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welcome to the club my friend
https://steamcommunity.com/sharedfiles/filedetails/?id=2818388011
"glennvtx 31 Dec, 2024 @ 3:02pm : I just don't find this fun.. good mod for most people tho!"
Some cards feel weak. Spray and Pray is probably the biggest letdown - it's a Blade Dance with some serious drawbacks, and a much worse upgrade. If this was 4x4 when upgraded, I think the Doubt curse would worth it. As is, I struggle to pick this. Misfire is, likewise, a bit meh. In general, these "shuffle a curse into the deck" cards hardly seem worth it. Covet is nice, but it can't deal with all of them......
Shotglass is an awesome relic. So is the "extra energy and draw if you are below 50%" health relic.
Magnificent work. A well-thought class, and fun to play with.
Noticeable pros:
the new Relics are unique, and, more importantly, interesting.
As a game designer (at least an aspiring one), I always like things that repurpose underwhelming mechanics. The Hermit manages to make Strikes interesting enough that I actually have to think about whether to disenchant them or not. Same with Curses. Stellar job there.
While this new Class has potential to go infinite, the ways it would go about it are, at least in my opinion, much less obvious than some of the base game classes.
Getting Prism with this Class is hilarious. Yes, that was worth one pro-point in itself.
Cons? If one does not get some specific cards, it is hard to get scaling off. Minor gripe, but does sometimes doom some runs when I have static strong output but some Bosses just outscale me. But bad luck happens.
1: Determination. I would prefer the Upgrade made this 0-cost instead of Innate. Good scaling, but the upgrade tends to feel more like a downgrade, especially if one finds more than one of these.
2: Covet: I would prefer it also Exhausted Status Cards. It does have a bleeding hand reaching for the sky, and, as is, I often find myself just Exhausting this rather fast.
3: Overwhelming Power just does not feel like it does enough to be worth it. Sure, it is front-loaded, but it often feels like a trap. Either the upgrade should cost 0 (to keep the theme) instead of lowering the health penalty (irrelevant for Decks that take this). Or make it give 2 Energy at the start of each turn instead (which I'd prefer). Wraith Form, this is not. Wraith Form at least lasts more than one Round. :b
10-/10, would recommend to anyone.
literally easy mode
Only at 5 energy does Hermit start to feel comfortable, especially in a Dead-On deck, since you might have to play more cards to make the important ones actually Dead-On, particularly with Combo in play. Is there something I'm not seeing? I'm not saying Hermit is bad necessarily, just sharing my observations.
But yeah, this problem's worse with Hermit imo, agreed.
A lot of cards seem to be absolutely useless or underwhelming, making potential builds quite limited.
Why are Dive and Body Armor named the way they are? Given what their names imply, I'd think their effects would be each other's; Body Armor should grant 8(10) Block and 1(2) Plated Armor when Dead-On, while Dive should give 5(7) Block, and 5(7) more when it discards a non-Attack card. Could you... Switch the names and art of those cards?
the artwork and such is very high-quality tho so, eh, I still like it. It's nice to play an underpowered character and struggle once in a while for a change of pace.
Silent has poison or shivs, Watcher has Divinity or Calm/Wrath looping, Defect has a build for every orb type, as well as claws.
Then we have the hermit here, who at best, can pop off with like 23 damage from no holds barred, no infinite feedback loops that i've seen.
Dead On is an amazing mechanic, but nothing scales exponentially. Every fight seems like an everlasting drag that just goes and goes and goes, while you progressively maybe get stronger, MAYBE. The cards that drop the damage you take down to 2 are the only reason I ever get wins, war of attrition.
Am I missing something? I'm trying to go for a cursed build because I've never tried it, but I can't seem to get one going.