XCOM 2
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Evac All - WotC
 
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0.595 MB
Sep 2, 2017 @ 10:06am
Sep 10, 2017 @ 5:43pm
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Evac All - WotC

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Description

This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2.

If you are subscribed to both mods, make sure you only have the correct version of this mod activated for the game you are playing, not both of them.

Translations for the new config page requested. See the topic here: http://steamcommunity.com/workshop/filedetails/discussion/1126395106/1474221865200290492/



Description

This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier.

Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.

Many thanks to the volunteers providing translations for this mod:

esurnir, Lord Yanaek - French
Jack Kwan - Traditional Chinese
Albeoris - Russian
Josemsar, jazzlutty - Spanish
Hamachi - Korean
almasmario - Italian
acosys, Marck - German
Kubak1000 - Polish
nobita - Japanese
This mod is also availble through nexusmods at: http://nexusmods.com/xcom2/mods/99

Configuration

This mod supports the Mod Config Menu for in-game configuration, if installed. Otherwise configuration options can be found in the XComEvacAll_WotC_Defaults.ini file in the mod's config folder.

Compatibility

This mod is compatible with existing saves, but will not take effect until the next time you begin a mission after installing the mod. Loading a saved game in-mission from before the installation will work, but no Evac All ability will appear until the next mission.

Popular Discussions View All (1)
7
Nov 29, 2017 @ 3:12pm
PINNED: MCM Translations Requested
tracktwo
< >
264 Comments
amaelofthejawas Sep 23 @ 4:49am 
Works great, saves so much time at the end of missions
tracktwo  [author] Aug 19 @ 8:15am 
@Dirigible Tomato Some non-WotC compatible mods can break ability adding mods like this one. See a little further down in the comments here for people having similar problems and some of the mods known to cause problems.
Dirigible Tomato Aug 18 @ 9:10pm 
This one used to work for me, but now I don't see the button at all. Kinda weird. Conflict maybe? I have no idea.
OniKanji Jul 4 @ 2:48am 
Ok, I might just be crazy cuz tired. But I don't remember the mod config menu coming up for Evac All, so I think I might have done it. I think it was one of these mods which don't say WOTC.

Scanning Protocol AOE Fix

Codex Skulljack Fix

Ammo Pocket Fix

Probably the scanning one, thanks guys
OniKanji Jul 3 @ 11:27am 
@Dragon32

It might be a mod that claims to work with wotc then, I’ll have to test some more
Dragon32 Jul 3 @ 11:17am 
@OniKanji
Oh. This and Beatdown work fine for me.
OniKanji Jul 3 @ 3:29am 
Nvm still didn’t show up in the mission, might not be the beat down skill. Unless, do I have to delete the config everytime?
OniKanji Jul 2 @ 3:00pm 
So I went into the alt mod launcher and looked at what this mod is affecting, like what file. I think I found the culprit which is the Beatdown Skill mod. I have to test it again though.
OniKanji Jul 2 @ 1:18pm 
I see, thanks man. I’ll give an update on what mod is causing it :D
tracktwo  [author] Jul 2 @ 12:58pm 
Dragon32 is right, loading an in-progress mission may not be enough, you may need to start a fresh mission from the avenger. If you have the console enabled you can use the \X2DebugRuleset command to see the list of all abilities on a unit. If EvacAll isn't listed then you likely have some mod installed that's interfering with it. It'll show up in that list (but not in the ability bar) on gatecrasher, so the fastest way to debug it with the console is to just start new campaigns and immediately check that console command. It'll show up as AA_Unavailable in gatecrasher, but that's OK as long as it shows up.