Slay the Spire

Slay the Spire

The Hermit
AlexMdle  [開発者] 2020年7月2日 11時41分
Bug Megathread
Post any bugs you've encountered here. Try to provide as much information (when, how, any other mods you're using?) as possible.
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Body Armor does not scale from dexterity (dexterity gained from a maintenance+ if that matters)
Eye of the storm does not say it's a Dead On effect while it acts like one.
AlexMdle  [開発者] 2022年9月9日 22時30分 
Eye of the storm should be purely visual (lights up when in the middle of the hand), but have no mechanical impact and if it did, I just tested and it's definitely not happening in the next version. I could also not reproduce the body armor issue, it uses standard block like any other block card does. Are you sure you weren't Frail when using it?
Crashing when playing with downfall. Not sure if that's a big deal but yeh.
Mods in stacktrace:
- Hermit (1.54)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 1
at hermit.actions.MessageCaller.update(MessageCaller.java:30)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
AlexMdle  [開発者] 2023年4月9日 13時24分 
Downfall already has Hermit integrated by default, I don't recommend running both at the same time as there might be issues. Gonna fix this one for next update though.
最近の変更はAlexMdleが行いました; 2023年4月9日 13時49分
Hey! It seems the card "Body Armor" has a bug: When discarding the last card of your hand, the condition to double the amount of armor is reversed.

See example here: https://streamable.com/zqwswe
AlexMdle  [開発者] 2023年5月16日 2時51分 
That's already been fixed and pending for next update.
Is the blue candle relic meant to exhaust your "memento" card from starting relic? Wording on blue candle is that it exhausts "unplayable curse cards" and the memento is playable so according to that memento should not be exhausted by blue candle... Assuming blue candle just exhausts any curse as no playable curses come to mind in base game... Would be nice if it wasn't exhausted at least...
There is a bug from "Hermit". When playing hermit's "lone" card, targeted card by "lone" disappears. Literally disappears from the battle, such as from discard and draw card. This bug appears very frequently, about 80% probability in game.
最近の変更はMacadamiaが行いました; 7月19日 18時30分
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