XCOM 2
4,588 ratings
Evac All - WotC
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File Size
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0.574 MB
Sep 2, 2017 @ 10:06am
Sep 1 @ 6:11am
6 Change Notes ( view )
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Evac All - WotC

Description

This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2.

If you are subscribed to both mods, make sure you only have the correct version of this mod activated for the game you are playing, not both of them.

Translations for the new config page requested. See the topic here: http://steamcommunity.com/workshop/filedetails/discussion/1126395106/1474221865200290492/



Description

This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier.

Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.

Many thanks to the volunteers providing translations for this mod:

esurnir, Lord Yanaek - French
Jack Kwan - Traditional Chinese
Albeoris - Russian
Josemsar, jazzlutty - Spanish
Hamachi - Korean
almasmario - Italian
acosys, Marck - German
Kubak1000 - Polish
nobita - Japanese
dick182 - Simplified Chinese

This mod is also availble through nexusmods at: http://nexusmods.com/xcom2/mods/99

Configuration

This mod supports the Mod Config Menu for in-game configuration, if installed. Otherwise configuration options can be found in the XComEvacAll_WotC_Defaults.ini file in the mod's config folder.

Compatibility

This mod is compatible with existing saves, but will not take effect until the next time you begin a mission after installing the mod. Loading a saved game in-mission from before the installation will work, but no Evac All ability will appear until the next mission.

Popular Discussions View All (1)
10
Dec 11, 2020 @ 11:47am
PINNED: MCM Translations Requested
tracktwo
< >
418 Comments
Freelancer MAD DOg Nov 26 @ 5:51pm 
Forever champion!
kriscube Nov 25 @ 7:24pm 
This mod is awesome, it saves us a tonne of time after all the time wasted on the repeated instructions after arriving on site of operation by Central Officer Bradford. His constant blabbing is a complete waste of time, it kills the joy of playing this game. Oh, and the fake deep and sloppy voice of mole at HQ.
NO ROBLOX DOWN Oct 24 @ 12:04pm 
Finished a play through with this mod, verifying that it still works as of October 2021.
Big Duke Oct 15 @ 1:57pm 
Best mod out there. Makes evac so much less time consuming and much cooler visually.
Dave Sep 22 @ 2:37pm 
I recently finished my yearly xcom playthrough and wanted to take the time to thank you, mr. tracktwo, for this wonderful time-saving mod. I've used it for many years (both o.g. and wotc) and nothing is cooler than seeing the whole squad rope out together at the end of a tough evac mission. Thank you for your work.
a_m_llano Sep 1 @ 7:06am 
Fairly and accurately said.
I play three campaiings with this mod and many others. This "quality of life" mod is for me very helpful.
:steamthumbsup:
tracktwo  [author] Aug 29 @ 9:14am 
Totally agree with RustyDios - this kind of feedback is very appreciated, thanks @XpanD!
RustyDios Aug 27 @ 8:40pm 
@RenegadeWatermelon

Incorrect !
Mod authors give a fux... it's actually nice once in awhile to get a message of "hey you did good here, thanks" ... instead of all the negative comments that mostly end up on steam, like yours.

Stating that he used the mod, recently, in a large modded playthrough ALSO helps anyone else stopping by the mod page to see if it has any issues to be aware of, and adds a confirmation check that "at some point, this guy, had this mod working, with ~280 other mods, without issue"

Spreading some positivity never does much harm.
XpanD Aug 26 @ 12:09pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this, super useful.
tracktwo  [author] Aug 11 @ 12:39pm 
Looks like whatever this was resolved itself on Steam's end - the mod is again showing as being 0.5MB in size, which is about right.