Slay the Spire

Slay the Spire

The Hermit
AlexMdle  [developer] Jul 2, 2020 @ 11:41am
Bug Megathread
Post any bugs you've encountered here. Try to provide as much information (when, how, any other mods you're using?) as possible.
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Showing 46-60 of 100 comments
Febo the Sir Oct 19, 2020 @ 6:56pm 
I am noticing a bug with the Dead Eye mechanic. When a card is in the middle of the hand it is a toss up as to whether the card's Dead Eye effect will be active. If it is not, and it should, I could sometimes get it to be active by playing a card next to it, but that as well seemed random.
AlexMdle  [developer] Oct 21, 2020 @ 6:50am 
It counts if it's the middle card of the hand, if the hand is odd and both middle cards if it's even. In the event you only have 2 or 1 cards in the hand, they should always trigger. I need more info on the issue you have though. Do some dead on effects not trigger, despite being in the middle of the hand? Do you have some screenshots or examples.
Febo the Sir Oct 21, 2020 @ 10:13pm 
Wait does the card need to be in the direct center? Say I have 5 cards in my hand, the dead on card needs to be card #3? That would actually explain a lot. I dont think there is actually a bug, I just was misunderstanding how the mechanic works. I was under the impression that "in the middle" just meant that it couldnt be the first or the last card in the hand.

Might be cemantics, but maybe the pop-up should clarify it to be the direct middle? Maybe the center? Not really my place to tell you how to write your own mod, but i just think that would be a bit more clear as to how it's supposed to work. Thanks for clearing this up!
AlexMdle  [developer] Oct 22, 2020 @ 5:37pm 
Yeah, it gotta be in the center of the hand. If a card can trigger dead on it gains a glowing yellow outline.
TheRealEvab Oct 24, 2020 @ 1:35pm 
Rugged (from Heroic Bravado) isn't reducing damage from cards to 1 - ones I've seen specifically are Impending Doom (from Midnight) and Burn. Only mods are Hermit, Basemod, StSLib. Happened in multiple fights.
AlexMdle  [developer] Oct 24, 2020 @ 2:52pm 
Rugged only specifically blocks attack damage.
TheRealEvab Oct 24, 2020 @ 6:42pm 
So this is intended. The tooltip for Rugged says "unblocked damage" so I assumed it was all forms, as long as it wasn't HP loss.
AlexMdle  [developer] Oct 24, 2020 @ 9:23pm 
Yeah the description could be clearer.
VV Oct 25, 2020 @ 4:20am 
Not sure if already reported, but Malice does not sometimes (if not, at all) work with modifiers like Pen Nib or Akabeko. Very great character still.
TheRealEvab Oct 26, 2020 @ 6:40pm 
Not sure if this is a bug or intended either, but Combo never generates Roughhouse even though it's a Dead-On card. If this is intended, I'm interested to hear the logic behind the decision. (I am aware Scavenge doesn't get generated either, but for obvious anti-exploit purposes.)
AlexMdle  [developer] Oct 26, 2020 @ 10:07pm 
Nah sounds like a bug.
TheRealEvab Nov 1, 2020 @ 7:20am 
Vulnerable and Bruise on the same enemy depends on which is applied first: https://imgur.com/a/M8IM4gx
Sagil Nov 1, 2020 @ 3:37pm 
Originally posted by Gordian Games:
Vulnerable and Bruise on the same enemy depends on which is applied first: https://imgur.com/a/M8IM4gx
I guess bruise power should have a different priority than vulnerability (ideally a unique one).
Last edited by Sagil; Nov 1, 2020 @ 3:38pm
TheRealEvab Nov 30, 2020 @ 1:04pm 
Manifest's upgraded card description is incorrect: says "Draw 2 Curses" but draws 3.
AlexMdle  [developer] Nov 30, 2020 @ 6:46pm 
Noted. Will check.
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