Slay the Spire

Slay the Spire

The Hermit
AlexMdle  [udvikler] 2. juli 2020 kl. 11:41
Bug Megathread
Post any bugs you've encountered here. Try to provide as much information (when, how, any other mods you're using?) as possible.
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Perezsoso 15. aug. 2020 kl. 15:09 
I had some sort of weird softlock when using an upgraded discovery on act 3. I just had the hermit mod and associated mods needed for it.

EDIT: Ok when I restarted the game I was able to continue where I left off and was able to use discovery without it softlocking.

EDIT 2: Actually now every time I use discovery in combat it seems to make the game run slow for a bit before adding the card.
Sidst redigeret af Perezsoso; 15. aug. 2020 kl. 15:20
AlexMdle  [udvikler] 15. aug. 2020 kl. 17:03 
Are you running sts on the beta branch?
Perezsoso 15. aug. 2020 kl. 18:28 
No I don't think so. This is my first time modding sts, so sorry if I'm not well versed in mod talk.
Cleril 16. aug. 2020 kl. 5:05 
I forget the card name but its the one with a camp site image that makes a card cost 0 while discarding the rest of your hand. Its causing the game to crash in the third act after continuing a run.
ThisIsKeb 22. aug. 2020 kl. 9:24 
Using the downfall mod. Game crashes whenever Hermit tries to draw boss type cards from downfall mod.
Marfolog 24. aug. 2020 kl. 5:02 
Drawing cards with Dead man's hand isn't affected by confusion, or I got insanely lucky drawing the same cost as the cards should be.
Marfolog 24. aug. 2020 kl. 5:34 
When playing No Holds Barred the attack animation plays for all enemies that were in the fight, even if they are already dead(animation is played on an empty space)
AlexMdle  [udvikler] 24. aug. 2020 kl. 8:54 
Animation is preset, it's actually just one sfx that always plays in the middle of enemy field, unless Im wrong.
Dr Mittens Lamar 25. aug. 2020 kl. 13:48 
When using Malice on Hermit mod, and exhausting a curse it affects all enemies rather than just 1, however, when getting the proc from pen nib on 10th attack, it doesn't do the double damage as it should and just does base damage to all enemies and uses up the pen nib charge
*:・°ж junemofu 26. aug. 2020 kl. 15:29 
Nilry's Codex has Dead or Alive in its pool.
*:・°ж junemofu 26. aug. 2020 kl. 20:29 
When you have Rugged and Tungsten Rod and take a 1 damage attack, you lose Rugged even though you wouldn't have taken any damage.
AlexMdle  [udvikler] 27. aug. 2020 kl. 3:14 
That's actually not a bug, it's just how damage sequence in sts works. Rugged reduces damage taken to 1, then tungsten reduces it to 0. It's easier to illustrate with Intangible - first Intangible reduces damage to 1, then rod reduces it to 0. Otherwise rod would first reduce the total damage by 1, then rod would reduce it to 1.
Marfolog 27. aug. 2020 kl. 8:30 
I've used golden bullet to kill an enemy with lvl 1 bruise, and after that the card displayed it was dealing 19 dmg(its base dmg is 18 and it still dealt 18 dmg in other fights)
Edit: it actually deals 19 dmg, but under the strength buff it deals the dmg is was supposed to.
Sidst redigeret af Marfolog; 27. aug. 2020 kl. 8:52
*:・°ж junemofu 29. aug. 2020 kl. 14:09 
Dead or Alive doesn't give a bounty for killing the first A3 boss on A20.

EDIT: or the second one
Sidst redigeret af *:・°ж junemofu; 29. aug. 2020 kl. 14:14
PengypopX 2. sep. 2020 kl. 15:04 
Roundhouse kick did not stun the spire shield on its block turn.
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