Slay the Spire

Slay the Spire

The Hermit
AlexMdle  [developer] Jul 2, 2020 @ 11:41am
Bug Megathread
Post any bugs you've encountered here. Try to provide as much information (when, how, any other mods you're using?) as possible.
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Showing 16-30 of 100 comments
Perezsoso Aug 15, 2020 @ 3:09pm 
I had some sort of weird softlock when using an upgraded discovery on act 3. I just had the hermit mod and associated mods needed for it.

EDIT: Ok when I restarted the game I was able to continue where I left off and was able to use discovery without it softlocking.

EDIT 2: Actually now every time I use discovery in combat it seems to make the game run slow for a bit before adding the card.
Last edited by Perezsoso; Aug 15, 2020 @ 3:20pm
AlexMdle  [developer] Aug 15, 2020 @ 5:03pm 
Are you running sts on the beta branch?
Perezsoso Aug 15, 2020 @ 6:28pm 
No I don't think so. This is my first time modding sts, so sorry if I'm not well versed in mod talk.
Cleril Aug 16, 2020 @ 5:05am 
I forget the card name but its the one with a camp site image that makes a card cost 0 while discarding the rest of your hand. Its causing the game to crash in the third act after continuing a run.
ThisIsKeb Aug 22, 2020 @ 9:24am 
Using the downfall mod. Game crashes whenever Hermit tries to draw boss type cards from downfall mod.
Marfolog Aug 24, 2020 @ 5:02am 
Drawing cards with Dead man's hand isn't affected by confusion, or I got insanely lucky drawing the same cost as the cards should be.
Marfolog Aug 24, 2020 @ 5:34am 
When playing No Holds Barred the attack animation plays for all enemies that were in the fight, even if they are already dead(animation is played on an empty space)
AlexMdle  [developer] Aug 24, 2020 @ 8:54am 
Animation is preset, it's actually just one sfx that always plays in the middle of enemy field, unless Im wrong.
Dr Mittens Lamar Aug 25, 2020 @ 1:48pm 
When using Malice on Hermit mod, and exhausting a curse it affects all enemies rather than just 1, however, when getting the proc from pen nib on 10th attack, it doesn't do the double damage as it should and just does base damage to all enemies and uses up the pen nib charge
Nilry's Codex has Dead or Alive in its pool.
When you have Rugged and Tungsten Rod and take a 1 damage attack, you lose Rugged even though you wouldn't have taken any damage.
AlexMdle  [developer] Aug 27, 2020 @ 3:14am 
That's actually not a bug, it's just how damage sequence in sts works. Rugged reduces damage taken to 1, then tungsten reduces it to 0. It's easier to illustrate with Intangible - first Intangible reduces damage to 1, then rod reduces it to 0. Otherwise rod would first reduce the total damage by 1, then rod would reduce it to 1.
Marfolog Aug 27, 2020 @ 8:30am 
I've used golden bullet to kill an enemy with lvl 1 bruise, and after that the card displayed it was dealing 19 dmg(its base dmg is 18 and it still dealt 18 dmg in other fights)
Edit: it actually deals 19 dmg, but under the strength buff it deals the dmg is was supposed to.
Last edited by Marfolog; Aug 27, 2020 @ 8:52am
Dead or Alive doesn't give a bounty for killing the first A3 boss on A20.

EDIT: or the second one
Last edited by *:・°ж junemofu; Aug 29, 2020 @ 2:14pm
PengypopX Sep 2, 2020 @ 3:04pm 
Roundhouse kick did not stun the spire shield on its block turn.
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