As in the mod title, access to the training center. They get four random "XCOM" cross-class abilities as regular soliders do.
  • Weapon Breakthroughs. Instead of getting their individual breakthroughs, they share the love with grenadiers and get the +1 damage and additional upgrade slot with the "Cannon" breakthrough research projects. After all, their weapons are all referred to as cannons as well.
  • PCS Slot, self explanatory.
  • Ammunition Pocket. This is an ammunition only utility slot, and the reason why the WOTC Community Highlander mod is required, without that fix the pocket will do nothing! That mod also includes a lot of other bug fixes.
  • Eligible to get Ammo & PCS upgrades on Legacy Ops.
  • Hack Progression. They get an additional 5 to hack (to 15) as Squires, advancing to a total of 55 Hack as Champions, the same as Corporal level Specialists. Obviously this is before accounting for Enemy Protocols, gremlin/bit level, etc. This makes their remote hack more usable, but they won't be taking control of Sectopods on a regular basis, for example.

UI Fix
Bit hack bonus now shows in the Armoury in the same way as the Gremlin bonus for Specialists. Based on similar fix in Sparks Rebalanced by permission, which itself was based on this mod. Isn't cross pollination grand?

Notes
If this mod is activated part way through a campaign, already built SPARKs will be retroactively awarded the Ability Points and Hack progression due according to their rank, and receive their random XCOM abilities and other benefits. The only issue is that the Squire base abilities won't be displayed as neatly for existing SPARKs in the training screen, but that's just a cosmetic issue. If for some reason some of your SPARKs are still missing PCS or XCOM abilities, there is a button within Mod Config Menu to recheck existing SPARKs. This can also be done from the console with the new command 'CheckSparks'.

If Mod Config Menu is installed, there is an option to control if Spark cannons benefit from the existing Cannon breakthroughs. This may be useful if you are using another mod which adds breakthroughs specifically for Spark weapons or similar. This can also be changed via a .ini edit if MCM is not installed.

I have excluded certain cross-class abilities for practical reasons from Sparks (for example, "Volatile Mix" since they can't equip grenades). If anyone notices other cross-class abilities which are not appropriate for Sparks, post below.

Localisation
This in game UI is fully localised for all the languages supported by XCom 2. This involved copy/paste from the "Shen's Last Gift" localisation, so if any non-English language users spot any errors, give us a shout. The MCM options menu is currently only localized in English and French. Feel free to contribute to expanding on this!


Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
Popular Discussions View All (1)
0
Jan 30, 2019 @ 8:15pm
Simplified Chinese Translation
zxc2008
178 Comments
Jay Jul 4, 2023 @ 6:45am 
Having an weird, although non critical issue after installing this mod. Should I have started a new game? Here's screenshot: https://i.imgur.com/RTMq0r8.jpg
(ꐦ ◣‸◢) Sy-ko하늘 Jun 30, 2023 @ 1:37am 
Thanks for the mod is really nice. I just hope that you can add Bladestorm in the xcom ability pool. Since Spark already has the melee animation it would make sense to have it in the xcom ability.
Swanky May 1, 2023 @ 9:07am 
There may be something iffy going on with the new Communtiy Promotion Screen and this mod, or I'm the Commander Here and this mod.
The squaddie perks are displayed all wrong and the respec option is not looking correct either, in addition to that I have no AWC perks in my promotion screen. Interestingly enough, disabling and unbinding ITCH and building a new Spark has the same results for me.

I'm also missing the Arsenal perk on the Spark, both in the promotion screen as well as in the barracks.

After a bit of digging Zelfana thought it might be caused because "it's trying to remove identical lines to vanilla config instead of doing a hard reset on the SoldierRanks array like all other mods would do modifying classes", leaving it vulnerable for other mods to accidentally jank it.
zin Apr 6, 2023 @ 6:36am 
I’m assuming it’s not compatible with Mechatronic Warfare: Total SPARK Overhaul?
zin Mar 20, 2023 @ 1:13pm 
Sweet mod! Just wondering, is it compatible with Ammo and Vest Slots, which adds ammo slots for soldiers and SPARKs? Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1123704945

Also, can it be added mid-campaign (but before SPARKs are unlocked)? Will it still work? :)
Tacty Aug 15, 2022 @ 1:30am 
Can someone recommend this for LWOTC?
I mean, are there any conflicts or bugs?
Rossocuore Jun 29, 2021 @ 2:23am 
Hi, I have this mod installed together with Robots on covert actions but the latter doesn't seem to work now. Is there any known incompatibiltiy between the two mods? Thanks.
pepoluan Apr 30, 2021 @ 6:52am 
Yummy. As it is now, I delay SPARKs until I'm OP enough to curbstomp the Shen mission. With this, I might've been 'persuaded' to storm the Tower earlier.
LakanusMf2 Oct 20, 2020 @ 3:42am 
Beautiful
AnarchoPup Jul 17, 2020 @ 4:03pm 
Does this mod allow sparks to improve combat intelligence via covert ops?
trying to find a way to do this