Slay the Spire

Slay the Spire

The Hermit
AlexMdle  [nhà phát triển] 2 Thg07, 2020 @ 11:41am
Bug Megathread
Post any bugs you've encountered here. Try to provide as much information (when, how, any other mods you're using?) as possible.
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Đang hiển thị 61-75 trong 100 bình luận
Kaleina 3 Thg12, 2020 @ 11:57pm 
i dunno why, but for some reason whenever i try to go to the compendium and check the hermit's cards, it crashes my game?
Kaleina 4 Thg12, 2020 @ 12:33am 
Nguyên văn bởi Kalene:
i dunno why, but for some reason whenever i try to go to the compendium and check the hermit's cards, it crashes my game?
nevermind, i tried checking though and enabling my mods one by one with the hermit and i pinpointed the one that makes the game crash when it does that
its The Railgun mod, which i kind of just installed and activated on a whim but didnt realize it just crashes the hermit's deck compendium
thenewcinder 4 Thg12, 2020 @ 8:38am 
Hey, I can't run this mod, and java gives me this message:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: speech_font
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchFieldError: speech_font
at downfall.vfx.CustomSpeechTextEffect.<init>(CustomSpeechTextEffect.java:51)
at downfall.vfx.TopLevelInfiniteSpeechBubble.<init>(TopLevelInfiniteSpeechBubble.java:34)
at downfall.events.HeartEvent.talk(HeartEvent.java:195)
at downfall.events.HeartEvent.<init>(HeartEvent.java:105)
at downfall.patches.NeowEventPatch.ChangeEvent(NeowEventPatch.java:20)
at com.megacrit.cardcrawl.neow.NeowRoom.<init>(NeowRoom.java:12)
at com.megacrit.cardcrawl.dungeons.Exordium.<init>(Exordium.java:84)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1379)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:861)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Not sure what to do about this. I'm just a pleb, not a coder.

Thanks
AlexMdle  [nhà phát triển] 4 Thg12, 2020 @ 10:37am 
Says Downfall there.
thenewcinder 5 Thg12, 2020 @ 3:20pm 
Oops, lol. Thank you. Just wondering, do you think I should maybe post this on that mod's forum?

Thanks again, I feel like a right ♥♥♥♥
AlexMdle  [nhà phát triển] 5 Thg12, 2020 @ 8:22pm 
This mod has a forum?

Edit: Oh Downfall. They have a discord, you cooould try that there. I think they're aware though.
Lần sửa cuối bởi AlexMdle; 5 Thg12, 2020 @ 8:23pm
SolarNougat 19 Thg06, 2021 @ 12:34am 
I'd like to report an issue with the way the game internally classifies this character's cards. Specifically, attempting to load The Hermit with Mom's The Shade ( https://steamcommunity.com/sharedfiles/filedetails/?id=2256159962&tscn=1624065237 ) and/or The Paladin causes the game to classify both cards from The Hermit and The Shade/The Paladin (and all three at once, if they're all loaded into the game) into "Default_gray_color". This also causes the game to crash if I try to click on the proper tab for each of the characters listed above.

Pic of compendium: https://cdn.discordapp.com/attachments/724725673578463232/855415113712533525/unknown.png
TheRealEvab 21 Thg06, 2021 @ 11:28am 
Roundhouse Kick doesn't stun exploders (act 3 shape enemy) on turn 3, they still explode
AlexMdle  [nhà phát triển] 22 Thg06, 2021 @ 1:59pm 
Huh, I guess that intent counts as an attack? Or did it apply the Stun debuff and it just did nothing? Important distinction.
TheRealEvab 22 Thg06, 2021 @ 3:29pm 
It stunned, stun debuff happened, visuals and everything, but exploder exploded. Maybe it has to do with the buff timer it has on it?
MrNo 22 Thg06, 2021 @ 4:24pm 
It's been a while since I played, but I vaguely recall a similar issue with the Hierophant's mod, which has a card that force-randomizes an enemy's action.
nerman8r 4 Thg07, 2021 @ 9:21pm 
For some reason, if Eye of the Storm doesn't have a cost of 0 (because of Snecko Eye, for example) it doesn't refill your energy. Or maybe it refills your energy before you spend the energy to use the card?
nerman8r 4 Thg07, 2021 @ 9:49pm 
Maybe I don't understand Feint, but it doesn't seem to work. Does it maybe not trigger on enemy attacks? If so, I think it needs to explain that.
AlexMdle  [nhà phát triển] 5 Thg07, 2021 @ 2:51am 
Due to how the game works the energy gets refilled first, then the card spends its cost. Also Feint's extra block is included in the value shown on the card itself.
nerman8r 5 Thg07, 2021 @ 11:46am 
Thanks for your replies! And for making an excellent mod! I guess Feint's wording is consistent with Perfect Strike, although it seems like it could be more clear.
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