Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The squaddie perks are displayed all wrong and the respec option is not looking correct either, in addition to that I have no AWC perks in my promotion screen. Interestingly enough, disabling and unbinding ITCH and building a new Spark has the same results for me.
I'm also missing the Arsenal perk on the Spark, both in the promotion screen as well as in the barracks.
After a bit of digging Zelfana thought it might be caused because "it's trying to remove identical lines to vanilla config instead of doing a hard reset on the SoldierRanks array like all other mods would do modifying classes", leaving it vulnerable for other mods to accidentally jank it.
Also, can it be added mid-campaign (but before SPARKs are unlocked)? Will it still work? :)
I mean, are there any conflicts or bugs?
trying to find a way to do this
I have tried Check Spark via MCM and Console
I have other Mods activ
I will try it out in a new game when I start a new game
http://prntscr.com/shhll5
Was there any update to the compatibility between this and mechatronic you were working on?? :)
just because i thought this mod was available so why not.
But by design even without it i'm pretty happy too, just wanted to share that in case others expected (Because he also mentioned your code in helping him build his mod, but he did not mention compability wise)
So i assumed Mechatronic Warfare and Trainable Spark should be able work together heh.
[WOTC] Mechatronic Warfare: Total SPARK Overhaul?
https://steamcommunity.com/sharedfiles/filedetails/?id=1499767042
debug it, doesn't add any xcom abilities
Would you be able to create an upgrade to this mod?
I have an idea but I don't have the skill to create the mod and you definitely do (plus I can't get the damn SDK to work)
My premise is that Sparks could have many PCS slots for upgrades (Johnny 5 needs input!)
So would it be possible to have additional PCS slots granted at different ranks to add whatever PCS you have to hand?
Do you think you could do this as an upgrade to this mod?
I'm not entirely certain if doubling up on PCSs would work, or if Focus makes any difference.
If you decide you can that would be magic. Thank you
I simply chose the two squaddie abilities which made the most sense to head up the "Future Combat" and "War Machine" branches is all.
This aspect is what I was referring to when the description mentions "Squire base abilities won't be displayed as neatly for existing SPARKs", since the mod doesn't change the order of the abilities for existing SPARKs.
; squaddie
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Arsenal", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
(AbilityType=(AbilityName="Overdrive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(), (), \\
(AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="RobotImmunities", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
(AbilityType=(AbilityName="IntrusionProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\
The (), () in the middle are spacers, since the first 4 abilities will show in the training screen. As I said, you'll see similar spacers put in for othe base classes so that only two show in the training screen, and arranged so that the fit the "theme" of the two branches.
You may note that only ONE squaddie ability shows in the normal promotion screen.
Also any chance of allowing them to form bonds? Saw the normalize Sparks mod had that while i was browsing for mods for my new playthrough.
I have one question, does this mod conflict with Richard's spark rework? https://steamcommunity.com/sharedfiles/filedetails/?id=1374683550
So, y'know... everything is working just fine! Thanks for your help!
My max rank SPARK with above average intelligence got 20 points... he has 6 ranks and gains 4 points per level. However, he had 4 personal AP before I rechecked my SPARKs. It looks like the game simply assigns the SPARKs the AP they should have if they had never spent any personal AP.
Overall though, this is only really a 'problem' for someone like me who got this change at this particular moment, or for someone who doesn't read the whole mod description and misses the Recheck SPARKs button at first.
Oh, and while it might be complicated to give a specific soldier more ability points, you can just use 'giveresource AbilityPoint #' to add them to the generic XCOM pool. Buy the SPARK that will use up those points and you're all set.
I think you can increase a soldiers hacking stat, but that gets weird, and it's only going to give me a small chance for a small reward on very specific missions, so it's not worth dealing with.